I am curious, how the administrative resource will work. Finally another dimension in the severly underwhelmed internal politics subsystem!
It seems rationale it would enter opt-in together with Mercenaries beta, doesn´t...?
Also glad to hear the ai hugging is being addressed. When I last tried the game some months ago it was something that put me off.
Something else I've been wondering about is whether anything will be done soon to lessen the extreme ship ranges that are possible. I don't remember GC2 having the same problem with this and it would be great if GC3 would just follow that model.
AI hugging is fixed in 1.6.
Great! Gonna try it a bit this evening
Thx Frogboy.
U need extreme ship ranges on a map on an insane map. Its 8 times bigger than 2
That is great! Gonna test it in the beta right now.
We did squish that one. If you do check out 1.6, we'd love to hear your feedback on the AI.
AI Hugging... so, when the AI factions that like me have tons of ships in my ZOC, they are actually trying to guard my stuff? I had always thought they were just trying to project power because they didn't trust me (or the AI equivalent of that) or something, and were positioning for rapid response in case I declared on them. They *do* tend to hover around my deepspace starbases, particularly if I am using one to gather up troop transports.
Oh my... if I've been misreading this activity, I've made some serious, ahem, diplomatic errors. Maybe I should send the AI some flowers or something.
Are we going to be getting patch notes?
^^^^ This sounds amazing and will go a LOOONG way to reducing clicks and micro. Thank you!
I don't think they're ready to be posted yet, but I'll need to confirm.
wait.. i think im out of the loop.. people have 1.6 access? I can see the "Mercenaries Expansion pack" in my DLC list, but my games still saying 1.5 and i dont have any options in the opt in drop down list?
00zim00 your not an elite founder. It is still in beta. I think mercs is done.
Edit you didn't have a badge earlier.
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