I've been playing since the game went gold. Here's my opinions on the game.
(Using 1.02 opt in atm)
I'm a little disappointed overall - I feel like I'm playing a beta.
All the game site reviews gave it excellent marks, but I see TONS of things they need to improve. I only purchased it when it came out because of the "NEVER AVAILABLE via DLC" ship parts pack, and honestly, I'm not even sure which ship parts those are. I only mess around in the designer long enough to make a sensor boat or a forger that can go really really fast to the other end of the map.
UI elements need a lot of improvement. I find myself using auto-hotkey so I can tell the game to do things like purchase the rush option (which is something you really need to do a lot of if you're specializing planets)
You can't easily select "next idle ship", next idle colony, next colony almost done with construction, etc - there should be options for things like this.
When telling my ships to survey or explore, it'd be really nice if I could tell them to STAY OUT OF ENEMY SPACE unless we have an open borders treay.
Constructors - holy hell, these suck. I've crashed the game numerous times just trying to get these guys to come out to my starbases. Had some starbases really amped up I thought for defense and such and the AI just swoops in and kills them - totally made me ignore starbases for my next couple of games.
Scrolling in the planet list - if I scroll where there is text, it takes forever, but if I scroll where the planets are it's tolerable.
Sound is buggy as hell. It works fine for a while, then it doesn't. I've never finished a game and heard the sound on the victory 'movie'. I might as well just turn off the sound for this game.
Crashes - oh.. the crashes.. This game likes to crash a lot. Especially after I've spent 20 minutes in the diplomacy screens working out deals for the AI's starbases or colonies. CTD after CTD. Save early, save often. Most of the crashes aren't reproducible, and I don't feel like making support tickets (besides they'd just say take out your custom race mod, etc)
Typos. 1.01 and 1.02 did fix a lot of these, but I still see some. It's just discouraging that the game went gold and they didn't go and fix the stupid typos.
"Enter" on the Shipyard screen does not equal "Done" like it does everywhere else
Desperately in need of more / customizable hotkeys.
BUG - You can queue upgrades for all your ships even if you don't have the money. This will make you go negative, and then the game will modify all your sliders for money. You know -those sliders I meticulously set for each planet because they are all specialized.
Map Icon / color should not be locked into the race settings. If I want to change it each game, I have to copy my custom race and change it.
Now, some good points
The game is VERY Mod Friendly. I've made a custom race that gives me a head start on the map.
I've practically eliminated constructors by having 1000 of them built into starbases once they're built (yes, the AI gets to use this too). Now the only constructors floating around are the initial builders. (there's enough stuff floating around late game we don't need 50 constructors confusing it more)
I've made starbases a LOT harder to kill (again, for the AI as well) by ramping up their initial Hit Points.
Even with all the crashes, I still keep playing the game. I'm always thinking "Oh what thing can I tweak next to make it behave the way I want it to?".. I've finished with conquest, peace, research, and ascension victories. I can't seem to win with an influence victory.
I'll think of more - is this constructive? I want to give my feedback where it will make a difference, but I don't feel like making numerous tickets.
Vanilla game is very stable. Perhaps your crashes are due to mods?
I too agree. I feel like I overpaid for this "game" by at least forty US American dollars. This should have had a longer test period and polishing period. Too much to correct on what should not be re-inventing the wheel. There is GC2 to compare to is it not?
Vanilla game is not very stable. I generally incur a crash every 5 to 10 hours or so. Its not terribly frequent, but frequent enough, and I hear a lot of folk have crashes a lot more frequently. There are still sound cut-outs so that's not fully fixed yet even though the 1.01 patch I think said it was fixed.
As of the 1.02 patch, my game has been completely stable in both single and multiplayer. This includes using custom races with custom images, but no other changes to the game.
As for the initial post, while I tentatively agree the game could have used some more time in early access, I also feel like throwing it "to the wolves" was the fasted way to get it to a stable, balanced state. The progression from the first day of release, which was as crash-a-riffic, to now seems to back this.
Many of your negatives seem like personal preference more than expectations for standard quality. Speaking from the perspective of someone who played Galciv 2 and was teaching the game to two complete new comers to Gal Civ 3, the UI and interactions are very friendly and easy to manage. Players can easily move between idle ships and looking through everything is pretty straight forward and painless (the only exception being the multiplayer auto-upgrade bug which is annoying).
Managing Star Bases can get tedious, but the call constructor button helps with that. If they made that button Queue up a constructor of the players choosing, that would pretty much solve my problems with it right there.
