1- Give the game AI the option of breaking up into 2, 3 or 4 different governments if they are losing a war. This would be a different 'option' to simply surrendering to another player (which tbh I find a little boring). Not saying the current surrender option should not be on the table but breaking up into a number of independent entities would be a lot more interesting. Some or all could sue for peace seperatly, some or all could continue the fight anyway, some or all could fight each other to 'reunite the empire'. I'm thinking of Russia at th end of WWI - Whites vs Reds. The different sides would use the same tech tree and ship style which should simplify things a little. 2- I'm pretty sure that someone suggested the idea of allowing minor races to join your empire voluntarily during one of the dev streams - a really great idea which I think should be added. On top of that - how about if you could 'liberate' a minor race if they have been conquered by someone else. So you would launch a planetary invasion as normal, and if you win, instead of gaining the planet yourself it brings back the minor race? You could make it so they then have to direct all their trade to you or something as a concession. This allows the player to maintain more flavour in their galaxy late game - I find the late game can get a little 1 dimensional, this would go a long way to solving that. Again, to be clear, you could still just conquer a minor race as normal if you prefer. 3- Similar to option 2 but with major races, here's an example - you're playing as the Terrans, the Drengin and Arceans are at war and the Drengin are tearing the Arceans a new one - taking several of their planets. You jump into the fight to help the Arcean's by invading some of the worlds the Drengin have taken from them - it would be good if you had the option to give those worlds back to the Arceans. I know this can be done through the diplomacy screen but I think a separate UI and game mechanic for this would be very cool. Again, you would still have the optioN to keep them for yourself as normal. 4- We'll be back! What if a previously defeated civilisation could return to the game under the right conditions? Here's an example - The Drengin defeated the Krynn several game weeks/months ago, but a number of former Krynn worlds have very low approval ratings. So what if 2 or more worlds that are close enough to each other get an approval rating low enough it creates a widespread rebellion over a handful of worlds and the Krynn rise up and return to the game. I'm not talking a wholesale reversal so they get back exactly what they had before the war with the Drengin started, but 3 or 4 worlds rebel and reform the Krynn Syndicate. This also brings up a related idea of governments in exile - if a government exiles itself to you then if you invade some of their former worlds you can reinstall them and bring that race back into the game.
Interesting idea but i question its utility. At the point where this would happen, the 2,3,4 factions would be so weak they would be meaningless. It would also require spawning 2-4 different new factions which seems problematic.
Don't like the first idea but really like the second. Likewise #3 would be really cool and one would assume it would come with really good diplomatic bonuses. They would be so grateful to give you techs, $ & maybe even a starbase or planet
Like this one too. From Brad discussions we will see something like this in an expansion.
Good ideas, kep 'em coming
Ah not at all - my pleasure
Re number 1 - I'm very VERY far from an expert on XML but I wouldn't have though that it would be to much of an issue if all the splinter factions used the same tech tree, ship set etc.
You could add in a 5 turn ceasefire mechanic when this happens, so the new splinter factions have a chance to form alliances - then once the 5 turn ceasefire is up you can continue the war if you want, but then 1 or more of the splinter factions might have a powerful rival government now backing them up. Of course, I can't imagine one of these splinter factions going on to win the game, but it's more about 'muddying the water', making things less formulaic and therefore more realistic.
Re Number 2 - there's no reason this could also be true of major civilizations. So if the Drengins completely defeated the Krynn, and then you liberated Krynseth you can bring back the Krynn Syndicate with the option to gift them a number of your or their own former worlds.
Of course, the AI would have the option to utilize all these suggestions itself - imagine you're fighting the Drengin and they take a number of your worlds that used to be Yor - they then bring back the Yor Singularity, thus freeing up their own forces to fight on other fronts.
Its one of the major (and very few) things that GalCiv is missing - unpredictability. The Mega and Galactic Events go a long way to helping this but I think a little Geo-Political chaos would really add depth and dimension to each given game's 'history' so to speak.
The issue is more that the engine would have to spontaneously generate the factions mid-game. That's do-able, but would take some considerable engineering effort, rather than just mucking about in the xml
Well I shall bow to your far greater experience but I still think it would be well worth it - I await the expansion with baited breath!
If naselus states it It is likely 99.9%true/correct
That would work for me provided diplomacy was at a point where you would know they had formed an allance
Beyond the engineering problems that have been brought up, I'm not sure I see the point. The reason surrender is in the game is to make less busy-work. Basically, once you have obviously won the war, you win, rather than forcing you to do mop-up. By the time the AI is ready to surrender it is too weak to be relevant to the ongoing game. I don't see how further splitting it up would improve things. Now if there were ways you could fracture a dominant power, say by taking their capital or use of espionage, that might be interesting.
Oh I get why surrendering exists, mop up can be annoying. Perhaps then your amendment to the idea would be better - fracturing a dominant power through espionage/propaganda.
It wouldn't even have to be an equal 50/50 or 33/33/33 split, you could just have a number of systems declaring their independence. They would then have the option to form alliances with rival powers, thus making th defeat of 'those pesky Rebels' a tricky proposition.
I would point out, a fractured nation can politically have a major impact on the global economy, particularly when one faction seizes power, and then promptly invades a neighbour, or commits some sort of atrocity against one.
I would imagine the same would hold true on a galactic level. Doubly so given some species ability to wipe out entire planets, and so forth.
I also like what #2 would bring to the game.
Rather than have a weak nation break up, I'd like to see civil war (or secession) more likely as an empire grows in size. If you want to have a Galactic Empire, you have to deal with the Pretenders.
Or perhaps suffer penalties in research and/or revenue as sacrifices for increased stability.
I like the idea of planets becoming independantly/rogue if the government makes decisions that is against their ethical heritage, blown stupid decisions or general economic or moral dilemmas...
on #2: how would you bring them back - back from the dead? unless the invasion mechanic is changed, you've comitted genocide by conquering them...
The invasion mechanic usually says there are survivors, frequently more civilian survivors than military ones.
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