I didn't have the internet for awhile, so I couldn't respond to the posts complaining about the local wheel. If I had I would have been in strong support of it. What I couldn't understand was if you didn't like it why did you keep playing with it instead of ignoring the wheel. I also don't really have a strong enough computer to play betas. I'm for one are in support of the local wheel, I would rather had seen the taxation controlling approval back instead of removing the local wheel. If you didn't like the wheel why didn't you just stop playing it instead of getting rid of it considering that the Ai. wasn't using the local version of the wheel. Thanks for not playing the local wheel instead of getting rid of the wheel all those advocates who don't make sense for better gameplay. Please if you liked the wheel please post here. If you didn't like you can post here just as long as you understand that I'm probably going to argue with you. Lets show stardock that we want the local wheel back.
I changed the post.
As I understand the wheel gave too much randomness for the AI to be able to use it well.
When I used it the setting I used gave the same results as focus.
The most efficient setting is when your planets are all 100% something specific. I never used the global wheel as all my planets had their own setting.
I used something like 80-20-0 during construction and switched to 100% when I had nothing left to build. I would often use money to buy improvements in order to not have to move away from 100%.
I cannot play the game the same way now. I feels a little more restrained.
I do not necessarily dislike it even though it makes my empire less productive overall, it feels less crazy and OCD. I am not sure.
I think I miss the military - Social slider on each colony more than I miss the whole wheel.
Willy,
(EDITED), I changed my entire post due to Frogboy's clarification below. I completely misunderstood the reason for the removal of the wheel. Kudos to Frogboy for his response.
Willy, looks like you can put your wheel back in. Follow Frogs instructions in his thread he linked.
The game can only get better with more diplomacy flavor and UI/micromanagement tools!
Cheers and see you in game fellow Founder!
This this this this. the wheel was nice for min/maxing early game. but honestly I would like a way to directly control how much my planet sends to any given shipyard.
Well I guess this means that I am going to have to learn how to play all over again. As for the claims of a fiendish new AI, it seems this has been achieved by severely limiting the players budget choices rather than vastly improving the AI itself.
The way I feel right now is that this change has ruined the game for me, and I have tried to give the new system a chance but it just frustrates and gives me a headache.
As someone who has been around since Beta and sunk many hundreds of hours into GalCivIII and therefore will be getting all DLC for free I suppose I will be back at some point, but for right now, scrapping my current game and re-learning so that Devs can claim to have improved AI just isn't fun for me.
(Door slams and goes off to sulk in corner.)
Please remember that in GC2 the economy had almost the same problem. The apperance of the local wheel made me want to buy and play the game cause that dealt with the problem and was a clear design evolution step for the series, even though GC2 had a deeper economy model. It's been in the game for such a long time that I consider it a hallmark GC3 feature. If you go back to the GC2 forums and read the old economy threads you will understand that the local wheel is essential. It fits the setting: planets and economy hubs even today are extremely specialized, it fits "fixing GC2", it fits in the adding depth category.
Now, if after countless LPs, streams, alpha,beta, release, and patches you take it out in 1.4: Stardock you are either ignorant as a developer or simply don't care about the product, because at this point the economy model of GC2 is better, has more depth and I want to go back there.
They effectively pulled a Civ5 on our Civ4, and the're not even firaxis. But after this I'm no longer sure about them at all as designers.
There were other design choices in the base game that were poor & questionable, that's why you don't see a founder icon here on the left. I bought with large discount and even at that point I had a few reservations. I can't even begin to think how veteran GC players that got founders feel. I feel cheated out of my money & choice.
I played my first GC3 warm-up/practice game not even realizing the wheel was there. I ramped up the difficulty for game two and stumbled upon it. My first thought was "THIS IS AWESOME! No more wasted resources!". So i ramped up the difficulty all the way to godlike to see if I could compete by careful optimization of my planets and strategy. Now they rip it away from us. I return to the same game in progress, where the buttons don't even work unless I start a new game, and it is ruined. I have stopped playing. I feel almost in mourning, as I was so into the current game.
At the VERY least, if we can't have the wheel back, can we at least add one more button? The focus button would shift from 33/33/33 to 60/20/20 and a "dedication" button would shift to 100/0/0. I consider that less optimal than the wheel, but at least I would feel like playing it again.
My thoughts here:
https://forums.galciv3.com/472815
Without proper control over governance of planets all you are left with is global specialization. But if you focus your global spending towards one of the three resources (prod, econ, research) then all the improvements, buildings, etc. built for the other two are essentially worthless, or at the very least very very inefficient.
With proper planet-local governance you were able to mitigate this: don't build econ buildings on research planets (and vice versa), don't build research/econ on production planets etc.
But now, with the wheel gone, what are you left with? The planet-local governance wheel was absolutely essential for efficient play. I can't even begin to understand why this feature would be removed just because some casual gamers thought it was too complicated.
So much this.
I want to either have the wheel or my money back, because this isn't the game I bought anymore.
+1, Please bring the wheel back!
I wan't going to reply as I don't like the Colony Wheel but:
https://forums.galciv3.com/455831/page/1/#3478389
Are the two of you related, by any chance?
I accept you want the Colony Wheel back and Frogboy's actually gone further than I would have by giving a solution (I'd have said "Sorry, our game, we do what we like and here's the reason the Colony Wheel went" and left it at that). Extra Kodus with Olives for Frogboy and co because I feel they're both creating the GalCiv3 that ultimately they want but also making room for those of us who don't want what Frogboy and Co want to change things where possible.
But I feel your request for a refund is serious. Is the Waammmmmbulance on it's way?
My own view is that the point of GalCiv3 is in the name. It's is about running a Civilization. Not each and every planet where that Civilization happens to be living. I colonize or conquer a planet, make adjustments as I see fit (buildings etc) then tell that Planet's Governer "Here's what I'd like. Now, I'll be looking at the graphs etc regularly so I'll see how things are on Planet Bob IV. Do not stuff up."
jdwren's idea for an extra button seems workable.
The wheel is gone. Nothing I can do about it I am afraid...
But ability to set manufacturing production from Social to Shipyard production for a specific planet looks having gone too. I was using this to increase SY production, or to avoid the following:
If I want to stop building something on a planet, the game just doesn't understand and ask me to do something on the planet before next turn... This will happen as well when all planet tiles will be used and upgraded I guess...
How can I manage this with this 1.4 version ?
There is a new project that diverts all manufacturing to shipyard, you have to unlock it by researching a tech.
Thx for the tip
May I know which tech it is?
If you do not want to spoil for others, you might send me a MP instead if this is OK with you.
Thx for the tip May I know which tech it is?If you do not want to spoil for others, you might send me a MP instead if this is OK with you.
Orbital Manufacturing
Thx.
Found it in the meantime.
Let's merge this discussion into this thread:
https://forums.galciv3.com/472865/
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