hello
does anybody know any good strategy on winning Colonizing Races against other factions, because when i start the game i build a crap ton of colony ships and send them in all directions and colonizing every system within 20 sectors of sol. But then that leaves me overstretched with a defense fleet to protect the worlds i just colonized. Is there anyway i could colonize and keep a decent size fleet to protect my worlds? especially when other races colonize and their influence overlaps my colonies. Any tips would be great!!
It looks to me like you're on the right track as far as colonization goes. The game is intimately linked to population and economy. Colonization can have a huge negative impact on money.
Keep your current colonization strategy. It works.
The key is population growth. Try to keep your less populated planets at 100% morale as long as you can. This will devastate your near term economy, but it'll recover with your population.
Don't build any factories or labs on any planet other than your homeworld at first. When you start getting money from your other planets, start building structures on them as you can. Keep an eye on the economy and morale.
Adjust your taxes to grow your population on new planets, but to reap as much money as you can on your older ones. You'll find that staying on the extremes works better than looking for a balance. Keep adjusting your taxes per turn if needed.
Don't build too many farms. You might need one or two per planet, but more than that could kill your morale later.
Good hunting.
I find that it is tricky to know when to stop colonizing and give up on the rest of the worlds. Or simply pause and let your tax population grow. Colonies cost money (in the form of maintenance) to keep, so having too many colonies without a good income source will put great stress on your economy. Having high maintenance costs when you need to build warships or increase research is not a good spot to be in.Also, having 100% morale will double your population growth. Early on, its easy to achieve this by reducing taxes to 0%. The expenses early on combined with a good 3000 bc starting amount might mean you can go for hundreds of turns without taxes before you need to change things. The numbers vary depending on how quickly you grow. Colonizing like mad might lead you to burn through this starting cash quite quickly. Ideally, you want a large enough tax population to be developed before you burn through the starting cash.I'm good at these things, but I find the hard part is usually where you want to keep building more colony ships, even when its a bad idea.----Edit:By being able to stop the colony rush early, I mean I think you should be ready for war by the time the colony rush ends. You should have a few star furies built (or a few dozen depending on the size of the map) and the tech for planet invasions researched before you run out of planets to colonize.
I also use sensor ships. I stuff a bunch of sensor modules on a cargo hull and send them up and down in the middle of sectors to get a complete map of the galaxy. I find that having a complete map of things worth the loss of a few chances to nab new worlds. Knowing where the galactic resources and ascension crystals are quite handy.It might be difficult for you to pull off, but I usually get about 1 sensor ship per sector at the edge of a map. For instance, if a map is 10 * 10 sectors large, I build 10 sensor ships. I put them at the edge of a map, and then send them to the other side. If they can't reach the other side, or they can't reach their starting positions, I send them as far as they can go, and I might send a constructor to build a starbase to extend the distance my ships can travel. Or I send a colony ship if I think I can nab a world somewhere near where I would have put my starbase.I don't usually upgrade these sensor ships early on as I am usually in a middle of my colony rush. I tend to think any research I can do at that point in time is usually better served by researching things to improve my economy, design better warships, or enable me to colonize extreme worlds.
Nothing wrong with having a few spare colony ships kicking around, you can use them to move population to developing colonies. Or upgrade them later on to transports. It's colonising that will kill your economy with maintenance, colony ships (unless they have weapons on board) won't cost you any credits in maintenance per turn.
Winning at the colony rush is good, but once your economy is rolling you don't need to keep colonising like mad. Spreading out wide means it takes longer for ships to travel from one edge of your empire to the other. Which is fine, if you have an even distribution of ship building worlds, but otherwise it can mean you will be waiting many turns for reinforcements to arrive.
Don't colonize in other races' influences! When other races colonize in my influence, I think "Great! That will soon be mine (hehehe )".
Be ready to give away weak undefendabale planets if you colonize as many as you can.
Defending it all: I admit I choose to play galaxies with stars in "tight clusters" so that my planets are in, well, tight clusters. Ships can planet-hop to defend the whole cluster. Also good for (military) starbase cover.
