Arguably the biggest patch since Fallen Enchantress: Legendary Heroes’ release more than a year ago, version 1.7 improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities.
Download the patch free simply by signing into your Steam client.
Among other things, patch 1.7 includes:
Want to join the fun? Purchase Legendary Heroes directly from Stardock or through Steam.
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Legendary Heroes v1.7 Patch Notes
Features
Added support for class requirements on weapons, armor and items
Added the Banner of the Brave accessory, Army gets +1 Attack And +2 Defense, Commander only
Added Walderon’s Banner accesory, Army gets +1 Moves and +2 Initiative, Commander only
Added the Banner of Zad-Zabril accesory, Army gets +25% Fire Resistance, Commander only
Added the Mage's Staff weapons, ranged lightning damage, Mage only
TONS of new conversations
Modders can now create map stamps with starting point locations saved in them
Balance
Adept’s Robe is now Mage only and Defense increased from 1 to 2
Archmage’s Robe is now Mage only and Defense increased from 5 to 6
Mage’s Robe is now Mage only and Defense increased from 3 to 4
Impenetrable Tower Shield is now Defender only
Tectonic Bulwark is now Defender only
Shield of the Sentinel is now Defender only
Ring of Mastery is now Mage only
Wage costs are now proportional with group sizes (increased wage costs for larger groups)
Assassin’s Blade is now Assassin only
Sharp Longsword is now Assassin only
Serrated Longsword is now Assassin only
Legendary Longsword is now Warrior only
Brutal Trog Scimitar is now Warrior only
Bashing Maul is now Warrior only
Relations penalty for ambitious civs reduced to -1 from -2
Relations requirements for treaties eased so that you can have unfriendly relations and still make treaties
City population reqs to level up reduced slightly
Towns provide slightly more money per turn
War monger player relations penalty goes away after 10 game years
Wildlands will start to spawn increasingly nasty monsters in the unknown areas of the world the longer they are left around
Capitar faction stores sell things for 20% off
Bell Tower unrest reduction changed from 10 to 5
Fortress production bonus reduced
Reduced odds of Bacco the Beggar quest coming up
Reduced odds of other various quests from coming up (the ones we see 30% of each game apiece are now 10%)
Final quest boss combat speed increased from 22 to 40, HP increased from 500 to 600.
Ranged weapons now convey an accuracy penalty (harder to hit something with a ranged weapon than a melee weapon)
Sovereign mana production reduced from 2 to 1
Town Halls reduced to -10 Unrest instead of -20
Reduced the production cost of Harbors
AI
AI won’t cast negative city enchantments on players it isn’t at war with anymore
Fixed bug that caused the AI to overestimate the city defense value
Made AI smarter about declaring war based on if they are already at war
Fixed bug that would cause the AI to keep units in a city far more than they should
Fixed a bug that would cause the AI to send a unit out of the city when enemies were right there
AI upgrades its outposts
AI is more likely to go for the Spell of Mastery if they are dominating
Adjustments to the city calculation for dtermining whether a city is well defended or not
Fixed a bug that would cause the AI to try (and fail) to cast the same enchantment over and over again resulting in it not casting other strategic spells
AI can summon Arcane Monoliths
Fixed bug that would cause lots of strategic spells not to be cast due to it thinking their value was 0
Fixed a bug that caused the AI to cast expensive tactical spells even when it wasn't supposed to
Modified AI priorities of numerous city improvements
Full, completely rewritten battle ranking system for more accurate measurements of a unit's actual lethality
Fixed an issue keeping the AI from declaring war
Honestly, probably the best patch you've released for this game.
I was a little worried there for a second, but yeah, it's really, really good.
One incredingly irritating issue is that when you play with option - 'Spell of Mastery' disabled
AI still thinks that you will cast this spell and you have biggest diplomatic problem with AI leaders , as soon ,as you reach known research .
The diplomatic punishment is huge minus 9 : ( -9 )
Why you shall suffer for something disabled ?
I always go for conquest , but always must be punished by AI thinking that I am going for Spell of Mastery ,which I have disabled .
N/A
You guys ROCK!!
I forgive you for the last released DLC.
This patch is making me smile and I haven't even played past my first turn yet.
So, how do you get these new commander only items? Do you find them randomly? Can you buy them from your cities? Something else?
What's with the class restrictions on gear? Ever heard of player choice?
Viper, because it makes sense and prevents OP hero set ups.
Modding files will it be ok with achievments ?
I mean if I modify value will I still unlock achievements on Steam?
Agreed. Never liked pointless restrictions.
I'd prefer it if the eq wasn't restricted, but was better if given to the right class. Don't know if that's doable in LH via modding.
Well, Steam auto-updated for me. @#$% (I did a reinstall previously and forgot to turn off auto-update.)
The modded game I VASTLY prefer to play (my own hacked version of Patchwork) is now quite broken and I simply lack the energy to spend a day's work trying to fix it. I guess that's it for Legendary Heroes for me. It was fun while it lasted.
I always prefer beat games on hardest levels in vanilla state as devs seen them done for players .
When you grew bored you can use mods . Now I have battle agains Ridiculous AI leaders 28 hours and might take more to complete .
The values has not changed though I think it will in the next skirmish
and Steam wrecks the fun experience for yet another player...
Bah!
Backup your files if you're going to stuff around editing them where steam saves them. Or better yet, mod things from the mod folder the way nature intended.
Bah!Backup your files if you're going to stuff around editing them where steam saves them. Or better yet, mod things from the mod folder the way nature intended.
Dude. Don't just try to prematurely ruin the Steam-bashing party! No one's even gotten to throw around conspiracy theories of world domination yet!
They're random drops.
Re: modding the XML and achievements -- Yeah, you still get achievements. I can personally confirm that, as I like to play around with the XML myself when Derek isn't fast enough on the balance changes for my liking
I've reviewed all Staves in the game. These are the changes I recommend:
In addition, all of the Class restricted items have not had their Hiergamenon updated with their new Class requirement.
Okay, I am clearly doing something wrong. I've had a terrible time finding items that work for my heroes ever since the encumbrance rules changed. I'm almost always mana crunched, especially in the early game. I always have a difficult time handling unrest. All of those things have been made even harder by the balance change.
What is everyone else in the world apparently doing that makes those things too easy?
I usually ignore the ramblings of the AI, but in my current 1.7 game, Magnar predicted the downfall of Magnar...yes, himself.
I didn't save a screenshot, so I can't officially report it.
Has anyone else seen something like that?
He would know best.
Anyone else notice rivers no longer end movement? Or was that purposefully changed in an earlier patch?
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