Hi, i have been playing since 1 month or more. I am a casual player eager to learn the basics and i want to beat godlike one day. I can beat normal easily. But ı try 5 or 6 games at gifted difficulty and everytime i fail. Actually i didnt play to the end but it is obvious that i will lose. The thing is, i try with diffirent races with diffirent strategies.
I tried with custom race quick coloniation, i was ahead of AI at population and ifluence but i lack military, economy and other stuff.
Then i tried with YOR, i go for economy and researh, this time i fail military again and all the other factions even minor races threatened me.
After that failure i decided to go for basic faction, i choose Terran. I am going slowly this time. I micromanage every planet that i have. I have plenty of good planets with fair enough production and research. But still i am only first at pop and influence.
Where do i go wrong, i am trying to researh most valuable an most needed techs first, i am trying do build a decent army from turn 30-40 to defend, I WANT TO WİN DAMMİT.
Uhm.. sorry.
Any tips will be nice.
Thanks GG.
NOT:Sorry for misspelling.
The AI tends to research military tech early and will usually be ahead at 50 turns. They are not going to attack you at that point.
I usually trade for the first military techs and research the larger hulls well before the AI has them. Larger hulls is one strategy for getting ahead of the AI Militarily.
Bigger maps are easier, but then it's all about starting position. You will have an easier time on a bigger map if you don't start near the Drengins or Krynn and have many colonizable planets.Even then, it may be hard if you don't start right.
I tend not to over specialize my planets in the beginning, except that I make sure to use the tile bonus appropriatly. The Thalan Tech tree has the Hive that boost raw productions, other races have something similar too, so make use of that as soon as you can. When you build refinery at first, try to start close to your colony center if you can, for the first planets, as you get a bonus to whatever is next. Build them one beside the other, later, when you get improvement like solar power plant, you can destroy one refinery and build the solar plant instead. I try to build at least 2 refinery + solar plant for each planet, more when I have room. As soon as you research the first morale building, you should build these on each planets, prehempting any other production. On new colonies, I usually build one industry, one entertainment center, then another industry, one or two research center leaving room for a coordination center or other research boosting building later one. Then, by this time I have the first terraforming tech and I can upgrade a tile and build one farm. If there is room, a second farm. Don't overdo it at first, as you need the appropriate morale boosting.
Trade usually improves diplomatic relations so I make sure to trade with neighbours. I use diplomacy to exchange military techs and money with minors and I go very carefully at what I trade with other races.
If you start near the Drengin or the Krynn, try to build a military fleet as soon as you can. The Krynn are a paper tiger, but still they can be annoying. The Drengin can be frackingly tough to beat early in the game, if you find yourself at war with them and they can reach you, make sure to bribe other AIs into declaring war with them to keep them busy. Look at what type of weapons they are using and what is their weakness, build accordingly. As you will be no doubt strapped for cash early in the game, it may be wise to not upgrade your ships, but simply build newer ones and destroy the old ones.
If you are not near the Krynn/Drengin, it's time to look at your weak neighbours. Ideally, you keep on upgrading your worlds, building shipyards & starbases that you can support, build troop transports maybe 7-8 of them, then, at the proper moment, when a neighbour is engaged in another war, taking a beating and you feel you can overcome it, go and attack. Take a few worlds, remodel them, keep pushing until you're out of transport (that should be 7-8 worlds). Then, if you have the population from your shipyard worlds, you can build more ships first to placate the AI, then some more transports, but don't overdo it the first time. Next, build a few constructors constructors. Attack the AI starbases, destroy its fleets, get your constructor to take over the AI resources. Eventually, you can try to offer peace but the AI will be very stubborn, the only way to make peace maybe to accept his suggestion of peace with no compensation.Rebuild your strenght, build new military ships once you have the techs, rebuild, repopulate your worlds, rebuild some more transports, 10-15 of them, gradually. They may become outdated as you research better engine tech, but simply use the old ones first to invade a planet later on. Start looking at your other neighbours, even the one you just beat into submission. Check the over extended ones, the ones with weaker ships, the ones at war. Keep thinking about what you need to beat them, adjust your military ships consequently. You can specialize your planets a little more, those that are linked to a shipyard should have more industries and the Hyperion military buildings, but again, don't overdo it, you may not have 30 planets yet.
Time to expand some more.