The colony rush seems to me to have three pulses.
First, all try to colonize those planets that they begin the game able to colonize. Second, as extreme colonization gets researched, races begin to colonize those planets that they newly develop the ability to colonize. Third, races go after the PQ1 planets that remain.
One very effective way to buy time to develop your empire and then shift to building a fleet is to get the other AIs into wars with each other. Combine that with researching Trade early and selling it to every AI you can, and the AIs soon see you positively as they trade with you as they see other AIs negatively as they fight them.
They WILL get around to threatening and attacking you, but keeping each AI in two wars generally gains a LOT of time.
Thank you all for your replies ive played a couple of more games and your tips have helped alot. Zarnick thank you for you suggestion of tight clusters for star density settings. I'm now able to defend a set number of planets and star systems with the distance being relatively short.
I also have started building factories and creating manufacturing centers on the planets farthest from the core of my empire since those planets could serve as a front line in case of hostilities.
Could anybody tell me why is it that another powers border envelops my colonies even if there are no starbases belonging to them or planest that belong to them near my space? it has happened several times in several games. Plus how to defend your planets from a mass pirate attack that sometimes happens at random?
Borders are pushed by influence, and influence is mostly generated by population, racial stats and other factors such as starbases or buildings on planets.
So usually if you have some fully populated old worlds and newly colonized worlds some parsecs away, these corworlds will still dominate the influental zone until the new worlds are risen in population
To answer the pirate question: if you can't build ships strong enough to beat them, stop building ships at all and concentrate on building up your planets and "teching up". You'll eventually reach a level of technology where your ships cán beat the pirates in combat, or, more insidiously, you may develop transports with very fast engines and conquer the now undefended planets of the AI who also suffer from the pirate supremacy! (Or you can just go for a Tech Victory.)
One interesting way of defending is:
1. Starbase fortifications. They become stationary juggernauts +
2. Intensive farming!!!!! (For the population boost).
3. Mass colonies everywhere.
The AI simply can't take over your colonies or destroy your starbases, in which case they can't hurt you. To take over a single one of your 18 billion pop colonies would require like 4-6 troop transports, a tremendous expenditure of resources. They just can't do it! Obviously this works best with super-breeder.
In fact, they don't even try. Despite having no military to speak of, none of the AI wishes to mess with me simply because they don't have the means to take over colonies.
Remember that you need only one colony ship to a system, especially within about halfway to your borders.
That is, if you get a colony on one world, you can build a spaceport on that word and build cheap engineless colony ships on small or tiny hulls to finish colonizing the rest of the habitable worlds in that system.
Obviously, you should pick the best world to colonize first and to build the spaceport on. As you get closer to your borders, though, AI colony ships are increasingly likely to "intrude" and try to pick off the other worlds in the system.
In summary, as soon as you build a colony in a system, consider building a spaceport on that planet to finish colonizing the rest of the system with cheap engineless small/tiny colony ships.
Re.member if they r not threatening there not ready to attack. What size is your map I like immence. Pirates don't happen often enough and there are not enough of them. The bigger the population the more money. What U research helps I like planetary improvements. I don't worry about scout ships. build like four factories per t planet what is your species starting out with market places help keeo your approval at %100 and your production at %100 don't be afraid to lower either later first the approval to 75% when U do this U will probably have to lower the other what U research is important u may have to trade U will have to have universal translater when U meet someone right now go for planetary improvements then work on your morale and economics the thalans have really good flat rate bonuses U should trade for these I forgot put your best morale building on every planet only one will do if your income on the planet is more than the expense build laboratories as soon as U can trade for the treaties with all this properly done this should work U should be able to build a fleet when time will come build a crapload of colony ships also research sensor as soon as U can and build sensor ships and auto survey also the reason why your planets R in other peoples sectors is influence this is really not a problem unless your planet is about ready to rebell both influence structures and influence starbases can help alleviate this if U have enough planets this can be the other way around U should check out my basic stradegy guide
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