Hey all,I have been away for a fairly long time. I was a big player when Rebellion was in development but fell away with a few others when it was announced the game would require Steam. I am thinking of coming back but one of the reasons I fell away was because the game felt quite unbalanced and the Titans were looking to worsen that problem.
So here is my question. Has it improved? Have some of the balance issues that seemed to perpetually plague the game been solved? Have the Titans integrated well or have they made everything more lopsided? Thanks all, I was always very happy with the Sins community and it is nice to be on the boards once more.
Can't wait for the 1v1 between Sel and Sinkiller! *Grabs popcorn.*
~
I see no shit talk. It was a simple question which you have yet to answer.
What do you think lol? I never smurf.
A wise man once said...
You think it's just a coincidence that all these multiplayer regulars think Sel doesn't play online? There is no conspiracy here. Sel doesn't do ICO. There is no nothing wrong with that, its just he should stop pretending like he does.
When did I say fighter spam was not viable or common? You keep misrepresenting what I actually said. I have made numerous posts revealing the power of an all fighter composition. And I'm not surprised you don't see flak used in large quantities in late game anymore, considering that you've never seen multiplayer late game. Anyhow, flak at that stage requires a considerable level of micro to be used effectively that is far beyond the reach of most players. It is no longer just about moving up and down anymore.
Since you seem fond of quoting grimm, allow me to return the favor:
"When leveled up, titan is the strongest titan in the game, taking out titans, cap ships, starbases, and fleets of anything on its own" (from his guide).
No one in this community thinks Ragnarov is the weakest titan in the game, not by a long shot (besides you). Whenever people discuss it, its usually contains the words "strongest," or "OP. You offer no reasoning or evidence for your outlandish claim, and you expect me to take you seriously? Remember people, this is the guy who thought cobalts countered Ragnarov (lmao).
Seleuceia- "ragnorav is the worst titan"
Right below it:
"the Ragnarov puts the TR in a better position to handle Advent fleets with repulsion while the TL have superior defenses than the Advent, making the TEC more competitive against late game Advent fleets..."
The contradiction in those two quotes is laughably obvious. How can it be the worst titan if in addition to its hilariously high damage output, it is the best titan to counter one of the most powerful abilities in the game (in your opinion)? How can it be shitty if it helps TEC more competitive against late game advent fleets? And you forget that TL and VR titan can cast disruption and GP which disables repulse.
Quoting Seleuceia, reply 22As for LFs being effective or ineffective against the Ragnarov, that really has no bearing on its effectiveness against repulsion...
Thats not the point. In the context of your post, you were arguing that TR titan helps even out late game TEC vs Advent play, directly contradicting your earlier assertion that Ragnarov is the worst titan.
Quoting Seleuceia, reply 22I believe you are referring to the tests done by Aresiv...in his tests, he compared bombers by seeing which fleet of SC would destroy the other light carriers first...as discussed in that very thread, this was seen as a poor method of comparing bombers...
See, THIS is the problem I have with you Seleuceia. You don't provide any data of your own, all you do is throw dung from the sidelines and hope it sticks to the wall. If you really cared about the accuracy of ARESIV's test, then you would have conducted on of your own... but you didn't, so all you doing is theory-crafting and hypothesizing with no basis in fact. Aresiv is one of the few people on this forum that actually backs stuff up with tests... you don't...
Quoting Seleuceia, reply 22I've actually had this discussion with other skilled players about the Vasari late game, and the end conclusion is that Advent and TEC have AoEs that help deal with corvettes while Vasari do not...this gives Vasari a unique handicap in the late game that is only frustrated more with the necessity to use less bombers (their best item) and more fighters...Advent can do very well against Vasari late game, certainly much better in rebellion than they could in diplomacy...
How is this in any shape or form relevant? We were talking about bombers, not vettes. Try to stay on topic. As for the vasari vette thing, you don't need to write a whole dissertation on it, we already know this...
I'm convinced you just say the most obvious stuff sometimes just so you can look smart.
I admit I overlooked that patch (probably happened while I quit sins for a few months) but it doesn't change my main point. The damage reduction was entirely miniscule, and the effect was turning a 9.5/10 OP ship into a 9/10 one.
Sel quote from 6 months ago;
"What would be wrong with putting Vasari base bomber damage more on par with TEC bombers? No one is claiming TEC bombers are UP and need to be buffed, and Vasari bombers would still have the ridiculous armor and HP they have....
Besides, by the time bombers are relevant you will already have PM techs...this is no different than Kanraks, which have a relatively low DPS per fleet supply but benefit from superior weapon techs...
The core of the problem is that Vasari bombers do ridiculous damage once upgraded....unless you want to nerf the PM techs (which affects anything and everything with PMs), a slight nerf to the base bomber damage is the easiest and most direct solution..."
Does this sound like a man who thinks bombers are not viable in Rebellion? Titan balance has not changed much since that time (except maybe ankylon). How can bombers in general be less effective if the only nerf was to vasari? Present Seleuceia and Past Seleuceia cannot BOTH be right... if bombers were "ridiculously" OP then they must be ridiculously OP now, or vice versa.
Duh, that would require you to play multiplayer. I don't think AIs respond when you try to talk to them. It is now a well-known fact in this day and age that flak can beat light frigate with sufficient micro.
