See Reply #31 at:
https://forums.elementalgame.com/456046
Imho you're making it sound really complicated.
If you're new to mods, your first go-to should be the installation instructions for each individual mod. There's a great list compiled here: https://forums.elementalgame.com/446461
Yes, it is really simple. Anyway I'll keep the files up in case anyone wants to use them.
Updated to use Sorceror Mod and latest version of NoXPSplitXtraDeconstructCompatible. See OP for link.
A completely new Mods2.arc file which is split up into 5 chunks has now been uploaded to my website, for instructions see Reply #31 after you click on the OP link.
In this collection I have corrected a logic bug in the Ninja Path which removed all tactical spell costs when you chose Ninja instead of 25% as intended by the Ninja Path author, also I have updated XtraDeconstruct to 1.7d and also updated a NoXPSplit file so that all Event heroes including Bacco, Wilbur and Kodrin will always have NoXPSplit capability (unless the very rare original event happens sometime after the X D or NoXPSplit event). You can check by seeing if the heroes have the No Experience Split ability, which has been added to all heroes which don't split experience.
Reply #31, after you click on the OP link, is where you get the instructions for this mod collection.
A few changes have been made to my mod files - I have updated Champion Bonanza to 1.3 (see here) and XtraDeconstruct to 1.7e (see here). After you have followed the instructions (Reply #31 in the link in the Original Post of this thread), please delete the following directories (all of these directories are in the LH Mods directory):
Main files: "XtraDeconstruct" directoryMain files: "Champion Bonanza" directoryGfx files: "XtraDeconstruct" directory which is inside the "Gfx" directoryGfx files: "Champion Bonanza Medallions" directory which is inside the "Gfx" directory.
Please download the new files by following the instructions from the LH Modding links at the top of this post (Reply #5).
Coming soon is a block for the Spell of Making, which the AI still seems to cast in my games, even when it is supposed to be turned off.
Here is a block for the Spell of Making to use if the AI is still casting the spell. It sets the requirements for Air, Earth, Fire and Water Shards to 100 each - which will not be achieved on ANY game. Download the "NoSpellofMaking-ExtractZDirectoryToLHModsDirectory.zip" and Extract to the Mods directory. Note you will need to delete the "NoSpellofMaking.xml" file from your Mods\Z directory if you want to play a game with the Spell of Making enabled.
http://legendaryheroesmods.stevenaus.fastmail.com.au/
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