Once upon a time…
Thousands of years ago, the world of Elemental was filled with magic. This was the time of the Magi. In their quest to create ever more powerful magical devices, the Magi foolishly created The Forge of the Overlord. It allowed its users to bend the fabric of reality entirely. It also brought their world to the attention of the Dred'nir, immortal Titans who lived beyond the world. They arrived and utterly destroyed the Magi and enslaved mankind.
In an effort to keep future Magi from thwarting them, the Titans concentrated the world’s magical essence into pieces of an ancient crystal that they brought with them. This had the effect of cutting the rest of the world off from magic and the land and people slowly become increasingly mundane.
Rise of the Channelers
However, one day, a powerful Sorcerer was born who could channel the magic from the crystals scattered throughout the world. This allowed for some fledgling kingdoms in the western part of a continent called Anthys to resist the Titans. The Titans, recognizing the growing strength of their foes, used their magic on those races of men under their thrall to create new races that men now collectively call “The Fallen”.
Many of these new races used their newfound abilities and power to flee Anthys entirely and exit our story. However, three of them went on to become lethal servants of the Titans – The Quendar, the Trogs, and the Urxen. The Quendar were the Titan’s most trusted servants. The Trogs their loyal soldiers and the Urxen their tireless workers.
Still, the free Kingdoms on the west of Anthys, led by Sorcerers who rivaled the Titans themselves and aided by Tandis the Arnor continued to grow. The Titans, therefore, sought to open a gateway back to their homeworld to bring reinforcements. When word of this reached the Kingdoms, they launched an all out attack to stop it.
The Cataclysm
In the great confrontation between the combined might of the Titans and the entire host of the West, the gateway device was destroyed while in the midst of opening a portal and the resulting blast was so vast that the seas poured separating the remaining east and west from one another. It also laid the lands in waste. This became known as the cataclysm. The Titans were gone but so were the Kingdoms.
Fallen Enchantress
[SPOILERS from Fallen Enchantress BEGIN]
A century after the cataclysm, civilization is beginning to creep back into the world. The lands have been overrun by foul creatures, bandits and ancient Elemental Lords who were awakened by the cataclysm. The most powerful of the fledgling civilizations is Pariden, led by Queen Procipinee, the most powerful channeler of her age. She has had a glimpse of the future – a terrifying one in which an Empire of Sorcery will arise and consume the world. To learn of a way to stop her vision from becoming true, she sends her most trusted adventurer, Relias, into the shattered east to seek out the lot Oracle of Cyndrum.
Relias sails to the East and meets Procipinee’s agent in the East, Karavox to help guide him to the rumored location of the immortal Oracle. Relias soon learns that Karavox has betrayed Pariden and the Kingdoms of the West. First, by keeping secret the resurging Fallen who have set up their own empires and secondly, by establishing his own Empire called Kraxis.
Despite his difficulties, Relias finds the Oracle and attempts to free her only to discover that the Titans had placed a curse on her that transforms her into the Fallen Enchantress. The enchantment begins to raise the dead from around the world to serve as her minions. Relias, having discovered the mechanism of how the Empire of Sorcery is to begin, escapes back across the sea.
[SPOILERS from Fallen Enchantress END]
Legendary Heroes
Our story starts out where Fallen Enchantress leaves off. In some ways, it is a retelling of the early chapters of Elemental: War of Magic (2010 PC game Stardock released but has discontinued). But this time, it’s the full story and it plays not as an RPG but as a strategy game. Legendary Heroes is a knock out, drag out, fight to the finish between the Empires and the Kingdoms. You’re teamed up with the Kingdoms and the Empires are all teamed up as well.
Unlike the Fallen Enchantress scenario which could be finished in around 20 hours, we have no idea how long Legendary Heroes will take except to say a LOT longer because it’s a huge world to conquer.
Ooh, wow, sounds really cool. I'd like to hear more about the new scenario. Is it going to be a normal game, with set starts on the Anthys map? Scripted events? How open is it?
Mother of all Retcons! What happened to the godlike being inside the world of Elemental?
I'm glad you guys decided to actually use the power of the sandbox in the campaign!
You're not supposed to know about that being.
That hasn't changed. That being is the source of the magic in the first place, one of the last Mithrilar.
It was in the E:WoM manual, not exactly secret but I guess not well known either.
Shhhhh... it is not well known that books contain information.
I'm looking forward to see how this senario is produced, is it a fixed sovereign or do we get to pick and choose a sovereign character similar to a sandbox game...
I like that picture with statues towering overhead... Kudos to the person that did that.
Do you mean concluding like, concluding the Fallen Enchantress games and no more expansions?...
Concluding in this case meaning the end of this particular story line.
You made me laugh out loud. If only there was a short way I could communicate that fact on the internet.
Anyway, sounds great, looking forward to the full release of LH so I can play it.
(Although I still think it is too soon, like some others have said I would like to see more polishing before LH is released. Not our call tho!)
Phew! You're finally doing something truly beautiful with FE and I'm hoping it's just the beginning! How many more expansions planned for FE? I'll pay you this time!!
I'm hoping for a PURE RPG game next with a LOT of HEROS!
Sounds good. Really curious how this pans out. Excellent idea to go strategy and use the foundation of the game to create a scenario this time. It's what I really like about Eador too.
That sounds like an awesome scenario!
will the scenario be done before the end of the beta? i'd love to try it. i think i read a few comments of other forum posters who would also be glad to playtest it before the official release.
Usually Stardock holds their campaign/scenario stuff, in addition to some other content, for release. My assumption is that they want the game to remain fresh.
I know in the case of Twilight I felt like the game was a little long in the tooth when it was released because I played it too much in the beta and the content kept dribbling in. In the case of LH: I'd love to see one more expansion that focused almost entirely on faction differentiation in terms of tech tree, like Twilight.
I'd be happy to playtest the senario (even secretly ). I definitely know how to keep a secret.
I'd buy that expansion twice. Add new mounts, monsters and badlands and I'd buy it a half dozen times.
No you don't! You just blurted out one of the biggest secrets of life
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