Ironclad Games and Stardock Entertainment are pleased to announce the v1.79 BETA update for Sins of a Solar Empire: Rebellion. This opt-in beta will allow users to check out the new changes to our shader system, in addition to balance changes and bug fixes ahead of the final release.
NOTE: The initial 1.79 beta may be save game compatible with 1.52, but future beta updates may NOT be! We plan to update this beta over time as additional fixes are implemented.
To opt-in: Select Sins of a Solar Empire: Rebellion from your Steam Library list -> Right-Click and select Properties. Click the 'BETAS' tab and from the dropdown select 'beta', then click Close. Steam will automatically update you to the latest beta code.
[ Graphics ]
[ Gameplay ]
[ Misc ]
NOTE: BETA players will not be able to play in multiplayer with non-beta players.
Will probable check out the new shaders, but I won't upgrade on my home system (only the laptop).BTW, can we get some comparison screenshots so we know what to expect?
Vasari bomber phase missile damage still not addressed - at least not in this current beta version.
I hope the stability bugs of 1.5X got ironed out...
Just loaded it. Set my settings and OMG!
I only see the TL Titan but it looks
GORGEOUS!
Conspiracy to overpower illum plus malice combo against light frigates?
if this is the case then im satisfied because the amount of light frigates is astounding in the early game. In my last game I had over 112 desciples.
Now it won't be a waste of time going to level the titan at the pirates base.
I won't be installing this beta because I still want to play multiplayer with others.
i just have to say WOW ... i like it ! i like what you guys did
ps is it just me or things look sharper?? or more detail or?? it just looks awesome +1 to you Irondock!!
Any one can provide some screenshots?
Any negative effects on performance?
Max settings for quality. 16x AF and 8x AA.
The details are superb!
Essentially it's popping out the fine details on the ships a bit more than before, so when you zoom in, you'll see more of the subtle detail that was being lost before. It should actually improve graphics performance a bit, as we're off-loading more to the GPU, but don't hold me to it.
You can opt in/out or even make a full copy of your current installation and play online with it. Either works.
Is there stuff thats not in the beta?
Please offload some more stuff to the GPU?
There's more bug fixes we're investigating that aren't in it yet. This beta will likely run for a couple of months with interim updates.
I can't tell the differences between old and new shaders from those screenshots. What exactly was changed? Was it the shadow map resolution issues that were fixed?
TSOP doesn't change any of the ship textures. So no it shouldn't be any different. TSOP for rebellion mainly delt with the particle textures.
On first run i couldnt tell much difference graphically on my laptop, but on closer inspection the shadows, and details are much improved.
Well, it was details that suffered most from the shadow mapping problems. I look forward to seeing how it effects my meshes.
Yes, it's a subtle effect - not a drastic improvement.
Well I find it drastic. In a good way. Even went back to the old school just to check.
It's probably not a priority, but any news on fixing some of the achievements not being granted? In particular, the Researcher achievements, which seem to be bugged for most people.
I got them with no issues. Which only means such bugs may be very hard to squash.
Which settings do i have to have to see these improvements?
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