One of the common complaints that I've seen is that Military starbases are not all that useful for planetary defense; one can simply bypass the starbase and invade the planet with no real issues. This mod aims to change that by adding Planetary Defense to Military starbases, as well as increasing their Hitpoints.
Edit: Updated for 1.02 and nerfed as per my post below.
With these changes, you now have to deal with nearby Military starbases or else suffer massive casualties and/or total failure to invade. I'm not sure how much the AI upgrades their starbases, but I do know they at least use basic Military bases near their planets.
http://www.filedropper.com/upgradedmilitarysb102
Updated links:
Enhanced Military SB:
https://www.dropbox.com/s/gld4fk5ebpodb67/Military%20SB%20Upgrade.zip?dl=0
With the "All Starbases Can Mine" mod:
https://www.dropbox.com/s/rlzr7xz86nfe7jp/Military%20SB%20Upgrade%20Mining.zip?dl=0
I've also included a version that incorporates the "All Starbases Can Mine" mod by Sorentoft, in case you want a dual-purpose Mining/Military starbase. Pick the one you'd prefer.
Also, you can easily change the specific bonuses it you'd like - open up the included StarbaseModuleDefs.xml, search for HitPointsCap or PlanetaryDefense and tweak the values to your heart's content.
As an added bonus, both mod versions include the fix for the Promethion and Thulium Extractor Modules (they were bugged to enhance mining of antimatter instead of Promethion/Thulium) so they now work properly. (No longer necessary - fixed in 1.02)
I kind of like the ideal but .... Maybe nerf it some ????
What happens if a planet gets over 100% defense. Does it cap at 100% or roll over. And only thing I can think of, as the above post is a slight Nerf. You don't want to make planet defense improvements to become completely useless. Maybe have it rise by 30% each time to max 60. That way to get 100% u need planet improvements.. Or actually if the bases stack. Maybe cap it at 30-40% per max starbase and then give the Drengin tree a bonus tech that makes the max 60 per base to make them different
Good points! After playing a bit I actually just decided to nerf it and came back here to update. My original thinking was that on-planet defensive improvements were still worth it, since otherwise once the starbase is taken out you're wide open for invasion. However, I hadn't really thought about stacking multiple Military starbases, and I'm concerned the AI may not prioritize the destruction of starbases prior to attempting invasion - which would make the player's planet immune to AI invasion with a single starbase.
So, here's a new version; I've cut the HP bonus in half, and the Planetary Defense progression is +10% for Military Ring, and +10% for each of the two Defense Modules (+30% Planetary Defense in total).
http://www.filedropper.com/militarysbupgradev2
that sounds better!!! I know in the pass I had planets with over 100% Defense so if you did stack the starbases you might get some crazy Defenses!!
This is cool, so to invade the planet you first have to defeat the starbase to have any chance at invading it.
I'd love to try this mod. Is there a way to get it without paying to join a service?
Are you going to post this on Nexus?
Hi all, sorry for the issue with filedropper. Here are the new dropbox links:
Once patch 1.1 goes live (not opt-in) I will probably update my mods to work with 1.1 and put them on the Workshop.
Sansloi, thank you...but the first link doesn't seem to work. I'd really like to try that one and keep my military and mining separate, lol.
Sigh... Try it now. It should work this time. Sorry about that.
Sorry to be a pain. It worked. Thank you for your trouble, and time and effort!
I like the idea of having to destroy enemy starbases prior to invasion, to help prevent rushing a planet. Your mod however doesnt force the AI to do so? From your tests, have you seen the AI bypass your SB based ground defenses, and get wiped out, losing quite valuable population? I know the human would understand the concept while on offense, and clearly recognize their need on defense, I'm just not sure if the AI would. Hence, without the right AI tweaking, it could easily become a human exploit.
I've seen the AI continue to invade planets, which have had +100% planetary defense, and have no chance whatsoever to even kill ANY enemy population. And this was from using Elurium Defense Shields or Planetary Defense Domes, without using your mod. This is yet another flaw in the AI, as no human would commit to an invasion with planetary defenses at 100%, but the AI continues to do so. Of course when they finally re-appear with Core Detonation or Tidal Disruption techs which have no defense/counter, you are in for a rude surprise
If I may ask, if the AI just ignores star bases then why did Stardock even bother putting them into the game? So far army starbases just sound utterly useless.
The AI does not ignore SB's , I have had may of all type attacked. the Ai flaw appears to be that it has no idea how to coordinate an invasion/planetary invasion
I see this also, at first i thought it was funny, now just very sad [e digicons]:')[/e]
Nice mod BTW
Has this been updated? I started a game with 1.3 and noticed no improvement to Planet Defense rating after building a military star base.
Please disregard. It is working. I had loaded the file incorrectly. However, the initial Planet ring raised the planet defense to 50%? Any ideas?
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