Because there is no one make a thread like this in here, so I create it. Basically you can write your idea or wishlist or what kind of new Star Control that you want to see etc in here.
Ok, I'll start it
I don't know if we can call this a Star Control, but here We go
- You are the leader of Earth Exploration Agency (it's like X-Com agency). Your job is basically to explore strange new world, seek out new life and civilization, boldly gone where no man has gone before. Beside your agency, there are other agencies, like freighters agency, Earth Military, Colonization Directorate, etc. In here, like in X-Com, you are responsible to the Earth Government / Earth Council. Your agency will get pay-check when you work as intended.
- Because you're an agency, there are a lot things you can do. Like design your star ship, research new technologies, recruit Star Sailors or pilots, Build and upgrade starbase, and even build outpost out of solar system. But you can't colonize a planet or do the other agency do (like forming a military fleet).
- Your job is to explore strange new world, seeking minerals or locate good planet for colonization, make contact with alien. When you find a good planet to colonize, you can report to the Earth Government so their colonization directorate can handle the rest, and you get bonus / pay-check for your agency.
- Basically, you gather your team (pilot, medic, Weapon off, Science off, etc like in Star Flight), build your ship and explore. You can upgrade your ship, or make a new design with the help of new technology.
- But like X-Com, there is no technology tree. You can only research when you find something interesting in your exploration missions. If you are nasty, you can shoot any alien you find, bring the carcass to your lab to research it. Or, shooting any Alien Starship, bring surviving module, bring it to earth for research department. But there are also better and honest way to find interesting technologies out there.
- At the beginning of the game, your agency is considered as least important, compared to the colonization directorate, or military. So you got an old ship with old technology, and get low pay-check. But then Earth was struck by global monetary crisis so it is up to you to save Earth Economy by exploring, find Alien, conduct diplomacy, and maybe can deal some trade treaty with them to save Earth. But space is nasty, and Alien are nastier of not cheater or tricky, so you must deal everything to save your boss from massive economy collapse.
- You can basically have several starships, and you can form a fleet later on. You can create more than 1 fleet, but you can only control 1 fleet at a time. The others will stay in Earth or do your bidding by taking mineral from some planets or other meager annoying jobs. You can change the team / fleet while your current team want some shore leave or your ship need upgrade or things that need to stay on Earth orbit for some period of time.
- You can design your starship from scratch just like in Galactic Civilization 2
Ok, that's my idea. You can write your own idea or comment on the existing idea.
The aspect of SC that I liked the most was how you could land on a planet and explore. The mechanistic weren't as good as I would like though. My idea would be to ditch the rover and move more to a star track away team style. It would start in space, you would scan the planet mass effect style. (ME took from SC so I think SC should take from ME.) Each time you find something of interest, it gives you a landing spot you can explore. Some landing zones would need upgrades before you would be able to land there. (Something like you can't land on a toxic planet till you buy rust proof ship plating.) You would get to pick 3 or more crew members to form your away team. Different crew members could have different abilities and powers based on their spices and training. (A human tactical officer would have bigger and more powerful weapons. Well a syreen diplomat might have the ability to hypnotize humanoid creatures.) When you get down to the landing zone, you would control your team RTS style ordering them to diffrent parts of the map to explore and interact with the different points of interest you find. (You might order one member to scan a new giant space worm for future study, then order your tactical officer to shoot it so you can collect it's corpse to bring it back to sell on the black market.)
Is this a new game that's coming out. Can U also tell me what's it's like
It's an old game that stardock is giving the reboot. Honestly we know very little about their plans. As a whole we can expect something like star control 2, but it's an old game so I expect changes and improvements.
May be add dialogs with on-board computer, like ma3a in tron 2.0 game, about plans, events, artifacts e.t.c
"Joyous Lifting, who has a better memory than I, recalls that the Shaggy Ones were described as being... worried. They were always hurrying from place to place, seeking knowledge as though they were in a desperate search for some important secret. Some answer to a question that they never shared with us. Sullen Plummet remembers that the last time the Shaggy Ones visited our world they came aboard a great circular starship, one even larger than your own. They had discovered their Answer and were leaving to go somewhere and they didn't tell us exactly where somewhere was."
OK I know stardock is already set on a prequel because they want to introduce Star Control to a new audience, but the idea I have would introduce Star Control to a new audience AND give the old fans something they can reminisce about.... I mentioned this idea in an earlier thread, so sorry for the re-post but it makes more sense here.
Instead of a prequel I would make a sequel only it would be FAR into the future. The main character is a Human, who was in a form of Cryostasis for several hundred years and wakes up to a universe in complete disarray. Most of the Star Control 2 alliance of free stars races are long sense forgotten, and the ones that still survive are oppressed by an evil empire. Just like Star Control 2 the human who awakens can pilot an advanced ship and try to seek out the old alliance of free stars piecing together a puzzle of what happened....Just like the old Fantasy Star games on Sega, new players to the game can enjoy learning about the ancient past while exploring while old fans can enjoy landing on planets and learning about what happened to their favorite races. Add new races and new mysteries and I think you have a game for old fans and new ones.... I think it would be fun to add little nuisances, like landing on unzervalt and seeing an old crumbling statue with a memorial to Captain Zelnick... Things like that would not be important to the game, just little pieces for the older fans.
