In the current (and previous) betas, a culture flipped planet leaves behind its shipyard and any rally points, which if there are no other associated planets, leaves those shipyards and rally points useless clutter on the map. Can they be deleted after some number of turns?
Either the planet or the previous faction should get the shipyard. Maybe the player can pick which planet gets the shipyard or otherwise I agree delete the thing.
Or you can blow it up! Since the shipyard is kind of a giant, slow mega ship, I lean toward letting the faction that holds it move it or add a sponsor. Perhaps it was one turn away from finishing a ship.
Perhaps the rally point is for their entire empire to bring a fleet(s). If the rally point was for only that planet, then yes, delete it.
I'd like it if the AI would decommission shipyards no longer in it's territory and I think we shouldn't even see the rally points of other players.
Completely agree here.
Shouldn't there be some 'sneaky' backstabbing diplomatic missions be availible to avoid a planet to switch sides?
I cultured flipped a planet then with the UP required that noone could build in each others ZOC - Assumed the AI would move their ship yard out of my area but never did (as it can be un-anchored)
I would prefer getting it...but I would like them gone, even if I've never culture flipped anything but asteroids. :3
It's not just clutter. What if the AI tied the shipyard to another planet to complete/purchase a transport? To prevent that you'd have to declare war to destroy the shipyard, which kinda goes against the cultural victory ideal. Something should be done to prevent that.
Though I suppose it would probably just culture flip back quickly, so meh.
I've invaded and/or flipped a bunch of worlds. The enemy rally points persist and I can't delete them. It looks silly.
I have had it were Ihave killed all the humans but they still got a rally point out there and there shipyard and ships became pirets. The humans were still asking for peace even though they didn't even have a ship to there name or a planet.
I have been playing the culture flipping method a lot in the past two weeks and I totally feel the shipyard should be flipped along with the primary planet sponsor. It makes the most sense as it really is an extension of the planet.
Perhaps upon culture flipping the shipyard could be inactive for several turns until it is fully operational under the new owner.
But yes, I hate the Shipyards just sitting there in my territory - and I can't attack them without declaring war. At the VERY lease the AI should migrate them within their own borders. But that seems overly complicated so changing ownership still seems more logical.
I agree, the shipyard and the rally point should disappear... or get flipped.
If a shipyard is sponsored by multiple planets and you flip one of them, should the shipyard be flipped then?
Yes, shipyards shouldn't be orphaned in space.Either flip them with the planet, or count them "lost", and space junk.
@eviator - No, if it still has remaining sponsors it shouldn't flip or disappear.
Rally points should disappear as soon as the planet flips. I agree, if the base has other sponsors, it should not flip or disappear immediately. If it remains after a period of time, it ought to finally convert do to the massive wonderful influence of the planet below. I mean, if the original owner doesn't see the need to move it, it evidently isn't needed all that much.
Okay, about the rally points, don't you think it would be better to not show it at all for other civs? That takes care of that.
You shouldn't be able to see other civs rally points. They should be private to the player.
@eviator: this is a very interesting point. so far I know the rally points are just imaginary for empires internal use. It would also get an tactical part to find out where enemy empires have their rally points instead of just getting free intel at the map.
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