Several technologies in the research tree have one of two or three enhancements, of which you are only allowed to research one. However, it is possible to obtain more than one through tech trading. Some players consider all tech trading to be exploitive, and thus disable tech trading during game setup. Even among players whom do not consider all tech trading to be exploitive, however, some might consider my further tactic below to increase the chances of getting all enhancements a bit exploitive; it is up to you.
If you trade other civs (including minor civs whom are generally slow at tech) the base tech (such as "Weapon Systems" above) and avoid trading them any enhancement techs you already have, they will then research one of the enhancement techs. When you have a good pool of rival minor and major civs (the more civs the better, so ideally include minors), and you make sure all of them have the base tech by trading the tech to those that haven't researched it on their own, chances are good eventually each of the enhancements will be researched by at least one of those rival civs, so you can eventually trade for each of those enhancement techs and can wind up with all of them.
To really "min-max" this to maximize your chances of being able to acquire all enhancement options, use the following rules:
How'd you get the screen to color it out because mine always stays greyed out. And it is good to know this would work because I wasn't sure if it was working at all after i traded for specialization techs I didn't have.
I don't consider it an exploitation because I want the biggest baddest ship in the galaxy.
The partial screenshot is merely what the expanded enhancement tech looks like after having researched one enhancement and traded for a second enhancement. They're both solid because I possess both techs now, even though you're only allowed to research one at a time.
Been around a long time. It used to be that the paths were not exclusive, you could research all three if you wanted. Then it was changed to just one, but you've always been able to trade for fill-ins.
I seem to recall only the earliest beta versions allowed more than one to be researched. I know you've been able to trade for fill-ins, but we seem to have a flux of newer players, some of whom have said the game is too hard, so thought I'd share a tip I've been using all along (hopefully other veteran players will share their tips).
Ahh I see thank you!
There are many great features available to you once you register, including:
Sign in or Create Account