UI:
*I feel like there should be an option for more feedback while playing; new players appear to forget about resources entirely and autobuy themselves into starwars-esque pits where they fall into debt like anikins into the gaping maw of george lucas.
--For example, if a player goes from -90/tick power to -110/tick power, maybe an arrow + sfx should be generated, alerting the player of the fact. Also, maybe the -110 could change colour; light orange would indicate light deficit, deep, angry red could represent heavy.
*While the resource-buy buttons are responsive, for some bizarre reason the Ship Offworld, Buy Stock, and Engineering Upgrades act like extremely unappealing crude-oil drenched molasses.
*Individual building management is jank as heck, please add hotkeys for Scrapping, Shipping Early, Auto-Supply. etc
Gameplay/balance:
*Superconductors is deceptively strong. I have won two games using its immensely strong strength.
*Teleportation is ludicrously powerful and fun. I like teleportation. That said, I feel like it should cost power to teleport stuff. The longer distance, the more power. The scientific faction with teleportation kinda rides off into the sunset, I have found (plop down a clump of electronics on a cluster of silicon on the other side of the map and watch the horses fly).
*Opening moves seem limited, currently. Having life-support resources start at a (significantly?) higher price might solve this.
*I keep forgetting that ice condensers exist. The price of water in virtually every game I have played have rendered them pointless, even in maps with few sources of water. That said, that might be as a result of poor play - there is usually a firey, terrifying, magma-filled canyon between the price of water and food/fuel.
*All balance suggestions given here are flakey, as no one really knows what they are doing yet
*what is dry is? where is it. I cant find the dry ice. please
Misc:
*please better synth voice clips my ears are dying
*this is a fun game
*changing title to OffworldCraft would probably increase sales many times over, at the (cheap (10 per soul chunk)) expense of everyone dying a small amount on the inside
will add more feedback as I play videogame.
Hahaha, good read, and recognizable points.
On the subject of ice: it was stated in one of the dev video's that there is water ice on one of the poles and dry-ice on the other.
teleportation is expensive to research, takes a special building and only saves you fuel and once a bit of time
dry ice is the southern ice on some maps, it gives o2 and carbon
ice condenser gets meaningful if there are only single water spots, since you can easily get the close to each other bonus stuff
superconductor(if it is the 100% extra power thing) is an investement of ~5000 and a claim, which might be reused afterwards
power often drops to 1$ and stays there, making your investment a risk
That's something we're looking into. Managing the player's attention is really tough and one of the most important aspects in an RTS. We'll be working on this for quite some time.
We have a fix that should address the multiplayer latency for those advance buildings screens that should be in the next version.
I'm added the delete key today that will scrap buildings. I will work on adding hotkeys to the building selection.
We'll get better voiceovers in time. Sorry that my text-to-speech is so bad.
Yay! Good to hear!Thanks for all the feedback!
-Scott-
I kinda like the text-to-speech voices; quirky. I guess it'll be one of those things that the early players will look back on (almost) fondly once they're replaced.
Please keep "Uhhhh, yeah, your stock's being sold."
That's actually me. I couldn't find a good text-to-speech converter that day, so I recorded myself.
We're removing that, sorry. (It's so bad!)
That's actually me. I couldn't find a good text-to-speech converter that day, so I recorded myself.We're removing that, sorry. (It's so bad!)-Scott-
Early access bonus: original voice acting mod pack!
-Relive classic, nostalgic lines, such as "Pirates. I. Hate. Those. Dirty. Rats", or the much beloved "The. Shareholders. Will. Love. It!"
(please (pretty please (well, unless its really difficult to implement, I guess)))
LoL, I played my first MP game today and I was very pleased that I wasn't the first to be knocked out! Of course, it was a little annoying that there was one AI player in the mix....and guess who won?! Arrrrrrghh.
I thinks I don't know what I am doing yet, as I got caught right away getting stuck. I managed to pull out of it over a long time only because I did have power, water, food set up, so my cash flow, though horrible, was positive.
Then it was game over. OH well.
My MP comment: it's really hard to recognize buildings and what is happening to them. So for example, when I try to put something adjacent I have to waste time hunting around for it. The hydroponic ponds are fairly obvious. Is there some way different buildings could be easier to distinguish? Maybe it is just my age showing, though.
most of the buildings blended into a mass of nightmarish tentacles emerging from every orifice of the player hqs for my first few games as well.
reasons for distinguishing difficulties:
*the tooltips for buildings are weirdly sluggish to pop up (gonna assume that's going to get fixed).
*many buildings suffer from a combination of: small, round, and Brown (10/10 ign vidoeogame colour of the year)
--Making each production building differ more significantly in either shape or colour would help recognition. Not sure if that is realistic at this stage of development though. Electronics is pretty distinguishable from the rest, for reference.
There are many great features available to you once you register, including:
Sign in or Create Account