Since release till 1.02, I have yet to have any crashes. I believe crashes experienced by others are system specific. Being a true 64 bit game that is capable of having never seen before map sizes, thousands of planets and hundreds of races in a game, it is only natural that some low to mid range systems may not be able to run Galciv 3 smoothly.
But the wonderful thing about Stardock is that they will get 99% of issues, for e.g optimizing galciv 3 to the best they can for low end systems, fixed in weeks or months time. Stardock is one of the very few customer-orientated software development companies left in this world. Their track record proves this.
As of now, the game mechanics are great. If you think you have a fantastic idea, share it in this forum. Stardock listens. If it is good and complements with the game mechanics, stardock will add your ideas in.
The OP's complains are down to personal perferences i feel and are not an issue to me.
The 64 bit requirement was actually something that intrigued me very much. I've played Sins of a Solar Empire, and while it is a great game, it invariably starts to suffer late game as you get too many trade ships and everything else.
So far I think I've given up on one game in GalCiv 3 due to the speed/bugginess.
But I mean - as for crashes, I had a replicable crash in just the first tutorial mission on day 1. no mods, etc. It was not a good omen.
I'm glad some people aren't having problems with it. I don't hate the game. Even with all the frustrations listed, I keep coming back and playing it.
Yes, a lot of my gripes are personal preference - but seriously, you couldn't have one guy spend a day looking through the xml for typos?
As for the preferences, that's why I'm posting this in the first place - to let Stardock know what issues I see from a playability standpoint.
I agree on the hotkeys thing Also hotkeys should be easily seen.
I'm amazed as the enlightenment unfolding for the developers here. This is the 3rd installment of the Gal Civ series, and there are numerous issues uncovering every day on here that more than likely would have been id'd and quashed in beta testing if they has actual open beta instead of you pay us $100s to play the alpha and tell us what you love about our design which is so great. LOL. Of course the game review sites are all going to help promote it and of course your own promotion would make the product a best seller and why not coming off of the sales and street cred of Gal Civ 2s numerous great incarnations. More to the point though Gal Civ 3 has issues, and it has shallow implementation in many areas.
I just don't feel it appropriate for developers to stifle discussions, especially those that might produce positive ideas and the feedback necessary to improve the product to the point players will want to recommend it. PC Gamers are pretty wise when it comes to learning from those in their group who will say get it or don't get it. Just because you have a solid brand, and Gal Civ does, and reviews calling it Great, doesn't mean you didn't ship a pile in a box.
https://forums.galciv3.com/466542/page/3
Really sad because the game clearly needs more development. What the forums don't need are censorship and proper feedback. But then I guess the developers can outright shut anything down they deem unproductive, even if true.
The game is totally stable for me. It hasn't crashed in at least 60 days.
I just don't understand the stability issue for single player. I don't do multi-player so I can't say. Obviously, there are a lot of crappy systems out there that need to be updated or sent to be repaired by someone that knows what they are doing. As it is Stardock is jumping through hoops to minimize requirements and that has diminished the game for those who do have decent systems.
Part of the problem I suspect is that some of the better computers out there have been screwed around with, over-clocked, whatever among the dozens of thing that those with little knowledge and lots of nerve can do to their computer to "make it better".
And, there are those unhappy because the game doesn't play like they want it to play or they are annoyed by typos. Most of the books I read have lots of typos, doesn't bother me at all but I see it mentioned in reviews all the time.
Everyone has a right to bitch about whatever they wish, but some of us out here think it is silly. Y'all deserve to know that.
I like the game as is and I will like it better when they make it better.
I guess the question is, do you want the developers to read the forums at all? Because I've pretty much checked out at this point.
If Stardock weren't releasing significant updates each week, I think you'd have a good case. But that isn't the case.
The basic problem with your argument is that you seem to passionately want Stardock to acknowledge that the game has some sort of fundamental problem. We know what % of people playing the game have a CTD (because the game doesn't end with a WM_QUIT which we track) and it's a tiny %. When you have tens of thousands of people playing the game and the game has serious problems for say 0.1% of them, you're going to get (justifabily) complaints. And those complaints need to be addressed quickly and professionally.
But that's not really the point here. Your comment has more to do with what kind of forum community we're going to have here.
At some point, the forum community has to decide whether they want developers in the forums. If they do, then some civility and courtesy would be helpful. If you want to treat developers as customer support people, then don't be surprised that they leave.
