Galactic Civilizations III Beta 1 Patch Notes
For more on Beta 1, click here.
New Features
Balance
UI
AI
- Starbase effect shortened from 6 hexes to 5 hexes
- No Economic Ring
- Militarization/Planetary Defenses no longer gives +50% research (dang! my Alpha strategy down the tubes )
- Factory and Research tiles slightly cheaper
- Planetary builds panel no longer has an "Old" tab -- now your Basic Factory and Xeno Factory are in the same flat list (boo!)
- "Starport" => "Shipyard", with build queue
- Terrans start with fewer techs
- per-planet approval bonus tiers. 100% approval = +50% growth/production/"influance"!
and the big one:
- egg-shaped news bot!
For the Economic Ring you have to research down the Economic strand of the Diplomacy branch of the tech-tree about 4 leaves down.
Don't forget to send a constructor to use to enable its build. You need a Constructor-ship for each upgrade [on the same Hex as the Starbase].
Other improvements to Starbases are provided by other techs but several of them need the Economic Ring before being enabled no matter how many Constructors you have on the Starbase hex.
5 hours into the game and I'm still thinking "Yipee !"
Larsenex, I'll have to let you know whether the game, via steam, updates again when I reload my saved game, although you've probably found out by now.
And the planetary build Queue only shows the next available "tile Improvement", so if you don't have say, an economic improvement it will only show the first basic economic improvement. Once you have that improvement it will mark that improvement with an 'upgrade arrow' and show the next improvement in the build queue but only once you have researched the prerequisite Tech. Also if you have spare undeveloped Hexes then [and I believe only then] do you see both improvements in the build queue.
Dear All and Larsenex,
yes there is a new Patch already to load once you've loaded Beta1. [ To version 0.40 ].
Thanks Shaef.
I spent 7 hours last night on a large map, in tight clusters with uncommon habitable planets. After 270 turns the Drengin and I are in full war moving back n forth. I set ai to GIFT on all 3 avail and they are reacting to my ships almost immediately. We really need a battle report telling us where we are attacking, being attacked.
Only one CTD at turn 205. I have not even touched the amazing Altarian empire nor the Iridiums. Both of these empires have been untouched and unexplored while I have been slogging it out with the Drengin.
I am absolutely loving it!
Re: the ideology tree, I would like to be able to click, hold and drag the screen left and right, like you can do with the research tree.
I am trying to make a star base for mining purposes. I have the tech for it but Starbase/constructor still shows 'greyed' out - even after docking the starbase (as mentioned) but no options are showing to fit a ring ?!!!!
Ah-hem!! discovered how to do it - thanks to Schaefespeare post earlier. Happy bunny now
Glad I could help.
When I have maxed out all the hexes on a planet it still locks me in "Planet/Colony Idle" mode. As a work around I chose one of the N/A projects but that seems a bit cludgie, shouldn't there at least be a "Pass" option as when one (or more) of one's ships is idle?
Something similar happens when a starport is not attached to a planet, or the starport is not building a ship. On the latter and during the last alpha there was an "Idle" option but it is no longer available. So now I have to have a starport linked to a colony and always building a ship. This is not always preferable.
Although the "Projects" are marked "N/A", apart from the Build Starport command, they do have an effect on your approval rating I believe, never-the-less I do agree with your comments, especially having to always be building a ship.
Any Starport not linked to a planet will not have any production, although if you've built it with a Constructor, rather than through the planetary build menu, and you want to "unanchor" the starport to move it to a certain position, the AI won't let you finish your turn until it is connected [to a planet]. Best then to either move the Constructor into the required position first or build through the planetary menu.
I've always built through the planetary menu. Sometimes I want the economics of a planet not to be spent on building ships (even though at first I did) and this problem makes that impossible without dialing down all production from that planet.
Hi raelalt,
if you choose the planetary screen of where you don't want starport production, you then select the option from the top of the screen that gets you the new Economic "slider"/triangle mechanism, below that there is a proper slider to choose how much production you want to apply between starship production and planetary production, presume you can slide it to 100% planetary production, but haven't tested whether this works though.
Thanks! You know I saw that slider but had no idea what it was for. So you have solved two mysteries. (+1 from me)
If a planet is NOT sponsoring a shipyard then all its production is 'supposed' to be 100% towards planetary production. They mentioned this in a stream a while ago.
I dont know if this is actually the case.
So excited to play the Beta! Once I get to the main menu, all the text on screen in game flashes constantly, and persists into the gameplay once I start the game. Is anyone else experiencing this? I have the 0.40 version.