Are you sure you played with the real quar? You do know that there are like 8 of him running around, right? Even if you did play with him, this still isn't very convincing for your claim that advent early game is better than TEC. Best vasari player of all time or not, vasari is meant to be played like creeping lava... you're supposed to do feints and tricks to slowly strangle your opponent, not perform dramatic 30 minute rollovers... (unless your opponent is noob) I suspect what you did was just hide in your hw with lf spam, get mega feed, and protect maybe 3 other planets... in that case even doci or grimm would have trouble breaking that...
This is the part where you just lose all credibility, and give credence to that fact that you have not set a single foot in an ICO lobby. No one, and I mean NO ONE, talks like the way you suggest. After a player loses a game, there is not a single soul in the world that says:
"Aww, if only doci played tec, then I would have beat him..."
or
"If I had just picked advent this game would have been over in 10 minutes..."
"There are too many vasari players near me, I'm quitting"
See how ridiculous Sel's examples sound? Does anybody think like that? You're not alone, and that's because they're not genuine people. Seleuceia probably made them up.
Here is how a REAL person talks:
"If I had just been more aggressive in grabbing neutrals the I would have stood a chance"
"Crap my marza being out of position cost me the game"
"Man that was some neat micro with those LF, you made them more cost effective than mine"
Actual people that talk about specifics in the game, not some broad "who played what faction" nonsense.
Seleuceia if you are going to troll don't post paper machete "evidence" that falls apart at the first opportunity. Even if you aren't making this up, where are all the skilled players backing up your claim about disciples? Why do tests show cobalt is vastly superior at killing SB than discs? Where is all this "proof" that somehow advent Lf spam is more brutal than Tec? We've had this debate before; you were exposed as being completely wrong by multiple skilled players.
Later response-
Clearly we don't play the same game, because in your game everyone is spamming flak...
Nice dodge, I'm still waiting on that replay showing a dunov/discordia start.
Spam just means to make alot of one unit, it does not mean to make only that type. You said bombers were not viable in late game, as fighters crush them, completely contradicting yourself later in the post.
Even Sel has to admit Im more skilled than him.
You do realize of the three quotes that Uncrustable has since said:
and that EkkoTek's quote was a joke that I crudely took out of context because I didn't want you to feel alone when, in actual fact, you are alone in this absurd fantasy of yours.
Since you love leaving long posts for us I'm going to put in EkkoTek's full quote
And finally we come to the point where you are acting like an arrogant female body part irrigation device while Sel has been nothing but respectful (I CAN USE BOLD AND GREEN HIGHLIGHTER TOO, HELL, I CAN EVEN USE CRAZY FONT.
If you don't like the fact I didn't give the full quote you can go find it. Since it was a respectful comment about you I would expect you to be able to find it. Unless, of course, you just have some blind hatred of Sel.
EDIT: My post wasn't nearly as long as some of your quote filled tirades perhaps I'll come back and throw in more quotes to make this a bit more readable.
*waves invisible sose mp skill trophy
I also think Unity Mass should do chaining damage...
^Keep dodging and trolling there buddy.
edit: Well it seems i was unnecessarily harsh to uncrustable in one of my earlier posts.
Finally something smart came out of this thread.
Well thats what the entire late or even early/mid game is about; carefully microing your ships so that they are closest to things they counter but farthest away from their own counters. For example, vettes counter LRM, but you don't want to attack when they are near flak support, right? Same goes with keeping carriers out of om-nom-nom range of titans. This is something that just comes with experience so there is no real guide on it. I guess one tip is spread your flak out so they are less susceptible to AOE. Also titan turn rate is horrible enough that you can literally run circles around them, reducing damage by ~80% and preventing titan from using their abilities.
That's not my quote. Remove it and don't ever quote me when in fact it was someone else who said it.
LMFAO? You butthurt? Anybody who is not blind can clearly see it was cyberchase who wrote it, since i responded right below him. The forum quoting system is prone to bugs sometimes and this is one of them.
Cry more man seriously. Why you would even care about such a trivial matter is beyond me. Dont take offense when none was meant.
Do you know the Muffin Man?
Who do you play as online? Sinkillr ? If so i dont remember playing with you (so maybe was once or twice and too long ago to remember)
I have played with sel several times over the past month or so and he has proven to be a skilled player. Far above the average sins online player.
And this thread devolves into a troll thread... Thanks Seleuceia.
The Muffin Man?
^Trolls gotta troll.
And you do it quite well Sinkillr.
Since we got derailed by the trolls for half the thread, I would like to get back on topic. I think the Vasari early game is very unbalanced. Their frigates are considerably worse than any other faction, and the only viable starting cap is the egg. The only reason they don't get steamrolled every game is due to the oh-so obvious crutch, their starbase. So perhaps in the next patch Ironclad could buff their frigates and nerf the starbase? Perhaps doubling SB research or moving it to tier 3?
Sinkillr, which direction is this unbalance? It seems like the Vasari starbase start has a relative advantage (over TEC/Advent LF starts) in at least some early game situations, e.g. suicide position or desert choke points, but a relative disadvantage if they are only 2/3 jumps from an enemy hw or maybe have to do a lot of early civ research for choke points.Also, if the balance could hypothetically be perfected with starbase starts, do you think the "crutch" of a starbase, as opposed to the other factions that rely on (light) frigates, is inherently problematic? Is there something wrong with "having" to run a starbase as opposed to "having" to run frigate spam?
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