Is there a way to make peace with the AI, short of total extermination? I have conquered several planets and destroyed fleets of his ships and all I get is that I must be joking, when I talk to him. I am thinking about designing a cheap tiny ship I can crank out just to get my military rating up and see if that helps.
After you've captured enough of his planets and/or after enough time has passed, he will send you a message saying he's tired of war. I don't know of any way for you to prompt that, or to ask for peace, except perhaps by proposing to end all wars in the United Planets.
Every time I've ever seen the UP end all wars proposal pass, the people fighting me just defy it. It seems to be a pretty useless proposal.
That might very well be, I've never had it pass when I've been at war.
At the moment, UP is pretty useless, every proposal is simply defied.
"You must be joking" is the response when they need something in return; try offering something - credits, preferably, but they'll take technology, ships, starbases, resources, whole colonies, whatever. Also, consider bribing their neighbors to declare war on them; your enemy might divert forces away from you to fight their new enemies for the next fifty turns, and may make them more amenable to making peace.
When I play, I have tech trading turned on but players can only trade tech they've discovered, so I make a point of giving away farming and economic technologies to minor races which will increase their raw production - then I bribe them to make war on my enemies, and it's cheap. Actually, I play the role of Galactic Loki - if I'm not fighting another race I bribe them to fight their neighbors. It permanently damages their relations with each other (so they're less likely to ally against me), it keeps them busy, and saps their resources.
^^^ So much this. Playing one faction off against another is a hallmark of Galactic Civilizations! We need more 'Get off my lawn' type texts to demand to the ai.
I managed peace with another Faction by simply giving it almost everything I had.
In my current game, I did just that to a faction - beat him down to one low-class planet, then opened negotiation for peace and I got everything he had save that last planet - technologies, credits, his last few ships, a mining starbase, and, I think, the last of his dignity. Then I surrounded his planet with ships (a blockade) and stationed another nearby 6 in case he built a shipyard (so I could blockade that too), then I sent a freighter to open a trade route - which only I can do because I have a blockade around his planet. I basically made that faction my pet. Anyway, the lesson is that the price of a successful peace treaty negotiation is dependent on the assessment of the counterpart of your relative strength, and you can bargain with whatever assets you have except ideology and population numbers. It can be worth paying a high price if fifty turns is what you need to rebalance the power ratio.
You can make peace with a faction the same way you would trade with them. However, if you have a lower military rating, they will demand much, more more from you to accept the trade. You are basically trading for a peace treaty. "You must be joking," means the total value of the items that you have offered (regardless of whether planets, ships, tech, or whatever) is extremely insufficient. The greater the difference between your rating, the more you will need to offer. If the difference is too large, you can offer everything you have and still not be enough. Often times, it is simply not worth it to ask for peace. Just destroy them if you can.
Naturally, the other way is to blast them into oblivion. Peace.
Also, I have found that it is a waste of resources to bribe factions into fighting with each other because as soon as they can, they will usually sign a peace treaty.
Yea, that always bugs me. You fork out a load of cash and bribe a Faction into war, sit back and wait for them to destroy themselves- Two turns later they`ve made peace! Other game`s Ai tend to do this too.
Still it`s worth it sometimes just incase it triggers into a longer war between them.
I did bribe two other factions into declaring war on my enemy. They then just ignored him while he kept pounding on me.
Yeah, "war" is broken, they don't fight, they fly ships away that you hand over, they go to peace again as soon as possible.
I've handed my allies fleets to defend themselves, or retake their own lost worlds, and they just fly, fly away.
Sometimes they go park in my space.
*lame*
I never have a problem keeping the peace in the early game. I just make sure I have more and better planets and I do a lot of trading, granting open borders and diplomatic stuff.
I seldom play over 400 turns and by t300 somebody is going to DW. I am usually quite a bit stronger militarily and they sue for peace in 4-5 turns, rinse and repeat.
Currently the game is not designed for my preferences. It is fine for a conquest game where you build your military asap and go after the AI with a strategy to take them all out in the shortest period of time.
My preference is to win by influence, fighting a few wars along the way just for the fun of it. I like to play on the big maps and it just takes too long to win by influence
My guess is that it will be addressed in the 1.5 patch, which is focusing on Diplomacy.
This is not entirely true. You can just buy out their best planets relatively close to the center of their ZoC, and then turn those planets into culture planets.
I didn't know they would sell their planets. If so that would work.
All planets besides their home world are fair game, but they can get expensive. Nevertheless, by turn 250-300, I am usually making enough money to buy up to three class 20+ planets per trading window on pure cash.
Durantium diplomacy.
I buy transports, and outlying worlds to speed the culture flip.
I have to agree, they've nerfed culture horribly, I'm currently augmenting my pure cultural activities with military expansion just to speed things along, starting with nearby Malevolent civs.
Serves them right, they shouldn't have been.... Evil.
Ha!
That always kind of annoys me. It just seems wholly unrealistic that you`d sell 3 decent worlds of your nation for money. It shouldn`t be just about money, but the fact they`re selling a whole PEOPLE`S, even Races of your people. Could you imagine anyone of a Country today just selling off part of their populated country? England sell manchester? The US sell Wyoming? There should also be strategic factors to selling a planet as well- And how happy the people are. Even if the people aren`t involved, it`s hugely difficult to relocate people who don`t want to move from a village, let alone a planet?
It should be really hard to buy a planet. I think they should change the calculation so a Civ would be very, very reluctant to sell a world unless it was pretty much useless and cost a good 2\3rds or more of the Buyer`s income, no matter how rich the Buyer gets.
That said, I`m ok with the people of a planet `changing-sides` because they become influenced by a better-off neighbour.
It's evidence that either the economy is a bit over-powered in terms of how much money you can make (i.e. a balance issue) and/or that the AI does not put enough value on things.
The AI should definitely put a much higher value on fully-developed worlds then it does now.
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