Hello,
Quick question! I am trying to create a simple mod, where a new starbase module can be built that produces income without the need to be near a planet. Here is a XML excerpt.
<Stats> <EffectType>Income</EffectType> <Scope>Global</Scope> <Target> <TargetType>Faction</TargetType> </Target> <BonusType>Flat</BonusType> <Value>10</Value> </Stats>
The game will not recognize "income" as a valid field input option for <EffectType>. I have tried FactionIncome, NetIncome, GrossIncome, FactionNetIncome, and FactionGrossIncome. Does anyone know what I need to insert into <EffectType> in order to increase total faction income?
Preferably in a way that lists this income in the government tab as actual income (as oppose to negative maintenance which i got to work quite easily).
Thanks
TheTraviler
Look in schemas for the correct value.
<EffectType> is a enum string, and you can find all the values that it can have in the /enum/statstype.xsd under the StatType element.
I think you are looking for one of the folowing values:
ColonyGrossIncome
ColonyNetIncome
CreditsPerTurn
GrossCreditsPerTurn
Regards
OokamiChan
CreditsPerTurn is the one you'll need.
Thank you guys!
This is very helpful to know. Thank you!
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