I don't know about everyone but, when playing GalCiv2 I always played on extremely slow tech rate, on immense maps to try to keep the game going at a slow speed...
I would like either one of the two things...
Longer tech trees with more techs to research in each race, or even a slower tech research rate, or something that can be scaled compaired to the number of habital planets.
Thoughts?
I've never actually got through a whole tech tree except once on Dread lords, so what u r saying u actually played the game long enough to use up all the techs on a tech tree. I also played the slowest setting. If u haven't played all the techs through in at least on tech tree then why do u want more techs. What's your average research rate in Bc's per week. Personally I think there is enough techs, so why r u posting this. I can at least see why u want a slower tech tree the slower the techs the more the Ai and u can enjoy them right.
Yes I have played all the techs through at least one tech tree, Personally I find the tech victory too easy and always play with it off, even if I try not to get to the end but the AI forces you to keep pace... I always play on very slow, and yes I feel it needs to be even slower to yes you can enjoy the different tech levels longer, it seems that you go from a few fire power of any time to 50 to a couple hundred fairly quickly.
I like slow drawn out games when playing the AI but, maybe that's just me.
I'm pretty sure one of my games of early gc2 ( before custom tech trees) at least I think it was gc2 I modded the tech tree to take 100x longer
Confrats on finishing a tech tree once. I don't play with the victory options on. I don't know why I want a victory like that. I was just curious. To each his own. I don't know why I would stop u. Their r different speeds anyways.
I routinely play the game well past the end of the tech tree. I destroy all the research centers on all my planets and replace with financial or industrial buildings. The tech tree for me was always like, ok I've finished it, now what. It just kind of ended. I guess at a certain point a race stops pursuing knowledge or something. Seems like technology would always continue to evolve, but I guess for practical reasons the developers had to cut it off. So, yeah, I'm in favor of a much larger, longer, more 'realistic' evolution of technology.
If we're getting larger maps, games will take more turns most likely. That makes running out of tech more possible.
It it would be nice to have repeatable tech at the end costing more each time, to improve weapons/defenses/hull/whatever. Maybe you can't invent a newer beam than the doom laser, but you can probably improve on that one.
(Then again, I also didn't mind techs like laser 2, as it acted like a natural progression. breakthrough, refinements, breakthrough. I know it wasn't overly popular though.)
I also play with Very Slow research, and on Gigantic maps, I've never ran through all the techs. Well I usually get all the techs except the weapons, and that's only because of the weapons tech inflation they stick you with. I don't think I've ever used weapons that did more than 3 or 4 points of damage. Dunno if that came with Twilight of the Arnor or what, but it sucked nuts. Sure hope they do away with that in the new game. It always seemed as though researching some sort of infrastructure tech would give you more bang for your buck than the next weapon upgrade which was sickly overpriced and was only a teeny bit smaller than the current weapon, often making little or no difference on your ship designs.
Anyway, they say that Galciv3 will be the most moddable of their games to date (think I read that somewhere), and if it's got at least as much XML as Fallen Enchantress, it'll be easy enough to tweak the research multipliers if you don't like what the game gives you.
I'm all for modding, however, if they have some sort of ranking mod's would be excluded from those games for "fair" play so therefore I never play with mod's only play metaverse in Galactic Civilizations II, that's the main reason why I would love the base game to have a longer tech tree and even slower technology rate if possible.
That's the main reason I never really used the map editor although I love that feature, and why I never really got into modding. Now if in Galactic Civilizations III with multiplayer allows you to use mod's in a multiplayer game and you're ranked with it based on multiplayer victories, then I may get more into both.
A lot of information is still to come on how that is all going to work, however, either way the more the better is what I always say, helps keep the game interesting and going forward
I never got into the whole metaverse thing, but I remember what TA was like out of the box, and compared to how it plays with Tolmekians Tech Tree Fix mod (there's at least three others, but that's the one I use), it's almost like a different game. Vanilla TA was like the AIs were playing with one lip tied behind their backs.
But like you say, maybe Stardock will allow mods in multiplayer this time around. That way if they screw something up and decide not to support the game anymore (still can't believe how they botched TA and then shrugged it off), folks who enjoy multiplayer won't be left out of the good stuff.
