Hello,
I wonder what are doing all the effects, i can't find it out by myself ingame. I have some weapon with chance of Hacking, Fire, Spike... What are they doing ? I suppose fire is acting like a Damage Over Time, but how ? When ? Numbers ?
Hey Tchey,
There's a brief description of these in the manual in the vault, but here's a recap for you.
Anytime you see something like "deals 50 Hack over 5 seconds" it is referencing the damage type hack. It is just saying that it deals a bonus 50 damage of the damage type hack over 5 seconds.
For status effects, EMP deala bonus damage to shields and can stun, Fire makes a target attack faster but take double damage, Cold slows their movement and attack speed but grants them bonus armor against Smash damage, and Acid or Corrode is just its own type of damage that deals a DoT.
Hope that helps you.
I try to access the vault and i got this message after entering my log/pass :
Sorry, it appears that you do not have access to the Servo Founder's Repository. To obtain access you need have Pre-ordered Servo.
When i check on Steam i can see i own "Servo Founder's Pack".
Weird. Well at least you have the info you need until that gets sorted out. ^.^
Haha, yes, thanks.
Oh, what is "spike" ?
I haven't actually come across spike damage weapons in game, and it isn't specifically listed in the manual. I'm guessing that it is another damage type like hack or smash, but again, that's just a guess.
Spike was a DOT created by hack damage.
As fun as that was for us computer folks, though, it was confusing.
We've changed those to Acid and Corrosion. Acid damage has a chance to proc a Corrosion DOT (that will do Acid damage over time).
Is there any reason it's not just Acid damage that procs an Acid DOT that does Acid damage?
Because we want to tie gameplay to the DOT state and "DOT" is not a sexy name;)
Stuff like when you get lit on fire while you're corroded, all of the corrosion damage will be accelerated or dealt instantly.
Hm that sounds fancy.
Well I suggest making sure that all the damage types and names are well laid out!
In Warframe there is (or was) a mod which stated "+7.5% Laser Resistance". Laser wasn't a damage type in the game. People thought it might be Radiation resistance, since that's the damage type that Corpus weapons deal, but it turned out that the mod did absolutely nothing.
Also in warframe Corrosive is a damage type which procs a Corrosive debuff lowering enemy armor. If I recall right, the game says Acid in places where it means corrosive, and it's generally very confusing.
I like fancy, but i think gameplay > fancy.
Fair enough. If it's confusing, we'll change it. That's what this whole process is for.
Just because Warframe made some mistakes doesn't necessarily mean that we'll do the same;)
For the record, these are the plans:
I like the idea to have an unwanted secondary effect for each damage type (like fire makes the target faster).
Cold gives small armor, i like.
What about acid ? It could damage the melee attacker by a small amount.
EMP could be friendly-fire, so you can get fried too.
About combo, it can be a lot.
fire then cold = cancel fire
fire then EMP = disable random power for X seconds
fire then acid = AoE explosion
cold then fire = cancel cold
cold then EMP = guaranty stun (short duration, then make the target immune for some time)
cold then acid = cancel armor, keep slow
EMP then fire = greater damage
EMP then cold = greater slow
EMP then acid = greater effect
acid then fire = damage also ranged attacker
acid then cold = slow in AoE including allies
acid then EMP = knockdown ?
If a target gets fire then cold then fire then acid... i think it should only count the two last effects, so you can specialize in some combo, and as a target to don't rage too much because you are always under an effect.
Yeah, that's the kinda stuff we're looking at.
Knockback, armor rend (permanently break armor, at least for that instance of the Servo), turning off shields, etc. are also easy stuff to do.
We had silence (disable powers for a time) in. It was mostly just annoying for both sides and confusing with stun. Everyone always picked the stun gear instead.
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