Greetings!
I know it’s only been a week since the big update but…we have another big update!
Release date: NOW
Gameplay
Power removed as a resource
Battlegroups can now be made out of groups of T1s or groups of T2s. No strict hierarchy for low level units is required.
Units accelerate and move faster
Units engaged in battle move at 25% their normal speed.
Lots of misc AI improvements
Smarties are more powerful
Artemis track targets a little closer in
Capture time lowered from 30 seconds to 15 seconds
Capture distance incrased from 150 to 300
Gameplay setup options
Neutral Defenders on/off
Prebuilt Extractors on/off
Full Fog of War on/off
Auto-save enabled by default
Menus & Multiplayer Functionality
Singleplayer Setup Screen updated
Lobby Browser & Custom lobby updated
MP Save/Load game support
Private game support
Steam icons displayed for players
Ability to kick players from lobbies
Animated background
Lots of misc visual polish
Misc Art
Team colors more prominent on units
fixing normals and position of Radioactives extractor
In-Game UI
New health bar style
Firing range rings appearance improvement, and limited to one range ring per group/Battlegroup
Selected unit’s weapons are now listed & have corresponding tooltips
Minimap
Visual pass
Basins show as impassible, making navigable area more legible
Region icons now show region by their most common resource
Power lines displayed by team color
minimap changed to show radar return color coded by player
Fix arrow button consistency in Empire Tree
Scroll bar for Empire Tree
Cursors for input modes
Research tree UI improvements (more big changes to come)
Sound
New notification VO
updated ship select sfx
unit specific move sound hookup
updated for T1 weapons sfx
builidng construction sound
added/updated some ambient tracks
Improved crash reporting to help debug community issues
Lots of crash fixes
Misc
Performance optimizations
Better handling of Engineer Stop
Tighter leash on units in a destination
fix for floating Turinium Generator model
F1 now correctly cycle selects the player’s engineers
AI opponents now have recognizable names
The founder’s program is going to end within the next 60 days or so as we are starting to run out of serial numbers. You can join the Founder’s Program here.
When we go into beta, the Founders are going to get coupons to give to friends to get more Ashes keys to help begin building a multiplayer community.
No more power as a resource? Yes please! woo!
Nice!
Haven't tried it yet, but every one of these changes sounds fantastic. Well done!
Wow has this patch changed the game. I've had so much fun playing!
1) It seems I crash more often with the patch. I havn't really even gotten to "middle game" yet, game usually crashes before early game is over.
2) I've noticed that if you have at least 6 engineers assisting a factory, sometimes the units being produced get stuck on each other. In other words, some units start clipping, and stay on the factory decal (instead of going to way point). This then just compounds, because the next few units just add to the clutter. I've noticed that when I don't pay attention I sometimes have 20-30 units just sitting inside each other on top of the factory. They only move out when I manually order them to.
Perhaps doing what SC2 does with mining units. Mining units in SC don't have collision detection. Maybe we can make it so units on top of the factory decal don't have hit detection to avoid this clutter.
3) Please PLEASE add a way to que up many units faster ASAP. Perhaps holding shifting and queuing a unit will had 5 units to the que at once. Maybe holding control, shift, and then queuing a unit will add 20. I'm already really sick of mashing my keyboard 100-200 times to que up t1 units
Also, we need a loop key.
4) If you play prebuilt extractors mode with no creeps mode, scouts are very OP. I build about 5 scouts instantly to send them out to capture points. Results in me actually being able to expand faster than the insane AI.
5) I have encountered issues where many units in a meta unit do not fire. I've noticed this because sometimes I have meta units composed of mostly archers and I've seen 100 archers just coast around the enemy not shooting anything. Might be some form of line of sight issue? Because usually the 1st rank is firing, but no one else.
6) Allow us to set waypoints outside line of sight ASAP please!
I'm really blow away at how these small tweaks have totally changed the gameplay!
yes, it is starting to be fun now. I would really like an option to play without victory points though.
Thanks
I cannot wait until the NDA is lifted. I have so many UI and unit behavior bugs to report that are difficult to describe except in video form.
I like the speed increase. I like that the units slow down in combat. I like the clarity of the region context on the minimap.
I don't like that it is essentially impossible to retreat. I don't like the crashes every game. I don't like that I can barely see where my units are on the minimap.
I look forward to being able to have battlegroups call for reinforcements. I look forward to a full map strategic view. I look forward to the research tree changes. I LOOK FORWARD TO GLOBAL ABILITIES!
I think there were a lot of needed changes. I played a few games on normal before and it was way too easy. Now I actually have to defend a bit. The tech system is still a mess. It serves no purpose right now. At least on normal I have no need to build any other building besides factories, storage, or logistics.
there are already tons of pre-alpah screen shots and also some dev vids in the founders section. you'll have to verify but I'm positive you are allowed to post bug reporting footage so long as it's in the founder's section.I need to report bugs that way as well.
It's more an issue of where to upload the video. You cannot upload videos directly to the forum, you can only link it. Uploading to, say, YouTube you would have to make the video public (I can't think of another way), which means anyone browsing your channel can see it, a violation of the NDA.
eviator, if you post the video as "unlisted", anyone can access it but ONLY if they have the direct URL link. Publish it that way and post the link to the forum. It won't show up anywhere on your channel or in any searches.
Yes Victory points are pretty lame. At least let us turn them off and have a total destruction of the enemy option.
Interesting! Devs is that acceptable?
Yea that's a great idea!
will you add power plants in the future ?
i love to build up base and defense so pls no more victory points
you can maybe add the option in battle to play with victory points or total destruction that would be nice
i would always choose total destruction
good patch
thx
map editor doesn t work now ?
not starting when i press start i just get the half loading screen but don t continue
i wait 15 minutes but nothing happend
Map editor won't work on DX12 yetr.
I Just ask to put a good map editor with all options open to us.
Most players love make maps ,but also with all options alowed brush, decals, etc etc all you can think.
You will see ,we will have fantastic maps to play on MP, same has the official that im sure will be good.
Same has mods i dont know what you guys think about let us mod the game,maybe in future we talk a bit more about this.
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