It was requested that testers be technically savvy and have a machine capable of testing.
So - what testing needs to be done? Specific scenario testing, stress testing, etc?
Do you need feedback on multi-cpu usage, memory footprint, etc?
Let me know.
Hmmm - a referral to google...
Yea that didn't help much.
I am sitting here on a server class box that has 16 Xeon processors (thanks to hyperthreading) with 56 Gigs of ram and a pretty decent vid card (GTX750ti) - and I'd like to actually be able to do some real testing and QA to make this game better. Good testing comes when you have a goal to test - something to actually MEASURE. At this point, I can play the game, so stability on my machine is nice - but that's all I can verify.
Is the app able to thread properly to all 16 cores (real and virtual)?
Is it making good use of both system and GPU memory?
Are the AI threads properly prioritized?
I can test, but instead of reporting random data - specific test runs will insure good (as in USEFUL) data.
Or is this like Elite:Dangerous - just go play and someone somewhere may find a bug and then it gets addressed? If so, just say treat it like an RC instead of a "Pre-Beta".
If the DX12 benchmark is any indication, one needs to be running Win10 with a DX12 compatible GPU. And if running such and running the benchmark one quickly finds that one needs to run a quad-sli 980 Ti setup to run the game on all high settings. ANY CPU is quickly minimized as GPU-bottlenecked until 3-4 of current top of the line GPUs are run in SLI or Crossfire.
From what I can tell, anyway.
Good point - which is one reason I (among many other people) think the zoom out level needs to be increased. Doing so will enable a GPU to no longer be the bottleneck as the drawing requirements won't be so critical (less detail obviously).
While some may be focused on the "pretties" - I tend to be more of a "mechanics" guy, which is why my rig is geared toward processing power vs visuals. Plus I can't run SLI - its a 2U chassis so even running one non-integrated GPU required a riser board and there is only one 16x PCIE slot on the MB.
It would be interesting for the rest of us to know how many cores it will actually use if you did run any tests like that.
Apparently if a game crashes the devs get a crash report automatically sent to them so I guess you could just try and stress and break it
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