I have to work on Sorcerer King for the next few weeks so I'll check back in when I have more time. I won't be reading the responses.
The only time I have seen the devs "stifle" a discussion is when it involved personal attacks. Not once has someone come on and said "Hey this game mechanic is a bit obtuse or not working as well as it should, here may be a better solution" and the devs "stifle" it, not ONCE. Only when someone complains about how this game is "half-baked" or references past mistakes do the devs say to back off. I think they deserve to. The game is released, shut up. They have made mistakes in the past. So has everyone else in life. Shut up! Go back to 4chan, reddit, or where ever you like to piss and moan about humanity in general and keep it there. These forums for those fanboys like us that want to help improve the game. We want the developers to listen to us when we bring a reasonable criticism or issue and even listen when we make suggestions.
Sorry, lost my cool there. /endrant
What I'm saying is not how you attempt to frame it.
Furthermore I think if you can't handle the feedback from your customers on the forums maybe you need to take a break instead of suggesting I do that when I and others have some issues for you guys to work on with Gal Civ 3.
I didn't say you need to acknowledge fundamental flaws, there is nothing game breaking really at this point. Let me say this again. No. Stardock does not need to admit a fundamental problem with Gal Civ 3 bceause there isn't one. If you can handle the turn stutters on larger maps, and who can't really? The game play is largely A-OK from a cpu systems standpoint. However no acknowledgement of the lack of polish is necessary as it is evident to anybody playing over the course of a few hours that the AI is incredibly deficient and that quite a bit of the game doesn't actually do what it is supposed to do. The simple fact is there isn't one fundamental problem there are many smaller polish and poorly done design problems.
Over the course of a few days a player can see though that by how the AI acts stupidly, repeatedly telling the human player the same thing over and over, stupid AI diplomacy, which prevents interaction and design which prevents trades is war or shut up diplomacy really the hallmark of Gal Civ 3? Shallow space combat, one-shots? The king to late game starship development isn't finding balance it is load only weapons to be able to one shot first. What is that? Put only weapons on your ship nothing else? LOL weak, The combat viewer, how did that pass QA? I mean yes it shows combat, but it doesn't stay focused on anything, trying to drive the damn camera sucks too. -Weak AI building on planets, I know its under review, in development, yada yada, but it isn't chessmaster 3000 either, you only have a dozen choices at the start and as you add techs it should become all about priority trees which once created should eliminate 10 farm planets should it not? So really that was a development that fell through the cracks, only instead of 8 races all 128 can do that now. Poor strategic fleet groupings or lack thereof rather, and space micromanagement hell on larger maps, just how do you manage when you have 400 ships? This is all never mind the crashes which are largely fixed or in process. Memory management issues which I guess are par for the course on release but how about the features pulled from the previous incarnations without anything substantial to replace or embolden the new features? I do agree with the move to 64bit only but it appears that came at the expense of several other features from Gal Civ 2.
It is a more refined game in the areas that saw full development. Clearly you can use more than 4GB or RAM playing, and it does have hex sectors super cool and the ship designer which you guys build in Gal Civ 2 is even better now. But how it actually plays and how it feels while being played. -Huh You made the compare of MOO 1.0 and Gal Civ 3 1.0 and that MOO 1.0 probably wasn't as polished either, while it wasn't the bugs it had wouldn't be seen by most players or in most situations. Saying that the above listed things are only issues for 0.1% is laughable because everybody that played 1.0 experienced this or continues to experience it with 1.01 or 1.02.
We are patient, fix it. But please don't take offense because we find things that suck and need to be fixed. Was Elemental a cheap shot sure, but you have a jet man, what the hell do you care about a post like that really meanwhile the rest of us were talking about the reviews and how none of the reviewers seemed to think the AI repeatedly begging for money from every damn AI was an issue, or that the studders between turns were an issue, Or the fact the AI doesn't actually know how to legitimately compete against a human player was an issue because it is. Fifty shades of Gray is a best seller too but its not going to win the Pulitzer Prize.
I have seen stability issues only in MP, but they have been regular. Improving, but regular.
I think we have to understand that the game market is different now. Games come out buggy and get updated continuously for a while. That is different from the old model where games came out with few bugs but then that's it unless there is an expansion. There are plusses and minuses but ultimately that's the market now.
