I was excited to see that we finally get to see some numbers for the population effects on a planet.
However when I saw that my planet with 12 population only had an overall effect of 12 points of production I was taken by surprise.
If my colony of 12 was only producing 12 production when my combined output on my planet was over 200 then why should I EVER bother producing population?
So my need to make farms at this point is completely gone.
Even on planets without a focus on production, farms would seem to be a complete waste of my time.
Is this number incorrect? Also how is my population effecting science and income and where is this displayed?
As a manager of a large empire I would think that something as simple as population effect on production, science and economy would be a mandatory addition.
It's an exploit. If you choose to play with it, and find the game easy, then I'm not sure why you are surprised.
that said, they should close the loophole, but at the same time I'm not sure if it should be high priority?
You do know what multiplayer is, right?
sure I do. If you are after balanced multi player, then you bought the wrong game. This game isn't even close to balanced, and I'm not even convinced the devs want to fix that.
If you want to argue that going over the Pop Cap is not really an exploit, that's a valid opinion, but saying it is an exploit with an easy fix but low priority because it only affects multiplayer is ridiculous.
Look, I broadly agree with you.
What I was trying to say is that the developers have made quite clear that while they will provide and support multi player, their focus will be primarily on single player.
That doesn't mean they won't fix serious multi player exploits, but my point was that if you are looking to play competitive multi player, or a multi player focused game, you've probably come to the wrong place. not my decision, just what I feel like the devs have indicated. I might be wrong - I hope so!
and yeah its either an exploit, or very serious balance issue!
Yeah, it is a very small but very vocal minority that imposes itself on my single player game. You do know what single player is, right?
Let's not get into the attitude game, shall we?
Thanks adamb1011 for your comments.
I know there are some people who don't like multiplayer and don't realize that there is more than one way to enjoy a game other than the way they think it should be enjoyed. They will attack anyone who thinks even minor fixes to multiplayer somehow detracts from the overall game. Their attitude astounds me.
my only teal issue with exploits is the Ai doesn't. Do them. Though morally transporting billions of people to a planet to starve to death is wrong.
All defects should be eventually fixed, but its a case of priority. I am certain that the stardock stats that they collect show the overwhelming gams played are single player. Of those limited multiplayer games, I am sure the vast majority of those are co-operative mulitplayer. Do I want competitive multiplayer to be viable eventually, yes I do, but I still see myself playing more single player and co-operative muliplayer (with large numbers of AI) compared to competitive multiplayer (with few or no AI).
Therefore I feel that defects which give the AI (or certain AI races) a serious advantage or disadvantage to be stardock's highest priority. Defects which give all parties a small disadvantage can be relatively worked around by a human player, if they know about it and understand the defect. Defects which give a human player an advantage can simply not be exploited using the honor system, if playing multiplayer, in nearly most cases.
As Willy stated above, the AI doesnt know how to exploit or cheat. Humans do.
dansiegel30, thanks for the feedback. While I agree that multiplayer is lower priority than single player, I just get frustrated when I see comments like:
It is a horrible attitude to think that anyone who doesn't play the way you want to play is creating an imposition on others by asking for an exploit to be looked at. I was actually shocked to see erischild make such a claim, as I've usually seen only helpful or well-meaning posts from him in the past.
Anyways, I think the exploit itself has been pointed out well enough in this thread. It is up to the devs now if and when they take action, and I will just let it be.
We do need the AI to play well, even for multiplayer games. If I have to temporarily drop out for several turns, in my stead I dont want the AI "giving away the homeworld" (reference from Bab5, rewatching the series now)
this appears to be getting away from the original post. possibly it is a confusion between production and manufacturing, which i now see is better tool-tipped in 1.1 and better named as well. I am glad to see it renamed raw production, total manufacturing was confusing even to me and i knew what it was.
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