I know they have mentioned things about improved art and such. But one thing that i think could be really improved in GCIII, is making planets more unique. Size, color, moons, asteroid belts, rings.. perhaps dual planets, orbiting each other, while orbiting the sun..
So much could be done beyond the look, to make planets unique. I have to wonder if they have thought about adding to this aspect of the game. Everything from Hot barren worlds, to cold icy rocks, adding modifiers to these types of worlds may really add another layer of depth. I was reading about how the races will be able to inhabit, or prefer different types of worlds, and perhaps this could be part of it.
Say a certain race gets bonuses for being on barren worlds, or say a science based race get bonuses for being on Ice worlds, or a very biological diverse world. (using the planets/creatures to help heal, or give boosts to citizens)
another thing i would love to see would be Rouge planets.. Those deep space wanders that end up in the middle of no where after a sun has gone nova (or how ever the heck they end up there.. Maybe it was an Alterian gravity experiment gone wrong! I know this thread is not about mining, But what if rouge planets had some resource, Or could be used as launching off points for other types of expansion?
Maybe Instead of random starbases anywhere you want, they add another type of starbase, that can only be used in orbit of planets for added bonuses?
Just things to ponder.. any thoughts?
I would love it is planets behaved differently based on what kind they are. Like if barren worlds couldn't support farms, or if ice worlds had trade resources like water that could only be found there. Kind of like how when in civ when you found a city in the desert, it will have a different makeup then if you founded it on the cost. It should be the same thing in GC3. If you found a colony on a desert world, it would behave differently then if you found one on an water world.
yes, exactly..
another thing that crossed my mind was cost.. Shouldn't it cost more to build a colony on an aqua world, all structures being underwater.. verse a normal world, that does not even need terra forming?
but onto that side, what about unique buildings, and techs to improve the variety of planets.. Solar farms to improve barren worlds, Or air scrubers on toxic worlds.. ext. It just seemed to simple to research a bunch of techs, and later game that does not take long, and suddenly you can add 5-10 new worlds, just as good as any other world, and instantly build them up to awesome. Just all seemed a bit to easy
I would like the shape and size of solar systems to very as well for example our system has 9 planets (yes I still consider Pluto a planet) but the most in GCII was like 5 and always the same distance from the sun a little verity in that regards would be interesting as well.
You know. If your a race of fish, then it wouldn't cost you anything to build underwater. Rather it would cost a fin and a gill to build on land. You could model that within each races custom tech tree. Like the fish people start out with the underwater construction ability that lets them put buildings underwater, but then they have to study the dry building tech that lets them build on dessert planets.
Unique buildings fore each planet is a good idea. It gives you more verity in your build order and helps differentiate the planet classes. (You might also do that on a tile by tile base too.)
While I'm all for planets with varying climates and resources, the primary concern here should be to introduce several new types of planets beyond the six we have now; volcanic planets, desert planets, forest planets, cryo planetsand other types were conspicuously missing in GC2.
Beyond that, I'd like to have several dozen planet textures for each type of world and class, to make them seem more unique. This would be a big improvement over GC2's 5-6 textures per planet type.
One thing mentioned by an SD employee about the Ship Designer is that texturizing was not available when they built GC2, but it is now, and will be usable in the Ship Designer. So wouldn't it be logical to bet that the entire game will have improved texturization?
I would like to see better graphics all around. With the planet finding mission, did you know that they only find planets about 1 in a thousand that don't have an elipse of 0.67 or greater. That makes only about 10 with an orbil like ours, and 80% of them are in our solar system. That's just the beginning they have found planets that were gas giants that were 100 kilometers from their star. They have found way to much planetary mass in other solar systems. They even have found mercury sixe planets orbiting a star 100 Au out when the star was smaller than ours. They have found cometary belts like the keplar 300 Au out on a smallet star than ours. They have found gas giants like 3 of them one would be 5 times Jubiter mass, the second one 3 times jupiter mass, and the third one 2 times Jupiter mass. This would mean that our solar system isn't common, but unusual.
I never realised rogue planets could come from a super nebula. Does this mean that these would only be the outer planets, or does this mean that the terran planets could get flung out by a supernova. How long does it take a supernova to dissipate.This does explain the gas giants; except, Jupiter is leaving our solar system. This may take to long of a time for this to happen before our suns dies.
There is a chance that a gass giant that is unstable in solar system formation would fling out protoplanets and moons out of the solar system. If the gas giant actually went near the star then is would fling out all the terran worlds, or if it went back and forth it could still do some of this. Any planet could have flung off some of it's moons, and if the moons were wider than 2000 kilometers they would probably be considered planets. So besides gas giants we could also have terran or ice worlds. This would also include barren.There is even a chance that with the right atmosphere that the stellar rays or the planets own light my create a very dark inhabitable world.
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