Children of Storm
A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, with help from EviliroN and jeffqyzt2. Players are advised to not play with the Rivermod on Huge maps, as the game may have issues with memory then. If you are having issues with world resources, such as iron ore, not appearing in your game - delete the Rivermod folder and start a new game. This only affects a small number of players for unknown reasons.
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Wiki
And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Current version contains:120+ new magical items17 new events12 new fantasy factions34 new fantasy champions18 new monsters and their lairs, and 5 of those are recruitable monsters4 new types of rivers and lots of new stamps featuring arctic and burning lands terrain.. and much more (items, traits, mounts to mention a few things)
Install instructions:See Readme.txt in download
Kingdoms
Empires
Reliquary
Champions
Monsters
Rivers
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.
https://forums.elementalgame.com/user/5505675 Primal_Savage - Cloth fix libraryhttps://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
I know at least one map it is this way as I played the map out thinking exactly that, that there was none around me, but as of last turn I have 11 cities, 0 of which are connected to crystal or iron or aviary or the one that required a farm or anything but shards.
I have seen 1 clay pit on that map, and I did see 1 crystal crag but it was in Craglunds tomb and that was the only one. The AI has no units that use iron or crystal either that I saw and I started checking after noticing I still had none either.
N/A
I'd rather not, frankly I don't remember the dependencies any longer. The mod is very much in "maintenance only" mode.
Did this, worked fine the first time, got 168 resources... then 2nd and 3rd time it didn't work, got 0 resources placed out of over 200 requested. I did notice something though in that all the ones that didn't work (including 2 old ones I had started games on) all of the maps had either curgens tomb, bhinadmi fissure, or burning lands.
The one map I had that worked did not have either, but had other special areas (slag one, scrapyard, one with a bunch of chests in hills.
However deleting rivermod did fix the problem. Where before I was lucky to get 1 in 5 to have resources I had 5 in a row with resources after deleting it.
I do know that in some of the ones that worked it did have the scrapyard so it's not all the wildlands with specific types even if that is an issue. The sample size was small (~7 ish) maps so it could be coincidence.
Thank you for your trial and error, I will take a closer look tomorrow. I am in fact modding terraintypes, so that's a good place to start.
I am not able to reproduce this. Do you have all the CoS folders installed when the issue appears? What random map settings are you using, and what faction are you playing?
I had all CoS folders installed, straight install into the mods folder only moving the tactical maps.
Settings:
Map: RandomWorld Size: HugeMap Type: RandomWildland Frequency: BalancedProduction Pace: DefaultQuest Frequency: BalancedWorld Difficulty: NormalMonster Frequency: ModeratePacing: NormalMagic Strength: ModerateResource Frequency: ModerateRandom Event Frequency: Default
Number of Opponents: 9Empire vs Kingdom Balance: EvenTypical Intelligence of Opponents: NormalOpponent Surrender Threshold: Normal
Only conquest victory type. No customized opponents or sovereigns.
Happened with shadows/centaurs/frost giants As I mentioned once I removed the rivermod folder, it worked fine, got 5 in a row with it working perfectly.
Also this was an old installation from steam, I had never used mods before, but never uninstalled it after first installing it when LE came out if that makes a difference.
Also I have none of the DLC packs.
Could you do me a favour? Now that you are getting the iron ore again, can you install the rivermod again? And see if the issue returns.
Unfortunately I cannot reproduce the issue. Though once I got your mod working I did end up using a compilation of a couple of mods (this was after the issue, when the issue happened it was solely your mod), so I did a fresh reinstall (from the old .rar I downloaded, no new downloaded just new extraction) in an empty mods folder after making sure the compilation was completely uninstalled. Also I did end up getting the first 3 DLC today after I fixed the issue (issue was happening last night after I spent the weekend playing a game as shadows thinking it was just my area... found out it wasn't and asked about it this morning, hence why using the compilation/dlc after fixing now that it was working again) so that could be effecting it as well.
If it happens again, I'll leave my stuff alone to test better, sorry about that.
I've added a warning to the original post, all I can do at this point.
Hi Guys,
I just wanted to say I'm loving this mod so far! Anyways I'm midway through my 2nd game and I still have no idea how to use forges. I also looked through the wiki and couldn't find any information. I'm playing as the living stone and already researched construction which was supposed to unlock the magma forge. How do I actually get one of these onto one of my city?
Thanks in advance
@shackalakala: You have to find a magma river in the world and build the forge on the bedrock portion of it.
Uploaded 1.7a, no changes except patch updates.
Meaning updated to work with 1.7? And I assume still not working correctly with latest DLC?
Either way, thanks for keeping up on this Heavenfall. Appreciate all your work!
Yeah
It seems metal and crystal resources are not spawning on the map anymore. A big bug I think.
From the main post:
I'm having a weird issue on my game: by some reason, whenever I enter in a battle with some units from specific factions(so far, only tested it with Dotra and the ice giant faction, but probably it also happens with the centaur one as the game might fudge the base of that unit), the game crashes.I've tried the shadow faction, and it worked alright, I can assume that it might only come from these factions.Any known way to fix it?
Sent a pm.
Traditionally Children of Storm contained a file to overwrite all goodiehuts. But for the life of me I can't remember a reason why. I'm going to remove it for 1.8a, but I don't really play the game so let me know if you run into any strange things surrounding the goodiehuts, in particular monster spawns and so. This wouldn't be a minor change like "maybe some goodiehut spawned a bit more", this would be "there's two of everything" or " I don't even get monsters in my game" bug.
Uploading 1.8a
Terrain issue?
Dunno, seems fine to me.
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