As you do that, you will reach a tipping point where you research more than most AI. Keep expanding and conquering while taking time to breathe. As you go further and further, build new shipyards for your troop transports and constructor, take the AI resources as you go, especially the xeno archeology ones. At that point, you may not even bother with designing your ships, just use the basic ones, unless they are a total mismatch for your ennemies' weapons.
Fleet composition:
I like having a small ships wich I load with support modules. Anti-missile / anti-beam / anti-mass drivers depending on what my ennemies use. Some fleet jamming tech too, whatever I can, but minimal weapons, even no weapons at all unless I have tons of room. With the Hyperion logistic system a small ship takes 2 logistics only, so you could reduce your number of attack ships and build 1 or 2 of them. One for defensive purpose, one to boost your attack.
Pick Thalan tech.
Build Hives.
Build Colony ships.
Get Gaia Vortex and Hyperion Matrix.
Get Benevolence Research V.
Win.
@Franco fx AND @marigoldran
Thank you for your tips. I never played with Thalan, but i will try ASAP.
@redviper37
Thank you so much for the guide. I noticed that i am a bit (just a little) impatient for this game. Because it could take hundreds of turns to achieve victory. I continued my terran game, i am just at turn 85 and i am secont at Civ power.
I build many starbases in the beginnig of the game (after havin 5, 6 planets) and try to capture as mant points as possible. Is it OK?
I am going to start a new game with thalan and i am going to try these strategies. Thanks everyone.
PS: I am open for multiplayer for fun and for further learning, steam id:thedreamon
Yor can be tough being so different than other races and going through a cyclical balancing act of hibernation followed by explosive growth can throw a wrench and panicked desperate scramble if certain things like meeting the wrong races at the wrong times happen. Thalan are pretty good if you make use of their hives
You are right. YOR is hard for me for a beginner. As hard as understanding your looong sentence
Didn't say "play the Thalans." I said "pick Thalan tech." Big difference.
pick a custom race and select "Thalan tech three" (that's what Marigoldan was saying). Select other abilities as you like, those that would fit your usual play style. Play with it until you find the right combo for you I generally like the trait that gives a boost to research and the colonized (I think...)&engineer trait that rush the first production on a colony and reduce shipyard decay by 50% (a must on bigger maps, imho). But that's just me. Given my limited ability to expand right now, I'm not convinced the colonized trait is that useful anymore. I'll have to try something else.
If you were to play a race with the patriotic trait (like the Krynn), than you won't receive large empire penalty to morale, so your strategy would differ a little from what I posted. If you were to play an agressive style, aimed at rapid conquest, then maybe some of the traits the Drengin use could be useful to you, and the malevolent ideology would suit you. I generally mix benevolent and neutral, but that's me
This game can be fun because you can play it the way you want. I don't like the state of the AI right now, but Stardock is still improving it.
I personally think starbases are good, but remember that they are very vulnerable, so do not over extend yourself. A fully upgraded starbase will not resist a fleet or equally teched ennemies. So if you build a starbase near a neighbour, far away from your territory, just to throw a wrench in their development, you will need to protect it later on.
I usually upgrade all my starbase to their maximum capacity, but given they are so weak, I really wonder myself if it's that useful.
+1 on what redviper37 said. If you're going to use a vanilla race, the two best would be Thalan and Krynn on the higher levels.
The Thalan have a decent tech tree, although the Hives have been taken down a notch so they're not so overpowered. It's a better balance now. They also get free techs on turn 0 and can see the AI homeworlds from the beginning. Both of these traits can help immensely at the beginning. The free tech is self evident and knowing the AI homeworlds will help you build and secure your borders.
On the downside, they don't reproduce very quickly.
The Krynn are immune to the Large Empire Penalty (LEP) that will drive your morale down. That helps early and mid game and can get you ahead of the AI when you need the boost to productivity. Malevolent ideology can make this unnecessary mid to late game though.
They're unlikeable, so you'll need some diplomacy techs later on.
I haven't personally been stopped or even slowed down a lot by the LEP. Even at 0 morale, my colonies produce as long as there are enough of them and the population is high enough.
Another race to consider is the Altarians. They have a decent leg up on research abilities.
Some reasons for going with Krynn or Altarians are that if you play as them, you won't be running into them as enemies. Both are really antagonistic and will declare war on you just a few turns from having "warm" relations.
