So, this was added to 1.6...
Added the ability to have these conditional modifiers based on either the attacker’s or the target’s unit stats. (ie: Master Archer is based on the unit having UnitStat_IsBow value that all bows give, Death Blow is based on the target having less than 20 hit points). (for modders)
So the relevant .xml for Master Archer...
My question is, has anyone been using this in any other context yet? I wouldn't mind seeing some other examples, to give me some ideas...
The below is actually based off of Deathblow not Master Archer but whatever.
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