I absolutely abhor the idea of a mobile gaming movement. I think the best gaming experience is firing up your console or PC in the comfort of your own home, and settling in for an immersive, mind-blowing experience. Mobile gaming devices are pretty much just for keeping yourself occupied when you don't have access to your PC or console.And yet I can't help but notice, Offworld Trading Company would make a perfect port to tablet. The interface and gameplay are already perfectly suited to be played on a tablet. All you would have to do is add in a "touchscreen mode" where swiping scrolls the map, and you'd be set. I don't even use hotkeys; just the mouse. So tablet players could easily play just using their fingers.
Hell, you could even add "touchscreen mode" to the PC version. Touchscreen monitors exist. People with touchscreen monitors would basically play OTC like on Minority Report and Star Trek, touching their monitors and swiping and things like that. It would be great.
If OTC ever makes it big in e-sports, I can imagine like, a Yu-Gi-Oh battle arena where the opponents get raised up on platforms each with a monitor in front of them, wearing stylish leather jackets and duking it out like that in front of an audience.
I believe android could conceivably run the game if installed on it. Other than that, the controls you need to play OTC fast and pleasantly are in my opinion too intricate for tablets and you need to use a keyboard for the hotkeys. I don't see anyone playing this game very well without a mouse and keyboard.
Judging from the carefully designed control scheme, I think Mohawk has been thinking about mobile platforms for a long time now. Mobile OTC will work, as long as OTC runs well on mobile systems, which has two major obstacles - the graphics, and the screen size. OTC can tolerate Intel HD-series cards with occasional frame drops, but even the HD3000 is significantly more powerful than most smartphone graphics cards. Running at an acceptable frame rate will be a big challenge.
The map generator is also designed to create resources far apart, which creates lots of empty space, which means that small phone screens are not going to see very much. Half-size maps with half-speed freighters are identical to normal maps, gameplay-wise. So map size is solely a visual choice. Small maps have bigger buildings, but don't show off as much terrain generation.
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