Anyone else generally bothered by sound effects that seem to universally exist in space games? - as space is a vacuum, it's not possible to hear sound waves.
I can't think of a space game that has managed this well - usually there's lots of "pew pew, whoosh whoosh, bang boom" type sounds. Understandably so, playing a game that's completely silent is fairly mundane, and finding a realistic medium might be difficult. The television series "Firefly" does this well though, for instance.
Sounds emanating from one's own ships (that one would reasonably expect to hear while on the ship) always feel appropriate to me: "launch fighters," "incoming missile detected," or "fire on the bridge" types of things. But hearing laser beams skitter across empty space ... not so much...
Sound differences can really change the perception of space to being a busy, bustling, and warm environ or being cold, dark and unforgiving.
Anyone else have any thoughts on this?
Maybe a simple "space is silent" toggle would/could make everyone happy.
-tid242
hey, if you want realism, then there is the option to turn off your computer sound. So don't complain about sound effects.
I know the first thing I think of when playing a game with hyperdrives, instantaneous communication, alien species, sentient robots, and rapid colonization of alien worlds is 'Oh man, weapon sounds in space! This game is so fake!'.
Yes, everyone knows that sarcasm is the ultimate energy source.
The big booms make me happy too
This is a rather hostile response to a simple request to not have sound effects that are non-sensical or outright bad. My point was that there should simply be a way to implement sounds in space battles that didn't seem so awkward or misplaced. Yea, you can play with the sound off - but when the game is designed in such a way that sound is a dominant indicator for the player as to what's going on, it crimps the game.
I wasn't suggesting that the game should be played in an absolutely dark room, wearing ear plugs with the AC on full blast so it "feels" more like space, and that stardock should make a hyper-realistic space simulator... I was merely suggesting that the sound effects for space ships better represent space ships, rather than sounding like a bunch of tanks, mechs, seagoing vessles, etc. Don't you think that you'd be annoyed if you were playing a submarine warfare game, and there were tank-track noises every time your sub repositioned? or torpedo-like sounds every time you airplane dropped a bomb? Yea, I would too - so why should this be any different in this situation?
To get to your other points, It's my understanding that stars produce all kinds of EMR, but am not an expert on specific predominant wavelengths of different star types - so I won't comment on the green/purple star issue...
We haven't developed FTL travel yet, although if you follow the human speed trajectory we theoretically should by ~2038 (not that you'll be on a spaceship doing this by 2038, just that we will have developed the technology and demonstrated the ability to do so - see the numerous writings of Ray Kurzweil as a reference). There are 3 dominant theories on mechanisms for FTL travel - wormholes, warping space, and somehow utilizing the casimir effect (this remains poorly understood currently) - there are also some fringe ideas that are less likely to work on relativistic scales such as quantum tunneling, quantum teleportation... anyway, the point is that just because we cannot do these things at the current time, doesn't mean that we never will be, or they don't fit into a futuristic game. If you really wanted to get serious about these types of things, you could make the argument that most of space is actually empty, and the vast majority of it is intergalactic space, which is so far away from everything that you would have no way of knowing which direction to travel to leave it (photons from the nearest galaxy generally would not reach you). But alas, GC is predicated on exploration and discovery, and I like the game predicated on exploration and discovery as opposed to a game bogged down 99% of the time by being lost in intergalactic darkness. The game, however, is not predicated on bad sound - nowhere have I ever seen any indication that the GC outline/story involves poor audio effects. Seriously, go back and play GC2 - the combat sounds are bad dude. It's really not too much to ask that they not be bad, is it?
I personally hate Star Trek (call me a heretic), not because of the sound effects (apparently this is a reason not to like the whole franchise?), mostly because of the weak plot outlines, the exceptionally weak moral outlines, and the exceptionally unoriginal depiction of a universe that's supposedly teeming with life and technology. Yea, I like Star Wars, it's a human drama and a human story, I was disappointed by the directing of EP 1-3 - but who wasn't? SG I don't recall much of, I watched the movie a really long time ago, seemed alright. Personally, I really like the depiction of space in Firefly (a bunch of hicks in space, can't go wrong), and Alien(s). If anything, the depiction of space being cold, harsh and unforgiving enhances the experience of watching these movies/shows, as opposed to detracting from it...
So I guess I wasn't looking for a flame war, or pissing contest, I was merely observing that "space sounds" could be done a lot better. I don't really see why this is so debatable (or turns into a debate of "no sounds" vs "status quo space sounds").
cheers,
This is a game... and a majority of it is not scientifically sound, and furthermore scientific accuracy is not needed in a majority of this game, so I am going to say that the sounds in space are nesseary.
Couldn't disagree more. Sometimes being scientifically accurate is boring.
How about having the battle camera with an option to watch the battle from within one of your ships, then have the sounds of the ship's activity and impact of weapons hitting the ship play. Add a device to the chair to shake it so that the environment also feels authentic.
Then let the player toggle an option to have all space sounds or only the sounds from the ship that the camera is viewing the battle from.
