Here is a list of events that I miss from Galactic Civilizations II...
Here is a few suggestions on galactic events that would be nice for Galactic Civilizations III.
Anyone else have suggestions or things that they miss from Galactic Civilizations II?
I would like to see some kind of virus effect that starts at a certain planet and travels outward randomly affecting planets outward it can also travel along trade routes
Yes, I want all the mega events present in GalCiv2, and much more... I also suggest to add a button, somewhere in the interface of the game, so the player can trigger a random mega event to "shake up the game", just like it is possible to trigger a disaster in Sim City (the first one)(I only played the first); it would be great.Perhaps with the possibility of a setting, per example, trigger a random mega event in the next 50 turns.
I miss the PeaceKeepers/Crimson Dagger.... they stole everyone's planets and tech and basically made the game interesting depending on what they stole from whom.
The Galactic Plague was also an interesting challenge depending on when it fell.
Bah, I hated the Daggers and the Plague. Its for that reason alone I turned them off. Here I am ruler of a Galactic empire and bam, I lose what 1/2 of all my planets even including Earth? WTF?
If the loss was coded to be 'outer rim' ones from the home planet I would be ok.
There was a plague but you never knew how it worked you just had to research the cure. I would be ok as long as the planet showed up on a notification or on the map with a big glowy blue (contagious) on it. I like it traveling along trade routes but those are so few in the game sometimes that i doubt the spread would affect much. On Excessive you can have dozens of planets and only 3 or 5 trade routes by turn 180.
Ah yes the Vegans. They indeed should make an appearance mid to late game and come 'armed to the teeth' so initially they cannot be crushed but 'take a while'.
I usually liked the dagger event because it was a very easy conquest victory once I wiped them out.....
Yes please. But what about a Peacekeeper like event? I didn't play GalCiv II, so I don't know if it would be good or bad.
We need events that change the gameplay or that at least have some noticeable impact on it. It would help immersion and role playing, which I feel that is currently missing in GalCiv III. I have been thinking of other events that could create new factions, such as a separatist event that creates a new faction out of planets with low approval.
This was the jagged knife event in Galactic Civilizations II
For me the best thing about the GCII mega-events was that they could be turned off.
When I have been busting my ass for a couple of hundred turns to build an empire, I don't want some BS wrecking it. That is too much like real life for me.
(Go ahead and call me a pussy)
Nope, that's why there was always an on/off toggle, I would love this added to the game or even a list where you could toggle which ones you want in or out.
Several new mega events should be added, in addition to the old ones from GCII:
EDIT: Some minor fixes that gives these ideas more coherence, does not change the function of the mega events.
I really miss the major events, I found they added a lot of immersion and uniqueness to each game!
I think it would be interesting if one of the players (computer or human) could have the option of 'sponsoring' one of these mega events. For instance; you get a notification asking if you would like to stir major unrest for the other players (it could cost money or wtv). X turns later the coups start happening but you are left undamaged giving you a major military advantage, although your meddling would become known and you would receive a diplomatic/relationship penalty with pretty much everyone.
Likewise, you could be responsible for starting the plague, or start the new religious movement and be on the receiving end of the pilgrims and their new planet (which would have penalties and whatnot to production as mentioned).
no its my internet history and you cant have it
Minor civs have no influence, therefore this new civ would have to be a major civ if influence would be one of its strong points.
So far that's not possible, as there are no government systems or politics. But these things could be added in a future expansion (I hope), alongside with the major events.
But I really like your ideas, and I hope that devs add something similar to them.
So far that's not possible, as there are no government systems or politics. But these things could be added in a future expansion (I hope), alongside with the major events.But I really like your ideas, and I hope that devs add something similar to them.
Yes, I should correct that. It should be a major civilization. As for Politics, I believe that the government techs are becoming unlocked in Beta 6.
I appreciate the support for these ideas; Mega Events should become a part of the game and add some depth to playing, especially in the mid-to-late game phases where otherwise you would be doing nothing but gearing up for final victory.
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