The bottom line is we did not have to actually play a video game to find the historical data that told us what happened to the sentient milieu and precursors interesting. Meaning in this game as the hero learns about the fate of the races we knew in Star Control 2, new fans would be just as interested in it as old fans would be, whether they players SC2 or not...This game would create an entire new universe for new fans without forgetting the events of SC2.
What I'm hoping for is a game just like Star Control 2 but with updated graphics and mechanics.
I love the top down 2D style combat from the original games. The way that certain races' ships were perfectly designed and balanced against other races' ships and needing to know which ships to use for which circumstance. Flawless. And not just the ship Vs ship combat but the Pkunk ship Vs the Sa-Matra. The real fans know what I'm talking about. That was brilliant. Just update the graphics.
The hyper/quasi space navigation and exploration is fine too. One thing that needs an overhaul is the planetary exploration. The original Mass Effect did a good job with that using the Mako, so there's a good reference point. Just rename the Mako, Planet Lander and there you go. And yes I know Mass Effect is a HUGE Star Control 2 ripoff and owes a lot to it. But that's a topic for a different thread.
As far as the story goes, that's simple. Since the game Stardock is planning is a prequel, then I would like it to happen during the days of the sentient milieu from the lore of Star Control 2. A lot of the story beats for the game would already be given in the dialogue in Star Control 2 and it would be a good way to expand on the Star Control universe and real fans of the series would appreciate the nostalgia.
So yeah, that's pretty much it. Updated SC2 in the times of the sentient milieu. That's my dream.
I want Star Control 2 with more varied resources, planets and aliens, alongside more customization and less grind.
I would also DEFINITELY want an open-ended game without a timer.
You are sooooo not old school. I like the timer!
You're so cute when you're wrong!
Timers are bad, and they should feel bad.
Since about space we now know a little bit more, I think it is also in the game need more variation. Pulsars, magnetars, black holes devouring stars, over huge stars - giants, etc.
So what we know so far about the basic game idea is that it's an alternative timeline and the core of the game is to fly around in space to meet funky aliens and upgrade your flagship as you go, like in SC2. With this basic setting in mind, here's some thoughts. Scrap, ridicule, alter or pick the cherries as you see fit.
1. Good cool story
Well I went through this pretty much in the story thread already so I won't delve deep here. Basically it'd be super ultra cool to have a good plot with some excitement and emotional attachments to plot characters and races. Which preferably then get horribly broken as people die gruesomely to flaming plasma and supernovas. Ahh the drama.
2. Memorable music
Goes along the story and atmosphere in general. Get good music. I don't know if I can emphasize this enough. It's probably the best way to create a good atmosphere. Being a proud owner of Sins, I believe you have this department well in control. Man, I really mess up my games sometimes because I don't want to leave a grav-well because I enjoy the combat music too much and won't upgrade around properly. And vice versa. Music, it's paramount in making a game feel good.
3. Large game world
Well, we're flying in a friggin' galaxy right? Modern tech should allow to create a preeetty big place if need be. Of course, it's up to the people working the game together how well it'll be fleshed out but the potential is out there. Ideally I'd like to see a big starmap in 3D that you can rotate and zoom in and out as you see fit. Again I'll use Sins as an example. The basic controls there are pretty good. Just pick that and put it into a bigger scale and we're game. Of course, being able to zoom inside a star system in a galaxy level map is probably not necessary.
4. Dimensions!
Part of the game world, really. I'd really love if in addition to the already-large-quadrant there'd be dimensional travel included and in these dimensions you could also travel between stars. Or whatever you find inside these weird, outlandish.. places.
Quick thoughts; dimensions with themes! How about a place where the SPACE SINGS! The void vibrates a melody that reacts to your ship/fleet. You could even travel by creating certain kinds of themes that'd affect your location. Or you could meet aliens who you'd have to fight using rhythm in your attacks in order to win (their favor).
Or how about a place that's lorded BY EMOTIONS! Anything is possible really, like the emotions affecting your ships armor/shields/engines (feeling angry? armor melting or engines on overdrive! feeling happy? ships start to float or shields get a regen boost! etc.) or more on the adventure side, emotions could direct you to proper places in this odd world. You'd have to focus your crew to get anything done. Meeting aliens in this place could get really interesting. Poke them the wrong way.. Fun ensues!
Dimension with THINGS IN REVERSE! Ok, clearly it'd have to be bordered somehow as to what's reversed or else you'd simply cease to exist the moment you enter this funland. I'm a bit dry on ideas with this one actually but I think more creative people could come up with some crazy ideas.
Dimensions with REFERENCES TO REAL WORLD OR OTHER GAMES! I don't know what would be more exciting than accidentally jumping right into the middle of Doctrinal War.. Ideas are practically limitless here. Just pick anything fun and cool and work with it.
Etc. Dimensional travel allows for some really crazy and fun ideas in my opinion, as they're not restricted by any rules we know. Great for adding variety to the game.
