GC2 had one of the most enjoyable and complex economy systems of any 4x game I've ever played with constantly adjusting production capacity and tax rate, but GC3 seems to completely fail at economy. GC3's economy is even worse than Civ V's- you cant adjust tax or anything at all and in GC3 it is borderline impossible to go into the negatives. Yes, theres the production wheel, but that is not managing economy. I would like GC3 100 times more if it just had GC2 economy. If having an economy was reimplemented, hapiness could also be made into something that actually matters, and could have effects other than slight growth and resistance penalties(assuming large empire penalty is removed, which it absolutely should be).
I agree 2 had a better economic system.
Per my spreadsheet thread the number one issue right now is that weapons and defences increases at unexpectedly low rates maintenance wise, so maintenance is a piece of cake to pay. And military ship maintenance is by far and away our biggest economic drain.
True indeed, something like GCII's economy should be implemented. But some of the changes they have made now (indexing Total Production to population, for example) are rather beneficial. I envision the system working something like this:
It may seem complex, but for the player it won't be all that difficult. It will, however, be far more interesting than the current system, especially when political parties are added that can affect the budget.
There are many great features available to you once you register, including:
Sign in or Create Account