I've been toying with constructors by adding multiple constructor modules to my designs. I very much like the idea (it can speed up starbase construction and development). Unfortunately there are few problems I've noticed.First, if you have more construction modules on the constructor than the starbase has modules that could be built, it is likely that the constructor would not add to the pool of construction points, but instead fortify the starbase like any other ship. It might be because of some piece of code intended to avoid waste, but it doesn't work very well. I would be fine if the starbase wound up with more construction points than it could use. It would save me the trouble of sending more constructors later.The second problem is when I try to built a starbase using a constructor with multiple construction modules. The excess modules end up being wasted. I might as well have used a normal constructor.Another problem I recently considered (but haven't tested yet) is if there is also waste if I use a constructor to build a shipyard. There probably will be since shipyards don't have any use for constructor modules.
I want to add to this! When I move a constructor onto a shipyard it fortifys instead of adding modules. I was wondering if shipyards will have modules in the future?
I just designed my first multi-con mod ship, but conquered everybody before it was built. I'll test this too.
At this time, shipyards don't have modules, so a constructor fortifying a shipyard is the expected result. Shipyards are not like starbases (not yet).
Yeah, this is a bit of thread necromancy, but I'd just like to say that I don't like how the ability to add multiple construction modules was (apparently) removed. Being able to add a bunch of construction points with one ship would save clicks (along with a bit of construction costs) in the mid-late game. When creating new starbases, you could just pass a numSpareModules variable to the CreateStarbase function so it knows how many construction points to add to the new starbase.
I hope the star bases look better this time around. With an economic bonus not just a trade bonus this time around. With more than just three types of star bases. With more flexibility on how you do this. Hopefully the ai will use all the modules this time around.
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