Now before I start I want to say that I really like the whole Ideology thing that has been introduced in GCIII I just feel that collecting IP (Ideology Points) is a little unbalanced just now.
So what I was going to suggest was a possible change the devs could look into doing? Also if anyone else has ideas or conflicts with what I say then please say. I love criticism and can take it very well
OK so here goes:
Firstly I think the points that you need to get new ideology policies should be balanced more, as of right now I feel that cross-Ideology is too easy and fairly broken IMO. So my suggestion is to make the IP increase across all policies e,g, if you choose to increase Benevolence then Malevolence and pragmantic should also increase by the same amount of IP
Secondly I think that the increase in IP should be somewhere between 10-20IP per policy
Thirdy I think that there should be more ways to increase you IP and not just through planet colonization and "rare" random events. My ideas for this are to increase IP dependent on what route the player takes e.g. going to war and conqeuring planets should increase malevolent points, as well as researching warfare; you could also have trade agreements, trade routes, peace brokering, researching diplomacy and trade and surveying could all increase pragmatic points; and lastly benelovent points could be increased through tech trading, researching influence, tech and planet based improvements, taking over planets through influence, keeping approval rating above 100 etc etc
These are just a few of the ideas I have on the Ideology matter. I think if even some of this was to be introduced it will increase the "focus" certain players go down instead of just doing everything and roflstomping the AI
Thank you everyone
Your Local Scottish LPer
IdioticUlt1mara
I am surprised no1 has looked at this? Guess no1 was interested?
Always nice to hear from ppl even if they tell me am stupid and should just be quiet
We have been told that there is balancing work to come on Ideology. We were also told that there would be other sources for Ideology points. I don't know if that meant the Ideology buildings.
Didn't they just introduce this version of ideology? build or 2 ago it was a tree / pyramid. WiP. Also, OP probably plays on larger maps, which need baalnce.
Honestly, you are just late to the conversation. Most of these things have been discussed exhaustively in other threads.
Thank you everyone that replied and yes I was just late to the party I guess
from the early access feedback forum:
I definitely like the idea of ideology points being generated by in-game behavior, rather than just detached choices on which set of bonuses/penalties you want. It would make your ideology feel more representative of how your civilization actually behaves.
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