I think others have encountered this...
Check this thread out.
https://forums.galciv3.com/456980/page/1/
Presumably this is still the Nvidia driver issue.
Hello All,
This is a great game I am seeing here so far.
I have conquered the game with each race so far with essentially defaullts.
Some complaints:
* I have completed the research branch for huge ships, but there are no huge ships available to purchase. Either the branch should be truncated or the benefits should be there.
* I have completed what is available for the ideology trees. Benefits you build that are unlocked in the branches are not all present (especially the bottom row). If the branch is present, the benefits should be also.
* The truncated ideology branches are annoying because you can't complete the tree.
* Loading a save game while playing is VERY heavy on resource demand. If the system is utilizing resources for other applications, they will tend to crash, as well as causing GC3 to CTD.
* CTD when adding sponsor to shipyard late in the game.
* Larger map sizes at this point would be very nice. The games are beaten rather quickly with the current max map size.
That said, I am very impressed with the game play and the variety currently present. I can't wait to see what the future holds. I kind of wish I knew about the founder's edition. I would definitely have bought in.
Regards,
sonoyuu
Was wondering how we can delete a shipyard if we didnt want it, the selecting and hitting of the delete key doesn't seem to work?
As of now starports can neither be deleted nor left unassigned to a planet.
My workaround for this is to assign the starport to a planet and then dial down to 0 the amount of resources that planet spends on the startport.
I believe that all of your observations can be attributed to the beta status of the game. If something is listed but not available is because it is not at a state stable enough to include them. As the beta goes forward so will the availability of promised options increase.
Hello Raelalt,
[sarcasm]Thank you for pointing that out. I am sure that most people had no idea GalCiv3 is still in beta. So let's all put tape on our mouths, not mention anything that is broken, and it will be a really successful beta right?[/sarcasm] I acknowledge you are a "Founder", have been involved with the forums for 8 years, and judging by your posts you have contributed similar "complaints", but seriously, do you know what a beta is?
Here, let me help you with the fundamental definition:
"Open betas serve the dual purpose of demonstrating a product to potential consumers, and testing among an extremely wide user base likely to bring to light obscure errors that a much smaller testing team might not find." - Wikipedia http://en.wikipedia.org/wiki/Software_release_life_cycle
I have no idea what has been addressed by others, but I can point out the problems I have seen. Did you consider that there could be an error in the code if an ideology branch gives you 5 transports, and the player gets 0 transports when they unlock the branch? Branches you are not supposed to use say "Disabled in Beta". If they are adding the feature later, then it should say "disabled" until it is available.
Complaints/problems/bugs, call it what you like, but there is no point in having an open Beta (paid for or not) if no one mentions what problems they find. Having a founder badge only means you paid into initial development. Being an Alpha or Beta tester means you actually participate, and you DON'T discourage others from participating. You don't have to contribute if you don't want to, but don't be critical of others when they do.
First of, since I believe it is unfair to engage in a battle of wits with an unarmed person I will not respond in the same manner as you did to me.
Second, as you stated, beta means that bugs are to be expected and to be reported. I politely informed you that most of what you reported were not bugs but future features that haven't been implemented yet (you do see the difference do you not?) Where the vitriol in your response came from I can only guess but leave it at home from now on.
I think the first paragraph of your most recent response demonstrates valid reason for the "vitriol" in my response without further explanation from me.
As for your rejoinder, summing a person's post up as "some complaints" and stating the obvious instead of contributing valid commentary is hardly a reply, and by no means polite. You should also not make assumptions about the wits and capacity of those you do not know; commentary of that nature is immature and surely beneath you.
If you want polite discourse, then be respectful of another person's commentary and either provide valid input, or be mindful of the fact that other people will respond in kind with the attitude you present. You don't have to reply if you have nothing of substance to add to the dialog.
Features that are not implemented yet should be marked as such. This is a valid point I made in my commentary and response. The features that are not implemented are regularly marked as such. The bugs are those features that are incompletely implemented but are shown as being available. My commentary surrounded a number of those issues. Other than the larger maps size and truncated ideology tree comments, all my other points were bugs, not features that are not implemented yet. (You do see the difference do you not?) Addressing those bugs instead of dismissing my entire post would have garnered a kinder response from me.
People will measure a community by the behaviour, words, and actions of "founding members". As one of the first "founders" to respond to a post I have made, you could demonstrate a better first impression than either of your replies has.
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