Hello, like many fans I have questions for the next dev stream - btw I'm enjoying the dev streams very much!
(Please Note: My questions come from the POV of one who cannot play the beta game since I cannot afford to upgrade my PC yet for a couple more months )
Concerning solar systems and resources, and modding:
1) Will there be bigger solar systems possible, i.e. more than 5 planets? Can modders fiddle with this number (in xml)?2) Are purple stars still going to retain the highest probability of high quality planets, like "eden" worlds, as in GC2? Can modders fiddle with this feature (in xml)?3) Will Gal Civ 3 feature a way in game setup to vary bonus resources in space (e.g. ascension crystals, precursor relics), on or off and/or set their frequency of occurrence? Can modders play around with this and maybe introduce their own new resources?
Concerning ships/fleets of allied civs in game play:4) Can ships of allied civilizations occupy/move through the same hex together?5) Can there be a way for the Player to add ally ships to his fleet by diplomatic agreement, not purchase, and then return the surviving ally ships to AI control if diplomatic conditions change? (E.g. with player logistics permitting, a Terran capital ship and some Terran cruisers are joined by a few Altarian and Iridium support ships, their civilizations all allied without changing ship colours and flags, unlike in ship purchase). Basically a mixed race fleet under particular diplomatic conditions, such that the player controls the whole fleet until it is destroyed, or the allies need their ships back, or alliances are broken.
Concerning Galactic Wonders and special projects and modding:
6) Will the code for the Galactic Privateer, Spin Control Center, Propaganda Machine, Re-Education Center, No Mercy Invasion Center, Mind Control Center, Orbital Command Center, and other such improvements be opened up in xml - assuming they reappear in GC3? It would be great if modders could tinker with the effects of such special improvements, and maybe create their own.
I'll probably have more questions later. I encourage other posters to add theirs
Yaskoydray
i believe the general concept for gc3 has been more modable is better
im pretty sure someone already had a mod that gave more planets per star
currently you can change frequency of asteroids, nebulae, black holes, resources, precurser relics, ascension crystals, and anomolies. there is an option to adjust intersteller rifts but they are not in game yet
on top of that there are also options to change united planets frequency, and galactic events as well as (currently not available) galaxy difficulty, game pacing, pirates, and research rate. (although i would figure taht would fall under game pacing)
Thanks androshalf, that answers a few questions about set-up.
I really hope people add their own questions (and that the devs will read this thread in reply on the next stream.)
We can turn off black holes ascension crystals and relects.
I'm just going to throw this question out. Why aren't there any space mines in this game?
Like my Grandpa always said. If you are going to screw around in space you will need protection. No epic space game should be without.
this has come up a few times and has been hotly debated
long story short - realism vs game
in reality the mechanics of mining space would be much more costly then building a fleet large enough to patrol the same area
I wasn't asking for a debate or care that one was cast in some distant inquiry. I was looking for an official answer, not an opinion from the general public. Thanks for sharing your thoughts anyhow.
When launching an invasion is the combat based purely on the defences in the planets hex or a larger region of space? I would love to see whole solar systems involved in the defence of a region of space, so you could plan defences accordingly when defending or have a far more intelligent offensive strategy such as destroying some orbital platforms (Do orbital platforms exist?) or asteroid mining facilities before retreating outside the system to attempt to draw out a defending fleet or to hamper the faction without committing to a full on battle against a united defence.
Also I've seen it mentioned that asteroid mining is a feature that's going to crop up at some point, so I wondered if there are going to be other Asteroid/moon based facilities that can be built and utilised, such as trade centres, research facilities, sensor stations or military bases?
What sort of variation do you intend to implement for space stations? Also will it be possible to build outposts on planets without going though the motions of full colonisation, so you can claim critical resources or strategic locations but these will not be self sufficient and thus force you establish a solid supporting network for these useful facilities.
Finally (sorry of the deluge of questions - Just remembered its the stream today - I hope) I've seen next to nothing about planetary invasions, defences and styles of warfare that is incorporated so I wanted to know what sort of options are involved in terms of troop, vehicle, air & space combat, is there much development/progress for the advancement in these areas. What about Biological Warfare? Worm Hole Weapons? Terra-forming Weapons? What about strip mining a planet or using a reverse polarity field to remove the atmosphere of an inhabited world?
Many thanks in Advance.. crimsonsun
Ps - I think Mine fields would be cool also (regardless of reality based hard science issues).
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