For custom races, I like to go with Thalan based, but with more breeding capabilities. You can dump useless traits like planet defense to get points for growth. The free tech and ability to see the AI homeworlds are the best abilities imo.
The production wheel is a helpful tool to get your empire going. For the first turn, set it to 100% research and rush buy a factory. That way, you can start producing on your second turn and won't have the lost production from the rush buy. Whenever you rush buy, you might want to consider this. When you're not rush-buying, set it to 50/50 research and manufacturing. Econ won't help you at the very beginning.
I don't mess with the military slider. If you look at the numbers, when you're not building a ship, all production goes to social anyway. It's one less micromanagement thing to deal with.
Try to find the minor races as soon as you can and use them as your cash cows. They can keep your empire afloat well into the mid game. For instance, in my current game (godlike, custom race, immense map), I'm running worse than -1000 bcs per turn, but have over 20,000 bcs available mostly due to trading.
A key to winning on godlike is to not worry about being attacked or being the weakest race. That's just normal. Ignore threats from the AI players. Keep in mind that none of the AI are your friends. They're resources to be used for the betterment of your empire. If you can get a better outcome by taking their planets, don't consider that fact that they're "close" and are smiling at you. They'll stab you in the back if they could too.
Good hunting.
I tried the Altarians around release, never had much luck with them, yet, they're always a formidable opponent when I play another race I'm curious Mottikhan, do you get better trading deals (money wise) with minors or majors? I usually only trade with major races myself, but thought of trying something else.
I think you'll find the Altarians a much stronger option now that the Ultra Terraformer is gone. That was their one huge weakness and now nobody has it. My first game on the 1.3v2 opt-in was as Altarian and godlike. Unfortunately, it got stuck in "wait" mode just as things were getting interesting.
For trading, I find that the minors give more cash and have less tech in general. On godlike, I'm still behind even the minors, but trading can even it up. They also give top dollar for treaties and will usually pay for a non-aggression pact. If I offer a major a non-aggression pact, they say "You must be Joking".
Thank you all for your contrubutions.
I started a fresh game with Thalans (even though i understood to pick thalans tech, i wanted to try the wanilla race first)
http://steamcommunity.com/sharedfiles/filedetails/?id=516002877
http://steamcommunity.com/sharedfiles/filedetails/?id=516002845
Thats the situation. I am at war with the custom race that i created before. But its okay i am winning for now.
The research and manifacture is nice and increasing swiftly.
Only problem is i couldnt capture as much colony as possible in the beginning, but thats OK, i am invading them one by one.
I am trying to know better the races, and be patient.
I was abaut to give up this great game thanks all of you for being a great community. I am glad to be one of you.
It was written really early on my tablet .
Prior to 1.3, Yor would send out lots of low pop colony ships to colonies that get set to simmer while building factories and a population. In the current 1.3.2 Yor feel very handicapped because building a population has to be done empire wide and the social production boat anchor of assembly means that their +20% social prod bonus is more than fully absorbed at all times while eating into military production since other races get to dump social production into military or wealth prod once the planet it built...... all of that combines to give a race that should be able to have tons of millions of population on a class 4 rock a significantly slower pop growth than the Thalan . The relative lack of low pq planets and complete lack of synthetic pop cap planet modifiers like bountiful and such only makes matters worse for the,m.
I will say that Yor can be a lot of fun, but 1.3.2 has them on the ropes everywhere they should shine
Have you built Hives as the first building on all of your colonies, and have you got the Hyperion Matrix and the Gaia Vortex?
@marigoldran
I build hives mostly the first building of my colonies. And yes i got the Hyperion Matrix and the Gaia Vortex.
I think i am on the right direction? Now i am heedeing for war, building carriers and big ships while trying to balance Diplomatic research.
@Tetrasodium
No heartfeelings?!? I am just kidding.
YOR is a mess right now i guess. I am really got hard times to increase the population. I will not play YOR till next patch.
I thought it just went into "overflow" anyways? (meaning it would carry over to the next thing you actually build) Do we really lose production from rush buying? Isn't that just a Galciv2 thing?
How many colonies did you get compared to the AIs?
Yea I agree & made a post about it a while back, governors and the wheel change hurts them badly, I tend to grow pop faster & higher while playing thalan with their infertility than Yor in 1.3
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