Like many people, I love playing video games, and think mods are something that can make an already great game even better. One thing I'd like is the ability to add all upgrade modules to a starbase rather than the measly few allowed by the unmodified game.
Since there didn't seem to be a mod that allows this, I thought I'd try my hand at it and make one that I could share with the rest of the community. I looked at the instructions provided by the other modders here, downloaded the software I needed (Notepad++), and put my nose to the grindstone.
I completely butchered the code.
Suffice to say that after that little fiasco I decided to leave the modding to people who actually knew what the hell they were doing. So I'm asking anyone here who has the time to create a simple, small mod for the rest of us incapable schmucks that allows us to build all modules on a starbase. No adding new upgrades or anything, just letting us build all of the originals on one station, nothing more.
Thank you for your consideration, and have a good day.
Two words. Hard Coded.
Open up "StarBaseTech" and all the other starbase files then search for the line "maxUpgradeLevelCount 8" and change 8 to however many upgrades are available. That should work if I understand you correctly.
the info from woeaintme is correct and first started in entrenchment, and the total number of upgrades in un-modified starbase upgrades is 24 for tec and 20 for both advent(psi) and vasari(phase), BUT the best way to do this is to create a mod in the mods folder the path can be found by clicking on the button labeled 'show mod path' in the options/mods area of the game, but is usually of these following locations
mods info assuming you have sins 1.193/entrenchment 1.053/diplomacy 1.34(the current non-beta versions), AND your windows is installed on the 'C:' drive, the Mods NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-v1.193C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.053C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34or here for vista/windows 7/window8C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-v1.193C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.053C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34and for rebellion the path ISMy Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebbellion v#.### with the #.### replaced by the current rebellion patch version numberand if you are using the dev, you NEED to place the mod in the ' dev' folderNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratornote 3 these shortcuts assume your windows is installed on 'C' driveand if the mod you want to use is from an EARLIER sins/entrenchment version place the mod in the mods folder FOR THAT version eg mods-entrenchment v1.03, then download and run my mods updater from the latest version archive which will have the same number as the vanilla sins version number, and AFTER updating the mod(s) to the current version for any mods of pre 1.04 entrenchment ALSO run the manifest maker on ENTITY manifests on EACH of the mods EXCEPT for total conversion mods
and inside the mod folder create a folder with the name 'GameInfo' (note the caps as the game engine REQUIRES this exact folder name), and inside the 'GameInfo' folder place your changed entity files ,the start the game and select and add your mod and enable it, the close the game and re-start it(the engine has weird issues if it does not have the files in during loading of the game usually resulting in a crash) and play with with the mod using all the upgrades for each starbase
harpo
To be honest, I don't see why you would want to do that. I mean, I KIND OF do, but I like the upgrade limit. It means you can't have a TEC Starbase with max weapons, hangar, defense, can build ships, can sustain an economy AND blow up when you get it to low enough health...
Yeah.
Actually starbases happen to be of limited effectivness because of this, at least if you go against a human enemy.
But against AI it would be unbearable at higher difficulties, having to destroy a fully upgraded super starbase at all of his planets so his point of view is right against AI somewhat..
Here you go
http://sdrv.ms/1bEgIIa
Just click on the folder and it will give you the download prompt.
Thank you, good sir! You should also put this up on the mod sites like ModsReloaded and WinCustomize, so the rest of the fandom can enjoy your work!
So, as of the new update, Jrla21's gift to us no longer works. If anyone feels like rectifying this, I would be most appreciative.
BUT, my advice on HOW to create such a mod is still current from reply 3.
Okay, then how about you tell me what the difference is between Rebellion 1.5 and 1.8 that makes the game crash when I try to use this mod? I haven't managed to figure it out yet.
from reading the manifest, it looks to be a DIPLOMACY mod, not a rebellion mod, and there are several differences in the entity files between diplomacy and rebellion, so it is not suprising that a dip mod does NOT work in rebellion.
Alright, I recently finished a computing class, and decided to take another crack at modding SoaSE. Problem is, when I open up a starbase .entity file it's filled with these black rectangles with BS, NUL, and CAN inside them. How do I get rid of those?
Change the files from BIN format to TXT format by way of the convert data app.
https://forums.sinsofasolarempire.com/377772/page/5/#3223975
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