i am modding the TEC carrier to have an ability similar to "AbilityPsiCommand" so far i have put the new ability"AbilityPsiCommandSuper" in the CAPITALSHIP_TECHCARRIER.entity file and i have made a new AbilityPsiCommandSuper.entity for the ability and a BuffPsiCommandSuper.entity that i made for the new ability which changes how many extra strike craft made for each extra lvl.
every time i launch the game in dev mode i keep getting the error "Entity Ref not found: AbilityPsiCommandSuper" if anyone can tell me who to fix this i would appreciate it.
all entities must be added to the entity manifest and the count at the top adjusted.
and where is the the entity manifest and count?
Entity.manifest is in the main folder, where it should be copied over to your mod's main folder, outside the various data folders.
ok i got that figured out thanks
new question. how do you change the description on ships? i was looking at the gameinfo folder for the TECH carrier which i am currently working on and i want to change the description for it ingame but i have no idea how to do it.
here the line i found in the tech carrier gameinfo file that looks like it has to do with the description.
NameStringID "IDS_CAPITALSHIP_TECHCARRIER_NAME"DescriptionStringID "IDS_CAPITALSHIP_TECHCARRIER_DESCRIPTION"picture "CAPITALSHIPPICTURE_TECHCARRIER"
where is the red text file located?
That entry is in English.str. Open it up, do a search for that entry, and the line below it should contain the description for the Sova.
thanks it worked.
how would i make it so my cap ship needs research done before it can be built? kind of like the titan but i only want 1 tier of research.
thanks for all the help.
That's either going to be easy, or much trickier. If you want to tie it to an existing research, the just add the research in as a prerequisite to your entity.
[code]
Prerequisites NumResearchPrerequisites 1 ResearchPrerequisite Subject "<Research>" Level 1 RequiredFactionNameID "" RequiredCompletedResearchSubjects 0
[/code]
Should look like that when you're finished.
If you want to make a new research, then you're going to have to copy one of the existing ship unlock ones with a new name, add it to the PlayerRace.entity file, then add that in as the needed research. You don't need to add .entity to the end in there, only the name.
wow... that was really easy! thanks for the help
have some karma!
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