I recently took a look at how resources are generated on the map, and came to these conclusions:
Consequently, I've decided to adjust how resources generate, with the following tweaks:
Here's the modded file:https://dl.dropboxusercontent.com/u/45479330/000_ResourceSpawnRebalance.rar
Extract and place the contents in your My Documents\My Games\GalCiv3\Mods folder
Have you found a way to make Promethium more common?
Also, Thulium is dead planets vs resource frequency. Not sure how it matches up between them, but I'd suggest more planets with less habitables results in more Thulium.
That makes sense! I removed black holes completely, I hate them, but thats why I have No anti-matter whatsoever each game
Great Job with your tests!
I'll give this a try, I'm fed up having 10000000 durantium and zero elerium LOL.
***Edit***
Great job!
It's definitely an improvement, about to start a new game and just cleared the fow on a few map generations. Stardock really have a crush on Durantium don't they? I still have to keep asteroids set lower than the others but at least I'm getting some more antimatter and elerium is no longer non-existent.
It's nice to find someone that has done the hard work so others can get on with enjoying the game
No actually, I really only looked at the 3 for weapons. Thanks for the info on Thulium, that makes sense! I think Promethium must be some other combo with the ResFreq stat, dunno which yet. I'll keep an eye out in future games to see where it mostly appears.
I *think* Thulium replaces dead worlds; Promethium may be similar (though appears considerably rarer).
Promethium comes from gas giant dead worlds if that's any help. Thulium is also from dead worlds and I am not aware of any special quality that further differentiates it from the other dead worlds.
I have not noticed any shortage of Thulium on the largers maps I have been playing but Promethium is definitely in short supply compared to all but the anti-matter which is next to non-existent.
<MinablePlanetChance>1.5</MinablePlanetChance>
This is a direct effector in the amount of Promethion/Thulium you get.
Unfortunately some game engine function causes you to get tons more thulium than promethion.
Though come to think of it I am going to monkey around in StarSystemDefs.xml and see if I cannot increase the number of gas giants that spawn versus dead planets and see if that provides more promethion spawns.
Editing the StarSystemDefs.xml to change the quantity of planets in the <LaneType>OuterZone</LaneType> Orbit Lane to a minimum of 1 does indeed significantly boost the amount of promethion that appears in games I changed it to min 1 max 3 and even in a tiny map I repeatedly had systems with multiple promethion. Be aware however that the map generator has a max cap on the number of planets so this can negatively impact the appearance of thulium as very few appeared, and it might impact habitable worlds although from what I can tell those are handled separately.
Hey Deathwynd, did you ever figure out what numbers are optimal to fine-tune Thulium and Prometheon?
I've been tweaking those numbers a lot, and it's a nightmare to figure out properly. The system group in StarSystemsDefs.xml decides how many of which planets spawn, but it's random how many of each system you get, so you will get wildly different numbers even without touching the resource settings. The main issue is you want *some* Thulium and Prometheon, but not too much of it, and it's very easy to get way too much.
Then, you have map sizes and their base number and you may want completely different values making finding a 'right' setting impossible. If you just want more of both I suggest going to the abovementioned xml file, and just up the number of planets in 'asteroid' and 'outerzone' lanes for more Prometheon, and 'deadzone' for thulium. (SystemGroup at the bottom of the file) If that does not do the trick, edit MapSizeDefs.xml and up the base number of the map size you are playing. (this will give you tons more of the other resources as well though)
I haven't touched this one though, you might be able to fix it purely by tweaking that number and the planet spawn rate a bit. I've mostly tried to get the number of habitable planets right for my mapgenmod, Prometheon and Thulium generation has been a secondary thing to test.
If you jack up MinablePlanetChance to 2 and also make all outer planet lanes at least minimum 1 it significantly improves promethion and thulium spawning, as sjaminei said its twitchy and not a hard science, but minable planets combined with more outer planet lane helps alot as promethion is basically a minable gas giant.
The change to minable offsets the drop in thulium I had seen previously and by upping the base number as well as habitable planets you can get a quite heavily populated galaxy.
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