Double posted
Yeah, the point is that in game settings with many planets, and an immense galaxy, the science yield can be insanely high. There should be some game speed available to better scale it. An inspiration could perhaps bee to look at how the Civilization series are doing it, up to the Marathon speed.
+1
Not everyone enjoys this style of play, but man, I love it. I think at least the option for insane lengths of time between techs would be a fantastic addition. Perfect world I would like to see even more tech as well, however.
I loved being able to manage the techs in Civ5 and make them areyouinsanemaybejustalittle long. It just appealed to me that when I wanted to settle in for a long game, I could to fully experience the different ages to my satisfaction. I'm sure I'm in the minority, but games that last several weeks are a big draw for me.
Marathon.
pfffft.
Too fast.
Heh, maybe they should introduce a tech tree designer like they did before, sounds amazing idea they done in the past. it makes civ 5 tech tree look rather bland.
Then again I don't want to play a waiting game, but I love slow technology advances so you have more time to bash someones face in with the technology you currently have.
For example in having to wait 40+ turns for a silly single military unit defeats the purpose of having the slow game speed implanted, there is absolutely no logical advantage of having someone wait so long when production and other elements to be affected. The only good thing that could come out of longer waiting times is that only the tech tree is affected, otherwise you are burning your time and your money as well.
Give some flexibility in what rates things go at and flexibility to how the tech tree system will work.
although there needs to be options to modify the creative ability / % bonus for exploring anomolies as well if they still exist in gcIII
I routinely play long games where I reach the end of the tech tree. I play on Immense, abundant planets and stars, tight clusters, very slow research, and I gave every race a -250% range penalty and de-emphasized the life support techs a bit. This makes your initial range about the size of your homeworld's influence. However, the thing about simply adding more techs is that you will reach the end of those too, and then want more.
Instead, I'd rather have something like Civ V with a repeatable tech at the end of the tree. Possibly have it give a random bonus every time it was researched to your empire so that it is still useful in game.
Repeatable tech, yes and the repeatable tech will have a randomly generated name on it every time you research it. This way it does not copy civilization V and it is a better model.
I recommend using the star names for each tech too .
This was already discussed somewhat in another thread a while back about the tech tree and research. But I am glad that there are others that feel the way I do, that at least there should be some repeatable techs at the end of the tree like in Fallen Enchantress. If not new techs at least put in some refinement options, in most TBS games I have played it feels like all of that research infrastructure one has spend building throughout the game ends up being useless once everything is researched.
I'd really like to see some changes to teching. Something that I was listening to earlier. I think it was a civilizations interview.
Basically when you research, you are researching general categories, and you unlock specific tech in the category randomly. I think this is a really fun and balanced and exciting way to do science in a 4x game. I dont really have a way with words, so maybe you guys can think of the pro's and con's for me.
EDIT Update:
I also think it would be cool, that if because the system was Random, You would have a small chance to skip ahead 1 or 2 prerequisites. Creating some really random games, remember this game is supposed to be about single player fun. And this is how research usually works anyways. People toil away on researching new ideas, and gradually build to bigger and better ideas. Until a HUGE leap comes randomly.
I dunno, I think it will be really exciting, sometimes you might get screwed and have to play defensive and safe, until the other empires beat eachother down. But then sometimes, you could get really lucky and just RUN through and stomp everybody. What do you guys think
They did that in Alpha Centauri, in fact the only civilisations capable of directing their research towards specific techs (Unless you had the random tech thing disabled) were the aliens who crash-landed, who were simply re-developing their technologies, not discovering them for the first time. On the one hand, it made things realistic and interesting - you couldn't rush towards a specific weapon type to suddenly overwhelm your enemies during a war, instead you had to build up military tech research until you got the one you wanted. On the other hand, it could be a little annoying when you were in desperate need of a tech to increase your morale or decrease pollution in time to stop Planet's killer flora and fauna annihilating you... *shivers* the Locusts... the Locusts of Chiron! And the Mind Worms... everywhere...
I actually created a thread about an idea I had, maybe you researchers wanna read it
no hatin'
https://forums.galciv3.com/450320/page/1/
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