I feel like I must be missing something but as far as I can tell there is not. Even Galciv2 had production overflow. The amount of micromanagment to set every planet individually every turn so that you don't waste production is driving me insane.
And if someone didn't follow what I'm talking about; Let's say you have a planet with 25 manufacturing points per turn. You place a factory costing 30. It tells you it will take 2 turns. First turn you get 25 points pushing the slider to ~80%, second turn you produce the factory and place a new factory costing 30. Again it tells you 2 turns, starting the second factory from scratch. Every other turn 20 production is just lost if you don't check every turn to lower production (=increasing science or wealth) when needed.
Am I missing something?
There is production (and research) overflow, but it can be difficult to tell from the interface. Mouse over a blank spot in your production queue (planet or shipyard) and after a moment a tool-tip will show up telling you how much production is banked. Make sure it is a blank spot, not over something queued for construction - if your queue is full, it won't show up. The # of turns shown that are remaining will not accurately take the overflow into account, but actual production time will. In your example above, after the first factory is built you should have ~20 production banked, so the second factory will still show 2 turns, but will actually complete in one turn, leaving ~15 production banked for the third factory which should also end up taking 1 turn.
Same thing in shipyards (I've had several hundred points banked after a run of constructors - I then queue up a battleship that says it should take 6 turns, but it is finished on the very next turn if I have enough production banked).
Research is similar, except I don't know any way to actually see how much overflow you have accumulated. Nonetheless, the time required to research a new tech can be considerably less than the # of turns shown.
There is indeed a tooltip with accrued manufacturing points. Thanks for the tip. I haven't noticed it actually working before though, have to do some tests but I'm sure you're right. I knew you got overflow in research if you have a later tech selected, you're saying there is overflow even if you do not? More testing required I guess. The interface could be more helpful, that's for sure.
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