The problem is that most don't pay attention to the fact that the AI in this game is different from a lot of strategy AIs in the past. Thanks to new technologies developers can now see how most players (some will opt out of this option) play the game and can now modify the AI to learn and play better. Is the AI currently a bit stupid? Yes, but in the way a baby is stupid not in the way a fully grown mental deficient person is. Thus, this is why many of us hardcore players defend the way the game is as regards to the AI. IT. WILL. LEARN! (in a sense). Something that (that I am aware of) no other AI has done.
As to other issues. Some are preference and others are being worked on. Stardock has always taken care of its games. That's why I had no issues dropping $100 on this game before even the Alpha was released when I am very much anti-early access.
There is no excuse for the way the AI is at present. You can frame it however you want but it is not good. Repetitive UAC like pestering or sharing the thoughts of what is new to you is old to the rest of us is just SLOPPY. Not WIP coding, SLOPPY. If you play the game you only need an hour or two before that is annoying as F***. Should not have made it into a retail release. It wouldn't have if the release wasn't rushed.
I can't stand how the AI knows exactly where all the habitable planets are from the get-go. Their colony ships b-line it for them without ever exploring there. Super lame.
Also, I could rant on and on about what a mess research is but how bout two simple, found in every 4x game things:
1) Display project costs in points (Maybe I only need to eek 1 more point from 1 planet to reduce the time by an entire turn but there's no way of knowing this!)
2)Queue Research (not sure how it made it past beta without this) If your'e lucky your excess points will go into the next tier project (which is rarely where you want it to go, usually you'd want to do several lateral projects before moving up an entire tier which takes much more research to complete)
Can't believe I'm the only one making noise about these issues.
I will disagree and leave it at that. Your opinion is not going to change.
You are correct. It is much worse. You have made it a point to interupt several threads with you strident complaints that do come off as saying the game is broken. When you get confronted about the way you presented possibly valid complaints, you responded with even less courteous language. Then you respond with commennts about personal preferences and you were trying to help and the world always misunderstands you. The world understands you just fine. You obviously know how to speak in literate gamer hyperbole, therefore you know how obnoxious and conversation killing it is. Therefore I cannot see anyone in any business needing to be courteous to you in return. Stardock has been much more courteous to you than you will ever deserve, and you will always see it as an attack.
Anyway, whatever good things you had to say have gotten lost in the shrill noise generated. That part is a shame, and it isn't Stardock's fault. It is most obviously yours.
Just so you know how someone else would frame it. Do what thou wilt.
Can we call this release 0.82?
You could but, 0.82 sucked in comparison. This game is fun and exciting as it is. Might there be things that can be improved, changed, or added; yes. If you are still having major issues with crashing or freezing please submit a support ticket so it can be addressed.
https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii-troubleshooting
Now, I caught the negative bug as well, however, lets try to turn this conversation positive and provide "real" solutions to the issues that you may have with the game or get any actual issues your seeing fixed.
I have to say I find the game very stable, I've had one hang since it launched and zero crashes maybe specific to the ops system.
Erm, I am fairly sure that excess points are saved and automatically allocated to the next project you choose. Certainly that's how the devs have said it works, and how it seems to work in the (admittedly simple) tests I've done.
Erm, that's not what Brad took offence at. Not even close.
Dude, if you are not happy you should walk away and return after a few DLC/expansions. Your opinion about playing for an hour or two is just that (your opinion) and obviously is NOT shared by the thousands of players who are enjoying the game. The game was NOT rushed in fact it could have been released earlier.
I never once saw you in the developer streams. They are every Friday at noon. You are quick to complain about a product but have nothing to say about solutions. The game plays well and has been doing so for a while. If you are having crashes than your computer sucks, period. Many of the design features were actually chosen by the many hundreds of Elite Alphas when (we) were participating in the Developer streams. If you don't like a feature than I invite you to participate in the direction of DLC and expansions going forward.
About the ai, you come off as some kind of gaming AI expert. Please post here, all the games upon vanilla release that has superior AI to this game.
The ai is far superior to ANY 4x game every released and yet you have the audacity to sound like you know better. So I will ask again, please post here a BETTER Ai that you found to YOUR liking in a 4x game upon its initial vanilla release.
My post sounds like I am making an attack on you, however I do not mean to. I am just tired of you coming here and stating that the game is terrible and should not have been released. You did not spend the past year Alpha and Beta testing so you really cant talk about how the game was developed. The features you dislike are the result of well over a year of thousands of us who said yea this is different and fun. Clearly your opinion is just that.
I second this. Some people are weird. They don't like the game, but yet keep posting negative and non-constructive comments on the official forums.
If I dislike something, I wouldn't even bother about it anymore.
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