5. 3D space combat
Hopefully a meaningful part of the game. Maybe I'll take an in-depth look later on in the actual space-combat thread but as for now I'll just state that I'd be happy with a combat system that's something like we saw in Homeworld. Although I love the old 2D combat of SC2 I don't quite feel it'd work out as primary combat system in a modern day space game. So, your flagship would work like a mothership that you can move and use like the rest of the to-be fleet. It'd be powerful in its own right but by no means invincible so you'd have to work with the whole of your armada to overcome the more difficult battles. You'd be able to make groups and issue different kind of commands to them like fleet formations and aggressivity levels.
Would be cool to take control of a single ship and fly it personally, too. Of course you could lock a squad of ships to your personally commandeered vessel. Epicness takes on a whole new level. Just imagine the combat where you first give generic orders to everybody and then jump into a vessel and personally direct a squadron of Ilwddash Thovengers to take down the dreaded dreadnought command vessel of the enemy while dodging hot plasma. Oooooh yess.
6. Resources, exploration, scanning
The mineral farming was a cool part in SC2 but IMO it degenerated into a grind in the end. Or maybe that's just me after playing it through too many times. I've this feeling that it was there mostly to keep the player busy with a some kind of task through early game. All in all, the idea is still cool and worth preserving. I'd go with a quick-scan/harvest option as you explore different worlds and an optional mini-game attached to it. Maybe send a squad on the surface that'd scout any hot-spots your scanners reveal. Strike team, X-Com style. Rewards could be extra minerals, lore data disks, vague clues about things of importance, pieces of easter egg bonus artifact thingie or something like that. Little bonuses that won't neither force you to collect them but still feel rewarding.
7. Racial encounters
Well this one is given. You kind of can't have a Star Control game without some good amount of alien interaction and the various thrilling discussions old SC2 fans are used to. The system SC2 used is fine and I'd prefer to see it return pretty much as it is. This whole point is a bit useless as I feel fun alien chats are self-evident.
8. Diplomacy & racial actions
Ok ok I know that we can't cram just about every nutty idea into the game. There was a fun pic in some thread about this remote control with gazillion buttons. Just tossing ideas! Aaanyway, depending on how the actual game will turn out, I'm feeling pretty good about an idea with the races having a sort of diplomacy theme of their own that keeps on developing. I'd be cool if the races keep doing their thing - like expanding rapidly, which in turn would affect the neighboring races probably negatively. Or you might have the local merchant race selling stuff that some honor-code race deems unethical. You could affect these relations to an extent by giving advice, forming alliances etc. This kind of thing would add some nice feeling of life to the game instead of it being a static, still world where things just hang waiting for you to pop by and do your magic.
9. Research
Definitely a healthy amount of wacky alien things to keep the brains on the ship (or starbase, or earth, w/e) busy. If there's mineral harvesting like in the original, harvester upgrades. If a strike team like I suggested, gear upgrades. If we find alien stuff on alien worlds, info on those. With discoveries and time, upgrades to flagship (duh). New mineral type data? Space anomalies? Bio-scans? Maybe even language research? It's a big world out there and we know we know little.
10. Misc little things I'd love
-Journal. A must-have for today's gamers. Helps tremendously in tracking what was said in key discussions, homeworld coordinates, alien artifacts etc etc.
-"Hangout" at flagship. Really neat way to add a bit of chillout and depth. You could pop inside your flagship at bridge (or even several locations if devs like it and have time to fleshen it out) and chat with some crew members. Little discussions that might give advice or just add some humor value.
-Difficulty choice. Simple way to keep those space fights interesting. Adds replayability too if difficulty would affect puzzles etc.
-Optional gameplay elements. Little things like X-Com reboot Second Wave did. Male/female voice for flagship computer. You know, a sexy lady telling you about warp engine status or giving shied/hull reports. Possibility to beat the game with/without timer, a must have for old-school vets. Anything that's randomizable, give the option to do so. Random starting location? Random racial diplomacy? Random events? Random encounters? Random tech-tree? Random dimensions?
-Possibility for retro 2D space combat. At least as a mini-game.
11. Just a few ideas for DLC
Well, I'm not a huge fan of the whole DLC concept but I guess it's part of gaming today. Nothing special here I guess but if (as) there will be DLC content, I'd love to see extra races and side quests/events that'll fleshen out the game world. It's ok to have some loose ends with the basic story IMO, just as long as the original story is rewarding in itself. DLC is a great way to tell more about the background of that enigmatic Ultraloid race or to finally give player access to the fabled Moon Device which you only heard about in legends.
And of course, all the basic stuff. Extra skins, voice packs, upgrades, tech, pocket dimensions, planet types etc. I'd just like to see additional content that makes the game bigger, not only shinier.
TL;DR: So my idea of a new SC is a game which works pretty much like the original. Just add some neat things like research, planet exploration, 3D fleet battles, dimensional travel etc. Roll in some quality graphics, slap it with good music and drop a well written story on top and we're looking at a triple A quality game. Yessir.
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