The next Galactic Civilizations III livestream is today at 3pm EST. We'll be discussing some of what's upcoming with Beta 5 and taking your questions.
Come on over to our Stardock Twitch channel and join us for our live broadcast today at 3pm EST!
After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.
Update: Replay is on YouTube.
Can you please tell us more about the progress of the AI?
If there is progress on the AI, can you show us examples? Could you run a soak and show us things like improvement adjacencies on planets, starbase placement, fleet creation, or any other indicators of new behaviors?
Can you show us a peek at the Invasion screen?
I know what GC II invasions look like is this going to be the same or similar?
Will we be able to select specific Minor Races or just indicate the number of them to be included?
What is the Plan for the Yor-Assembly?
At the moment (yor-)pop-growth doesnt work and we are only able to assembly 5b yor at once
it would be nice to assembly as much yor as you like (ex: 0.1b, 2.5b, 10b, ...)
In Beta 5, will carriers still be confined to using beam-weapon fighters? If not, will we be able to design the fighters that our carriers load or simply select 'missile' or 'gun' fighters?
When you were designing ships and parts for GCIII, which came first? Did you design ships, then break them into parts; or did you design parts and them find interesting ways to assemble them in the designer?
Will we finally have production and research overflow in Beta 5? Will the production overflow be multi-item-per-turn? (there's not much point giving shipyards multiple planets if they can't build more than 1 ship per turn)
Can we please have an option to turn of tech trading in Beta 5? Can't stand playing with it, especially in MP.
so a few questions on the diplomacy viewer
1) will allied races cluster together? ( i mean races allied together but not allied to you)
2) will races who are either friendly or getting pissed at you move further or closer on the diplomacy screen?
3) can we recentre the diplomacy screen on another race ? To see how they view alliances.
4) for diplomacy will different races have different positive and negative values? for example a xenophobic race that views open borders and trading as negatives instead of positives.
questions regarding the ai
1) will there be ways to communicate with the ai rather then straight trade ( i want to do this and its going to annoy you so heres something you want so dont declare war on me)
2) will the ai have some long term memory if i have decent standings with the ai for 200 turns and then dip below unfriendly on turn 210 will it declare war or will it simmer either try and restore our relations or allow me to restore relations?
3) will we be able to trade for turn limited items? ten credits perturn for ten turns?
4) can we ask the ai for handouts without being seen as threatening ( can i borrow a cup of sugar)?
Question:Will custom races be able to have their own custom dialogue?Will custom races be able to have their own unique colonization events, so we can mod in our own specific ones? Using a race tag in the event file.
2 questions for the Dev stream:
1. In GalCiv 3's Intro Cinematic, the planet Earth is a Shield World protected from Dregi invasion by a gigantic energy barrier. Is this represented in game? Is it a tech or wonder we can research in multiplayer that offers our home world a huge boost to planetary defence from invasion troops? I would love to see what a planet looks like shielded by a barrier in galaxy view!
2. Any chance on custom hue color picking on beams/shells/missiles or will all be the same color? It would be useful to identify who's firing what if both combating fleets are using the same exact weapons as well as add more imersion in the combat viewer.
Is there any way to stop the AI from Colonizing Planets that are inside your borders
In the last update the research screen was made to be full screen which was very ugly and waste of space especially in high resolutions.
Also the cute robot appears everytime which is annoying rather direct access to research screen.
Any change you will fix soon? I have stopped playing the game because of this.
No dev stream? Nevermind, twitch mobile being silly.
Paul, can you please demonstrate on stream one-turn production overflow? Most of us don't believe it's working.
did i miss it or did they just ignored my question?^^
When is the Patch comming out?
Did I miss it? When is Beta 5 being released? Next Thursday I hope!
I think I can answer this...
There are currently 2 ways to stop them and one does not actually stop them. The first way is an exploit that will surely not be in future releases, You can buy all their colony ships for 89bc each. If you check in every couple of turns you can shut them down completely. The second way is to declare war and try to pick off any colony ships that show up.
I am pretty sure this is not what you meant by your question, so the answer is no, there will not be a feature that protects your ZOC
The only clue I heard on the B5 release was, to paraphrase, "As soon as we feel okay about it".
I have been saying first week of April all along. I will stick with that, and not be surprised if it slips to the second week.
I am as anxious as anyone and I am probably just trying to avoid disappointment. If it comes out sooner I will be as happy as a dead pig in sunshine.
Thanks Franco! I suspect you are right, late March has slipped to April. Too bad, I am so eager to get B5, but when I saw the invasion screen was still under development, I thought they will not hand this build to QA just yet. Funny, we thought the invasion stuff would be in B4. It must be low on the priority list. No real complaints here, just very eager to get my hands on B5!
Thank god that junk food and beer have a very late expiration date...
Meanwhile grab worlds of magic from steam: modern master of magic remake, entered v1.0.
I think that implementing hull size bonuses and penalties would make a world of difference in space combat, and give ships more uses.
Weapons ranges and Hull points need to be implemented on a per hull basis and need to be adjusted to representing different powers of ship size.
Here is my idea for hulls or the approximate there of.(These are approximate values!! to show my point, game values are probably different)
Tiny = 25 hp + 2x Maneuver + ¼ weapon range
Small = 50 hp + 1.5x Maneuver + ½ weapons range
Medium = 100 hp + 1x Maneuver 1x weapons range (baseline)
Large = 250 hp + .75 Maneuver 1.25 weapons range
Huge = 500 hp + .5 Maneuver +1.5 weapons range
Civilian Star base = 1000 HP + 1.75 weapons range
Military Star base = 1500 HP + 2.0 weapons range
You can also use small graphics for the weapons for small ships, then increasing the size for medium etc. That would give a much better feel to size and “Epicness” of the Titans/Huge ships
These changes alone, can make battles more epic...and feel like they should.
not just manuever bonuses, but also chance to miss per hull size.
Updated with replay.
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