This mod is for people who just want a little something else to their professions. Every profession is changed except for the Diplomat profession, which will eventually be modified at a later release. Six new professions have been added to the game to give more flavor and playstyle. My goal with this mod is to add some more synergy to existing strategies and make professions more of a great supplementing background to the character's path and level up abilities. This mod is compatible with CoS, 1.4, and virtually all LH mods.
Most Current version is 0.01i
Vanilla Profession Changes:
New Professions:
Once unzipped all the files can just go in My Games\LegendaryHeroes\Mods. Comments welcomed!
http://fallenenchantress.nexusmods.com/mods/1864/?
Mod was renamed to ProfessionsPlus and given more stuff!
Keep it up. This looks pretty interesting. It only mods the professions, so it should be compatible with any mod that doesn't also make changes to the same things, correct?
Hey thanks for the words of encouragement. I am going to keep adding a few tweaks and adding two more professions soon to go along with some other planned mods.
Really liking this so far. I've always thought the professions should've been made more unique from each other (aka more interesting).
Feel free to implement further variation; IMO you have a good mind for balance. The new abilities like Trap and Martial Law, are very clever and fit perfectly into the world.
Thanks, it just seemed to me that some of the professions were absolutely better than the others. Hopefully, this will encourage some more diversity in playstyle and different profession use.
Updated to 0.01e
* Version 0.01e
Summoner profession gets two different Summon Shadow Warg spells. Empire keeps Summon Shadow Warg, Kingdom gets Summon Spirit Wolf. Both spells have been increased in strength dependent on level.Bandit Lord ability name changed to Pilfer, now also grants the player gold every melee attack depending on level of player.
Hi Ivon1631,
I have played around a bit with the new professions and the new changes are nice.
I have only one point of feedback i would like to give:
* The magic missile in the evoker profession is too over powered, it costs very little mana and has no cooldown and its damage scaling is far superior to fire dart for example and besides that its unresistible.
I would suggest increasing its mana cost and giving it a cooldown like flame dart to balance it out because right now its a no brainer to use this spell.
Thanks for this!.
Great suggestion. I had been meaning to nerf arcane missile for sometime now. Checkl the latest update, the mana cost has gone up considerably, and the cooldown is on par with flame dart. It is basically now a more expensive but effective flame dart.
* Version 0.01fMagic Missile recieves a cooldown at 3 turns, and mana cost is increased to 36.New Profession:Sorceror: Player recieves +25% spell mastery, and a quickcast spell ability that allows a caster to immediately cast a spell with no casting time.
The quickcast spell from the sorceror profession doesn't seem to be working, i have tried several spells that have casting time and they still have it after using quickcast, maybe if you increase the number of turns to 2 would do the trick?, perhaps the only turn it has its getting consumed with that thingy that lets you go right away?.
Please keep up the good work!
* Version 0.01g
Quickcast ability should now be functioning properly.Scholar stationed ability has now been changed to more powerful increased research per population of every city.New Professions:Peasant: +25 Food per Grain and increased production per population in every city.Enchanter: All units get +25% to Spell Resist and Crystal costs are decreased by 15%.
*Version 0.01hFixed corrupted version 0.01g
Please make sure to have 0.01h, g has an error.
Note, you changed the spelling from "Sorcerer" in versions before 0.01g to "Sorceror" in 0.01h, so any Sovs created with a previous version need to be remade or have their XML files edited for the Sorcer(e/or) skill to show up.
Note I don't think the Quickcast spell is working - I cast it, then cast another spell with 1 turn casting time and I have to wait for the 1 turn casting time. Have you successfully got it to work so I know what to do next time?
Hmm, that's strange, I thought for sure, I had fixed the quick cast feature and the spelling. I'll check into it at home. I've gotten it to work before, 'the quickcast'.
Okay, I've lengthened the quickcast duration value to 2, that seems to be working properly. As for the sorcerer spelling, unfortunately that was my original mistake and people with old sorceror professions will have to edit it in notepad manually. I'm releasing version i with the fix later today and 2 more professions along with the update.
Version 0.01i
Quickcast ability is now finally fixed. There were several issues with Sorcerer profession renamed spellcheck fix, pre g Sorc. sovereigns must be changed manually in player file.Enchanter profession icon was changed.New Professions:Chieftain: Units get +10% Attack and unit labor costs are decreased by 10%.Banker: +2 Gildar per Season and 25% increased gold income from taxes.
The link's dead. the page was removed from Nexus mods or otherwise. Just says the page doesn't exist and a search for the mod on NM doesn't turn up any results in case anyone wanted to take a look into this. Good mod, hate to see it fade out. Wanted to re-download it since I recently re-installed LH.
N/A
Gracias Amego =3
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