If you want, I have screenshots.
GODLIKE IS REALLY EASY.
Fortunately the devs are aware and surely have plans to correct this.
Good for you.
I certainly hope so.
Thank you. I too can be god-like.
Actually, this is stupid. Loading an earlier game.
BUT HAVE I MADE MY POINT ABOUT THE DIPLOMACY SCREEN EXPLOITS?
This one is only the most obnoxious. Of course it's so obnoxious that even I find it obnoxious (shudder).
No, please post with bigger text and spam the forums with your screams.
Turn 16, Marigoldran's empire is overrun and assimilated into the borg. Yor thanks you for giving them target practice and told stardock devs that humans is too easy, they need to be buffed for them to have more fun assimilating humans.
I really hope so. Can you think how unbalanced this would be in multiplayer if there was AI as well?
I wish. Then the AI would be a challenge. As of right now, I've got this really awesome strategy called the "Yor Bop," for smaller than gigantic map sizes.
"
LOL, marigoldran! I couldn't agree more this should be fixed and keep them coming. In the meantime I'll continue to avoid them to have fun rather than get bored.
Out of interest, have you played Distant Worlds? You know, the best space 4X game ever. They've hinted Distant Worlds 2 is in the works. If you enjoy the game and are interested in breaking it during late Beta testing (like I will be) let me know and I'll put in a good word with the developer. They also have significant patience for those with, erm, "less than ideal" communications skills.
Sure! Glad to.
I enjoy breaking things.
So don't use this "bug". Game got alot of bug and other problems... just don't use them...
Gotta hand it to you Marigoldran, it is too bad you weren't around in Beta to have them re-code some of these really lame deficiencies in the AI.
20,000 credits? Should have put in 9,999,999 credits and gotten their starbases too.
Distant Worlds? I might have to check that out too.
Ok I get it.Whatever. You found a way to Xploit the AI. WOW you are a supra cool. Now, if you want to play a fun game, play Insane, abudant stars, Rare/Rare and loose clusters. Add a total including yourself of 20 factions and full minors. Put all the ai on godlike. Oh and you have to play as the Terrans, no other race will prove to me you are as cool as you say you are...... =P
Come back here and post how utterly awesome you are and how you beat that game as well? Oh and you have to beat it via Ascension or conquest or it does not count.
Guess you are too cool eh?
Sorry but the fact you can game the ai and a 4x game is nothing new. Go play Civ 5 and Distant Worlds which is a very good game. I have it myself but the play is completely different and it is not turn based.
Best of luck to you Mr Awesome-sauce.
-Wow troll much?
Wouldn't work. It'll be micro management hell. I personally don't want to be the poor sap managing 50+ worlds for hundreds and hundreds of turns.
There's a reason why most people who play Insane don't finish their games.
I've got other things to do, you know. I like the game, and I like to win, but mindlessly building economic starbases for 30 turns so that I could BUILD MORE STARBASES FASTER isn't exactly my cup of tea. But if that's your cup of tea, and if that's your definition of cool, go right on ahead.
That is not a reason why I don't finish my insane map games, as it is to other issues that are being dealt with...
Personally I love the option to manage 100's of planets if not 1000's if you don't like it then don't play maps with that many planets. That's what's great about sandbox games you can make the game what you want. For instance Larsenex loves Insane maps with rare stars/planets. I prefer Insane maps with abundant stars/planets. To each's own that's why Stardock gives you those settings and doesn't just give you a random map every time you start a map with any setting.
As your empire grows to be huge it isn't as engaging but that is the nature of diminishing returns. The AI simply can't keep you in check either which is why it feels that way in my opinion. It would be great if planets did not give you range bonuses and if they made you setup some logistical supply routes between star bases and shipyards. That would be as important as influence and slow the rate of unchecked expansion.
I'd agree with this point (but not with the manner it's stated in) if not for a simple fact - it's an MP game.
In single, as long as exploit is easy to avoid I couldn't care less about it. Fighting that is about as valuable as fighting cheat software for SP games.
If it's hard to avoid (that's a hard to imagine case, but basically I'm talking about an exploit that "jumps you" while you're not actively trying to trigger it. Fortify restoration in skyrim would be a shining example of this species) it needs to be fought even in SP.
But in any game that allows OTHERS to trigger an exploit that you'd rather not trigger the witch hunt for exploits must go on regardless of how harmless they seem in SP.
On a different note, about the nature of the exploit... I think the right way to fix this would revolve around the reality of the promise.
In other words - offering a gazillion points of wealth per turn and then breaking that promise with a war shouldn't be an option.
However, offering let's say 50 per turn and then breaking THAT, SHOULD be. It's your typical real world treachery, and I see no reason for it to be excluded from the game in any way. The difference is in how believable your lie is.
That, however, should obviously be backed up by some sort of diplomatic repercussions, such as UP intervening, and the plain and old "nobody trusts you from now on" diplomatic penalty.
And it'd be perfect if you could actually choose to NOT break your promise when going to war. You know, for the sake of not loosing trust and UP not cracking down on you.
The easiest way to do this is to solve it like it's done in Civilizations. In Civilization you can offer as much gpt as your current income, and you can offer as much gold as you currently have. The AI doesn't value them exactly the same.
I think you might also get a global diplomacy hit for initiating a war that violates an agreement where you are giving someone GPT. If war gets initiated for other reasons, you don't take the global hit. The GPT agreement resumes upon cessation of hostilities.
Won't work. You set your economy to producing wealth the TURN BEFORE TALKING TO THE AI. Then you make the trade. Then you declare war on AI and set economy back to normal.
I disregard Marigoldran claims cuz he don't play a map to suffer the fallout from his own exploits when Ai comes around to kill him. Because I bet he is defenseless so he quits a map before Ai sends their fleets to annex his worlds easily. And probably plays on doctored settings so that he can expand like a virus by making sure there is no neutral hostiles to annex his defenseless worlds by switching them off.
If you bribe the AI to declare war on another AI, will either of those AIs declare war on you while they're still at war?
Anyone has experience with that? In other words, has anyone had an AI declare war on him while the AI is at war with someone else?
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