Save game: https://dl.dropboxusercontent.com/u/19354904/Map%20with%20zero%20elerium..GC3Sav
Im not sure what happened with this save, but the map generation created no elerium.
Also is there any way to add it to the map?
Not directly. Elurium is apparently based on nebulas. I have increased nebulas and blackholes (antimatter is based on this resource) to common, and made asteroids rare (Durantium). I find a bit more, but not enough, next game I may go abundant nebulas/blackholes. Personally, I'd like the default to have these 3 resources split fairly evenly.
Do a forum search for elurium. I cant remember who, but someone was doing some testing with this, and has much better insight.
I put together a Resource Generation Re-balance mod here, which makes Elerium a good bit less rare. You'll still want a pretty high Nebula rate though.
I couldn`t find it in my map either. What slider controlls Elerium? The general resources?
It was turielD who made the previous post, and a mod
durantium -> Asteroids
elurium -> nebulas
antimatter -> black holes
promethium -> ? - i believe tied to asteroids, but more infrequent than durantium
Resource Pull Down will adjust all of them, I would imagine proportionally.
Just to be clear my game settings were as follows:
Size: Gigantic
Type: Random (looks like scattered got picked)
Star Freq: Occasional
Planet Freq: Common
Hab Planet Freq: Occasional
Extreme Planet Freq: Uncommon
Pirate Bases: Rare
Asteroid Freq: Uncommon
Nebula Freq: Uncommon
Black Hole Freq: Uncommon
Resource Freq: Uncommon
Relic Freq: Uncommon
Crystal Freq: Uncommon
Anomaly Freq: Uncommon
Difficulty: Challenging
Game Pacing: Very Slow
Research Rate: Very Slow
United Planets Freq: Regular
Galactic Events: Occasional
Minor Races: Occasoinal
Tech Trading: On
1 Human 7 AI
There are 3-5 blackholes on the map, plenty of nebula, but no elerium.
Elurium's chance per nebula is MUCH lower than Durantium's chances per asteroid. I havent looked at the XML like TurielD, but to me I guessing thats a hardcoded modifier (well, hopefully just coded in the XML defs files), different for each resource. To me its all proportional to map size. Current experimental game, using Common Nebula, Occassional Resources, and within my proportionate part of space(1/7th), I find 2 Elurium, (and probably 25 Durantium, even though Asteriods are set to RARE).
I would beef up Resource Freq and Nebulas. How to cause only MORE Elurium, without other resource or stellar phenomena increases? I dont think there is a way in the options. It seems like there is NO way to tone down the amount of durantium, unless you create a mod
Yah. Unfortunately Elerium's modifier is weird, and I don't actually know for sure how it works. Its highest value is 10 at abundant (which I still don't think is very common spawning tbh) and it goes down to 15 (common) 20 (occasional) down to 100 at 'none'.
But reports so far say that elerium *never* spawns from Uncommon resource frequency down, which is a value of 25 for MinableNebulaRate.
I've adjusted the values in my little mod, but by judgement more than by logic
I tested that theory this morning. my maps yielded NO Elerium below the Occasional resource setting no matter what I did, Nebula-wise. I have "locked" my resource setting to Occasional, lol.
There are many great features available to you once you register, including:
Sign in or Create Account