Hi,
Is there a way to shoot multiple projectiles at a target using One spell at a Single target, where each projectile travels a slightly different path so you can see them better?
Oh, and I have another question.
In this code, if the first modifier is present, the remaining 4 modifiers do not appear to be executed.
If the first modifier is not present, then All the remaining 4 modifiers are executed.
How come?
Thanks.
For the projectiles, I tried duplicating the original particles and giving each projectile this code:
<OffsetX>0.000000,0.000000,15.000000</OffsetX> <OffsetY>0.000000,0.000000,15.000000</OffsetY> <OffsetZ>0.000000,0.000000,15.000000</OffsetZ>
<EmitterPosX>5.000000,0.000000,10.000000</EmitterPosX> <EmitterPosY>5.000000,0.000000,10.000000</EmitterPosY> <EmitterPosZ>5.000000,0.000000,10.000000</EmitterPosZ>
<DirectionX>1.000000,0.000000,20.000000</DirectionX> <DirectionY>1.000000,0.000000,20.000000</DirectionY> <DirectionZ>1.000000,0.000000,20.000000</DirectionZ>
I added them to the sequenceframe:
<SequenceFrame>Emitter1,0.000000</SequenceFrame> <SequenceFrame>Emitter2,0.100000</SequenceFrame> <SequenceFrame>Emitter4,0.000000</SequenceFrame> <SequenceFrame>Emitter0,0.200000</SequenceFrame> <SequenceFrame>Emitter11,0.000000</SequenceFrame> <SequenceFrame>Emitter21,0.100000</SequenceFrame> <SequenceFrame>Emitter41,0.000000</SequenceFrame> <SequenceFrame>Emitter01,0.200000</SequenceFrame>
1-4 are original, 11-41 are new.
Nothing shows up though.
N/A
Switch the order: your 1st GameModifier should be your 5th GameModifier.
Is there a particular reasoning for this?
Alright, thanks!
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