Click here to download for v1.02 opt-in
Description
I didn't really agree with the latest nerfs in v1.02 opt-in to improvements that cost resources, so I decided to make this mod to put the S back in "strategic resources".
Changes
Durantium Refinery now gives +4 base productionThulium Data Archive now gives +4 base research and costs 120Promethion Pleasure Park now gives +6 base wealth and costs 90Antimatter Power Plant now gives +25% social manufacturing, costs 60 and can gain levels to manufacturing, research and wealth
Added to Compendium under:Colors, Tweaks, Customizations, and Guides:Good Work
Will this work with 1.03? If so, will it simply download to the necessary file, or do I need to do more? I assume I have to check the "play with mods" box in game?
Well since this a mod of the Improvements.xml unless the author has been doing compares and updating his mod regularly then it should work but will break many of the fixes the dev's have done on the game esp as Improvements.xml has been changed several times since.
Yes it works with 1.1. Yes the folder goes into mods and that's all you do, and yes you must have mods selected. As far as breaking any fixes, I haven't noticed any breakage and fixes tend to break the mods and not vice-versa.
Not actually true at all, a mod like this that overwrites the existing file may not outright break something but if it is an old version it will not include any of the new changes. Additionally if the devs fix something like spaces in the internal name of a tech then the improvement that tech enables wont even be available if you are using an old ImprovementDefs.xml like this one. Mods often break games when they aren't updated regularly thats why append mods are best and even better would be the <replace> code TheCW has proposed. As I said it should work but it may break any number of things.
You might be right. It sounds like you know what you are talking about. I was only going by the fact that I have had many mods stop working after a patch and II have never seen a mod break the game. Me not seeing it does not mean it hasn't happened, or will not happen.
For me and this mod, I haven't noticed any breakage. If I don't see it, it doesn't exist.
Just compared the code, and the file will break Xeno_irrigation and a few of the other stuff that's been altered with the more recent patches. For the rest surprisingly little actually.
Yep a minutes work with winmerge and I'm sure it'd be just fine, just needs to be republished.
OK how do you check and compare XML files sound like it would save me some headaches if I knew how??
I do it with a workaround.
I put a version in a Git repository, then paste in the code from the different file and use GitHub's change tracker. That will show a page with all the deletions and additions in red and green, respectively.
Deathwynd above mentioned WinMerge, I imagine it does something similar.
I use two tools, the Compare plugin for Notepad++ works very well, but more recently I have started using a program called winmerge.
You feed it two directories and it compares the files in each side by side and tells you a host of things like when each file was last updated, which files match, which files exist only on one side or the other. Then you can select a file and in the case of xml's I select "compare as xml" this displays the two files side by side intelligently and displays the differences between the two, the key thing is it does so very intelligently not just a simple line by line but compares them by content. It displays where content has changed and even where lines have been removed or added on each side.
And here is the awesome part, you can right click on a differing element on one side and tell it to "copy to other side" and it automatically duplicates that line or set of lines on the other document. This allows me to very quickly check my files against the game files, see which have been changed by the devs and then easily parse through them copying just the updates to my files so my mods remain intact with the newest patch changes merged in.
Would highly recommend this to any modder.
P.S. using the "compare as xml" preserves the files formatting when saved rather than collapsing empty lines which it is otherwise inclined to do.
Didn't expect this to get so discussed. I'll make an update when 1.1 proper rolls around.
There are many great features available to you once you register, including:
Sign in or Create Account