Is anyone aware of a memory leak with the current steam build?
AFter a hour or 2 I usually get a system message about my computer running out of physical memory and requiring the game to close. I check task manager and find Fallen Enchantress: Legendary Heroes using over 1.3million k. Ill post a screenshot the next time it happens. Was wondering if anyone has had it happen to them? I have had it happen twice. Doing nothing special, just playing the game.
I haven't had a memory leak problem.
I have had LH claim well over one GB of memory while playing for some time (a few hours). It starts out low, typically a few hundred thousand KB, but it does climb.
I have 12 GB of RAM, so that does not disturb my system (I frequently have about five GB of RAM taken up by programs), but I have had RAM usage by FE and LH in the GB range after a while and memory leak also came to mind.
I think it's either straight-up memory leak, or a combination of memory leak and excessive caching of assets.
However, like Flagyl, I have significant system RAM, so I don't at all mind if the game wants to keep every last thing it's ever loaded in memory. Of course, I do have an issue if it's reloading the same thing multiple times and leaving it there (which is basically what a memory leak is).
memory leak is here (and this leak is severe, game slowdown significantly in minutes), noobs that claim "its ok with my 99 gb ram system" stfu, this game 32 bit, it cant allocate more then 4gb total memory, as soon as memory exhausted game crush, with only option to load save (very very annoyning if you not saving).
*cough* You're using incorrect size annotation, and we're "noobs"? Nevermind the fact that "noob" is extremely derogatory and could, quite frankly, be taken as a personal attack, which is *probably* against this forum's rules.
There are several factors contributing to this game being slower than it should be. The typical "modern systems are faster, so we don't need to optimize code" motif another user mentioned in a different thread is probably the worst (far more damning than some memory leak, which, even if the game *can* only requisition up to 4GB of RAM, is still no problem for a good-or-better gaming rig). When I get large city combats and I can practically FEEL the game chugging through logic processes for each AI unit, you know something is seriously wrong with the code cleanliness.
What a noob.
*cough* You're using incorrect size annotation, and we're "noobs"? Nevermind the fact that "noob" is extremely derogatory and could, quite frankly, be taken as a personal attack, which is *probably* against this forum's rules.There are several factors contributing to this game being slower than it should be. The typical "modern systems are faster, so we don't need to optimize code" motif another user mentioned in a different thread is probably the worst (far more damning than some memory leak, which, even if the game *can* only requisition up to 4GB of RAM, is still no problem for a good-or-better gaming rig). When I get large city combats and I can practically FEEL the game chugging through logic processes for each AI unit, you know something is seriously wrong with the code cleanliness.
I mean, I have 8 gigs of ram and it still gives me a problem. It isn't my computer. This is the only time i have ever gotten such a message from any game, and since its beta i assume a memory leak. It could be a data storage problem like another user mentioned (game holds on to everything it generates) but I think not. Easiest way to test it, and I will test it tomorrow, will be to just turn the game on, load a file and AFK for a few hours to see if I get the the memory issue. Ill post my results.
I mentioned this in another thread already, but yeah, I am seeing issues after many many turns.
Of course, I have 4 GB of memory installed (only around 3.2 Accessable, 32 bit Vista addressing issues and shared memory for video eat up the rest of the '4 GB limit'). As long as I quit every 4 hours or so and restart, all is good.
However, when I quit LH, I can't close Steam, so I have to go into Task Manager and kill LH manually. Can't imagine why LH would need to run after I've saved my game and told it to quit (and it sends me to the desktop and the program tab disappears). I may wait a few minutes the next time to see if it closes on it's own.
I would like to add that my Ram is filling itself up to 1.4GB for LH alone after just a few hours (normally 1-2,3).
When I play a modded HighRes Skyrim it doesn't eat that much of my RAM, so my guess is, that there is definately going something shady on, behind the curtains of the RAM.
I am eagerly awaiting the report of you two guys above me.
That's actually the game loading your save data to the cloud. It's not exactly fast. I turned that option off, because it sucks to have to wait for the cloud synch when the game crashes (or I intentionally reload to mitigate one of the known crash sources).
Well, since I shut off my internet connection when I am not using it (4G modem with usage cap),LH will be waiting for a while to upload it the cloud it can't see, then. I don't remember enabling that option in Steam, however. I will need to check into that.
Thanks for the info!
It installed on for me. I initially forgot you *could* disable that feature = P
I've definitely noticed some nasty issues that appear to be a memory leak. After a few hours it leads to slowness / laggyness, followed by UI elements starting to disappear, followed by a crash. Playing on Win7x64 with 6 GB ram. Restarting the game once the warning signs appear fixes all the issues for a few hours.
I'd suggest updating your video drivers. It sounds less like a memory leak and a video card bug (if you're seeing UI elements disappearing and such, that's not the game).
Okay thanks I'll give that a try.
If it's not a problem with the game, then why does it say it's being fixed in the 0.87 patch? I confirm seeing every single issue in this thread, including the memory leak and UI elements like the research bars in the research screen dissapearing, which the next patch will apparently fix.
Frogboy suggested updating video drivers. But I for one always keep these up to date just because it is esssential to a good performance.
Also the game not closing itself is NOT the game loading saves into steam cloud. The steam synchronization happens AFTER the game is completly closed (either normally or by Task manager).
I suspect he misinterpreted Steam not letting him reload the game because it was synchronizing saves (substantiated partly by the fact he didn't come back and say, "no, that didn't fix my problem").
I'm very wary of updating my video drivers, I was having horrible graphics crashes on a newer driver some months ago, and rolled back to the one I'm (stably) using now.
I can confirm I have a similar problem.
The more I play, the more memory the game allocates and the slower it runs. When I quit, close the program, and start it again, the interface is suddenly fast and responsive, but after some time, it starts to slowly gum up again.
Don't know if "memory leak" is really the term that is appropriate, but it does seem to allocate more and more resources. If it was justified, how comes the program is capable of running fast immediately after reloading? Maybe it keeps some AI related tables that are not stored in savegames, but in any case, it's suspicious.
My drivers and DirectX are always up to date.
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