Release vB2
This is a Faction and ShipStyle mod for GalCiv 3 - that is, it adds a new custom set of ships and templates which you can use in place of any of the standard races, linked to a faction. It currently features 20 ship models that will take you from Tiny exploration ships all the way through to Huge warships. These template ships can be used with or without the StyleSet modification and Federation faction.
Installation:
Version vB2 is now released, and can be downloaded here:
The main files of the mod are here: http://www.moddb.com/mods/starfleet-mod/downloads/release-vb2-code They go in your mydocuments\mygames\GalCiv3\Mods\ folder. Please remove previous versions of the Starfleet mod before installing.
The templates which make the mod what it is. http://www.moddb.com/mods/starfleet-mod/addons/release-a1-ship-templates These files go directly in your Galactic Civilizations III\Designs\ folder. Be sure to merge folders when prompted.
Content:
If you have placed these correctly, when you start up Galciv 3 and start a new game,you will see there is a new Federation faction in your faction list, and in the Faction creator the ShipStyle list now contains a new entry: Federation (Star Trek)
If you select this Faction and/or Ship Style, you will be greeted by a pretty new Constitution class exploration vessel instead of the standard Terran/Drengin/Altarian Survey ships.
Eventually, through unlocking the tech tree your fleet will grow to include all kinds of Starfleet vessels.
Full album:
http://imgur.com/a/rnLB3#0
Enjoy!
**Changelog**:
vB2* Fixed the ship-design crashing bug (thanks to dansiegel30)* Added a Federation-specific tech tree, with re-arranged weapon techs to focus on beams.* Re-worked names and descriptions of many faction weapons and techs to give them a more star-trek feel* Replaced some beam graphics to bring them more in line with Phaser looks* Added a second-tier prototype Elerium beam, in line with missile and kinetic weapon trees* trimmed some bad designs (beam and missile -L variant medium ships)
vB1* Added federation faction (with images courtesy of 00zim00), which will automatically use the correct templates, colours and custom solarsystem.* Fixed Constitution class model not appearing properly in ShipStyle selector* Fixed missing ships in ship-designer (Defiant)* Fixed missing augmented designs for AI use of faction* Fixed various missing descriptions* Fixed Fed faction colours* Altered some blueprints to improve designs, particularly from the mid-game on
vA1 * Initial release
Hey all, sorry to disappear on you! I've been pretty busy finishing my thesis and graduating university, and starting on a new business. Things have cleared up a bit now though
Now, it was somewhat planned to wait out the release of 1.10 and perhaps even 1.11, which might make the modding and mod-uploading process easier. Sadly, I'm finding myself a little disappointed by the steam integration for mods so far.
I cannot upload my ship style, ship blueprints nor my custom tech tree. I also can't upload my *ship designs* because I've saved them as templates, rather than individual designs.
When the Steam Workshop integration is working a bit better I'll give it another shot!
Hmm, that's a puzzler. Nothing appearing at all is unusual. Have you activated mods in your options/settings menu?
Found this thought you might like it
I ended up figuring it out -- simple solution as it usually the case: this was my first mod and I didn't realize until I read elsewhere that there was an "enable mods" box in the options. Felt pretty stupid checking it off and finding everything worked great, but alas, sometimes the simplest solution is the hardest to find!
This happened to me when I started making the mod! I was very puzzled as to why my ship style wasn't showing up...
I do
I kinda wonder what Uhura and Chekov singing background vocals would sound like... Btw, damn that's high res.
I am getting an error msg on the federation tech tree when the game starts. It has something to do with your combining the kenetic and beam trees I believe. I haven't tested it but I believe the message is basically saying that some of your fed tech can not be researched.
In GC3 version 1.2 I'm getting the following error:
I cannot load the Federation tech tree in my savegame hence. Please fix it, the Romulan Star Empire is counting on you.
Darn, that's annoying. I'll have to take a look what changed in the tech tree structure!
In the file "FederationTechDefs_FED.xml in the user/games/gc3/mods folderreplace line 8031 <Option>KineticWeapons</Option>with <Option>FedDefiantTech</Option>That will allow FederationKineticAugmentation to follow Federation Defiant Tech (aka FederationKineticAccelerationFocus1) in the tech tableOh yeah, as a specific, it is because the InternalName KineticWeapons is commented out in FederationTechDefs_FED.xml. They no longer allow you to add "offline" techs, each has to have a precedent. It hosed up my personal starbase area of effect ( tarbase management drives me mad) extension tech so I had dealt with it specifically.
Thank you Kylere
I'll put it in the release version soon - probably tomorrow - can't manage today I'm afraid.
Just an FYI, seems like something else is preventing loading saved games. I keep getting stuck on the loading screen. Will spend sometime today and tomorrow evening checking to see if I can figure out any specifics.
@ronnie76
See the following... many mods have broken with Windows 10 and 1.2.
If you get a mod validation error, then your save games will not load. These have to be corrected or mods disabled.
https://forums.galciv3.com/470106/page/1/ - messages
https://forums.galciv3.com/469672/page/1/ - core issue
I ended up reinstalling GalCiv3 and reinstalling the VisualC++ redistribution libraries.
TJ
Tj, I would give you plus 2 if I could
No save game problem, but I was having a beastly problem with uploading ship designs to the workshop.
I repaired the VisualC++ and what do you know it's fixed
Thanks again pal.
Oh, and a remote thumbs up for Satoru for his post on the subject
TurielD, do you have any plans on making mods for other Star Trek civilizations, too?
I've been digging into the modding of GalCivIII and I'd love to help you.
(Especial I'd love to create the Borg. I'm currently creating a shipset with custom stations for them.)
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