The chair? The technology for that has been around for decades. You will find it in some movie theaters today.
If you think this is a crazy idea, all I can say is why not do it. Let GC3 be the first game where you can feel what is happening to your character.
I believe the original question had to do with sound effects in space, not specifically in the game, and yes I am a fan of Sci-Fi movies. I cringe every time I watch Wing Commander and they are sitting on the asteroid hiding: They act like they're on a submarine, not a space ship! That enemy ship can't hear a word they say, so why tell them to be quiet?
But then we have games and movies that teach our children (and grand children) just the opposite! Yes, without the sound effects it might seem very boring and very tedious; but that is the reality of space: for the most part it is a void and voids are boring and tedious.
So, the real question is: just how disconcerting is that near miss that you didn't even hear? What does a shot that does hit sound like? We don't really have shield technology yet either (as far as I know), but I am curious as to what it would sound like...
Is it being critical or are we simply asking for a little more imagination? Do we want reality? No, for the most part reality sucks. But we do strive for imaginative realism!
Think about it (if you can)!
SK
PS. if we ever do get out into space and have battles the odds are we will program the sound effects into our ships so that we do know when we are being fired upon. So, now we have our realism don't we? Of course, if that system gets knocked out in a battle.... Boggles the mind...
So I guess I wasn't looking for a flame war, or pissing contest, I was merely observing that "space sounds" could be done a lot better. I don't really see why this is so debatable (or turns into a debate of "no sounds" vs "status quo space sounds"). cheers, -tid242
I seem to have skipped over this somehow before I made my previous reply; but it's just as well as it seems some others did as well.
Once again, I think your point is well made and the "Army Mentality" diehards will no doubt always argue with you, but someone does need to consider how such matters will be dealt with in the future. Why not take the time to do it now?
Again, I point out that there is a subtle difference between reality and realism and that we are striving for realism not true reality. Although, I wouldn't mind having a spaceship for real (but without shield technology the smallest meteorite could quickly...)
Sorry, I digressed. Anyway, I'm not convinced that it needs to be a feature that is incorporated right from the git-go, but it should eventually be added as a ship construction feature (perhaps). How so? Well, (eventually) allow us to adjust what sounds we hear and for which things we hear them.
Make sense?
Granted, it is just a game and this all seems a bit complicated and maybe even over the top a bit; but look at how much time we can spend simply designing our ships! I have spent hours simply setting up my ship designs and I understand that the ability to do so has been greatly enhanced (or will be).
This may seem like a small matter to some people, but so is ship design to others.
Heck, odds are someone will run with this and even get a government grant to research the concept...
Again, just saying...
They can use any sounds they want.
I just want to be able to turn off the games audio.
you can always turn off the audio, just unplug your speakers.
Just mute the game in the windows audio mixer, assuming the game doesn't have an option to just set its own volume to 0 (which it probably does). Then the speakers still work for every other thing on the computer.
Even in Galactic Civilizations II, you can turn off the sounds (turn them down to 0) you can do this for Game Music, Special Event Music, and Sound Effects.
So there it's already in the previous version of the game so I'm assuming it will be in the third installment as well.
This one tickled me, a responsible parent would teach their child that just because something happens in a game or in a movie doesn't mean it can happen in real life. It is not the developers/directors of games and movies responsibility to teach these things, their job is to entertain us, and sounds in space (albeit lacking realism) is entertaining. Realism be damned
Wait as a parent I'm responsible for my kids and what they think or do, never, I will just search for a blame on everyone and everything but me. After all me and my kids do no wrong
...yeah if only.
if i recall NASA is already working on this working on an experimental "engine" to prove that space folding/warping is possible
here's one article although i thought it stated they were running experiments this article just says there designing experiments
http://news.discovery.com/space/private-spaceflight/how-to-make-an-energy-efficient-warp-drive-120924.htm
Hey, what do you call a ship built for war with a letter P on its side
.............................................................................................................(Pretend your a Japanese Russian spy in NASA) PIHSPRAW
I would absolutely love to play a space combat simulator where the only sound I could hear came from my cockpit.
For a turn-based strategy it would be a disaster I think. Since it's such a niche request, modding should be all that's required.
We probably won't have the capability to reach another star until more like 2380 sorry
In order to fold space in the way Alcubierre described. We would need more energy than exists in the known universe right now and we don't even know how or if we can fold space. Also to make a craft that can accelerate to the speed of light with all current rockets (and experimental ones) you would need more fuel mass than all of the mass in the known universe.
But that doesn't mean it's not achievable, just not from where we stand in knowledge.
i believe that equation was refined due to increased understanding of quantum mechanics
and is now assumed to be the energy mass equivalent of the voyager 1 probe which is still approximately the annual energy consumption of the united states
which means its now out of the realm of probable but practically impossible to probable but really really expensive just to get the research done
also it appears that discovery news either deleted or closed that article not sure why but it the link seems to be broken
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