I have had four sovs become my vassals in my current game and even at the point of surrender, "my spirit is broken..." the option for a peace treaty still showed in the red by 250 gildar or so. They begged me for mercy a few times (still not offering loot, gold or a city to appease me) as I posted previously here:
https://forums.elementalgame.com/441172/page/1/#3330337
But even when I have them whittled down to surrender, they are still looking for gold from me. Is there an error in the math somewhere?
Thanks!
P E A C E ?!
In the grim dark future of Elemental there is only war!
Peace? Psh! If you did something to irk me, you die. If you wardec'd me and I steamrolled you, you definitely die.
I don't accept their overtures! I want the loot!! And I like stationing each Sov in a former city of theirs with some of their former troops I had silver-tongued
It's been noted repeatedly in the past, but deserves to be noted, again: diplomacy remains the largest gameplay element in the game that is both impoverished in options, and wonky as hell. It really could use some TLC. Hard to believe it's part of a game put out by the same folks who did GC II.
Yeah, in the current state it would be better to remove diplomacy from the game. I think that this would fit better to the dangerous world of FE, too. A very good example of a strategy game that is amazing without diplomacy is the ios game Eclipse that reminds me of Master of Orion 2.
I'd like to see more diplomacy options, as well as a retouch on current ones.
In last game I won diplomacy victory. I had a power of ~250, while other 4 empires had 120, 70, 50, 30.
We had an event that forced all players to war. After couple seasons bottom factions offered peace to me. 120 one took about 30 seasons - they did not even want to talk meanwhile. They were still at war between eachother.
And here's the thing, as soon as I researched alliances, I could ally on same turn with EVERY faction. Why would X ally with me when I am an ally of Y, and X and Y are at war? Makes no sense.
There is no option to trade / demand a city. There is no option to demand an AI to make peace with one of your friends / allies. You can't offer troops to support an ally.
Quoting Anelyn:
"There is no option to trade / demand a city. There is no option to demand an AI to make peace with one of your friends / allies. You can't offer troops to support an ally."
This would be awesome, like the Elven Archers showing up at Helm's Deep in The Two Towers movie (didn't happen in Tolkien, but still cool)!
Someone already beat me to the karma for this reference.
Chainmail, spears and catapults are the "future"?
I think you meant to post that on the GCII board.
Because, in an ideal world where people don't give out information to people if they don't need to know it, X doesn't KNOW you're allied with their enemy, Y.
If, in theory, they found out, they might (should) be justifiably upset.
I can't see whether you mean this tongue-in-cheek, or not. I'm assuming so, since the game standard for diplomatic relations since the 1980s (such as Chris Crawford's Trust and Betrayal: The Legacy of Siboot, through the entire Civ series, the Europa Universalis series, SMAC, etc) has been one of "all cards on the table." The choices you make of alliance are known by all, and affect everybody else's opinion of you. I don't doubt there's the odd game around that hides diplomatic relations, but it wouldn't be the standard. And I don't think that's what they mean to do, here. Or they'd advertise it as such. Double-crossing and secret alliances would be fun things to implement, but a bitch to code for the AI players.
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