- some weapon lvl requirement is way too high. I do not think there should be a weapon that requires lvl 20 to be used. I am now finishing game, on dense monsters and huge map and i am pretty sure my hero will not make it to level 20, though i am already decisevely winning. What's the point of a weapon that you cannot really use? Thus, the coolest weapon come way too late.
- another cool weapon that basically is never use is "sythe of the void". The biggest treasure in a game, i find, is xp, thus penalty -100% of xp is very, very bad. I cannot use it by my main heroes, because they need levels, and i cannot use it by support heros - because weapon requires level 10 ... Of course, i can level a looser hero, but again, all xp goes to main heroes - somehow there is never enough xp around. Give me any other penalty - a blade is possessed and takes control over unit once in a while, or unit looses a turn, or is always confused and can attack wrong unit etc. Just do not give me xp penalty.
- city unrest penalty is scaled for small maps, on huge maps if you play conquest you have to be ready to have over 100 cities. Then you whole economy is basically finished (with 27 cities, i get 48% unrest ...). It should scale to map, on huge you should have penalty 0.5% per city. I cannot also raze cities because AI spam pioneers non stop and they spread around a map like a vermin, always trying to build city in every possible spot.
- have over 1000 iron and 1000 horses from the middle game on, the only material that is precious are crystals
- armor is a waste of iron. Period.
- Ai builds a lot of outposts, so far i could afford one (and i was force to build it to prevent AI from building outposts in the middle of my territory)
- AI movements through my territory are very annoying, also tendency to build cities in all possible places, sometimes there is like 6-9 of my cities between a newly build city and AI's empire
- all my troops are mounted, except Juggernauts
- i am using actively only two heroes
- i could still win this game not using heroes at all, but not without Juggers
AI problems:
- in tactical battles archers and mages way too often do defensive shot and are harmless (even if my army has no archers, and no way to get to them for first x turns)
- in the cities - defense is organized in three groups: main, and two wings. Those wings never move till my units get close. Thus, i can finish middle line, then move entire army to a wing, destroy troops there and move to the last group. Happens with wide city tactical battle.
- already mentioned, but AI attack my immune troops obsessively
- build way too many pioneers, for no reason, build outposts everywhere, crippling cities growth
Unrest on any size map shouldn't be a problem if handled correctly. One of the Fortress upgrades (I think it's a Level 5 choice) is the option to lower unrest by 30% across your entire kingdom. That translates to 30 points of unrest negated in every city you have. Period.
So your 48% unrest would be down to 18% unrest. With a second Fortress city set up this way you'll have 60 points of unrest negated.
I'm playing on the 2nd largest map size where I have every single space that can have a city occupied (except for the spots the last AI has) and with as many cities as I have I don't have to build any unrest canceling buildings *in* a brand new city since I've got something like 4-5 Fortresses set up with this option.
Once you have enough of these Fortresses in place, it makes it so that you can easily keep expanding your cities without any difficulty. The only time I get any unrest is when I take over an enemy city, but that extra unrest penalty goes away over time as they get acclimated to my way.
Upps ... Did not know that
Well, my games usually finish before any cities build by me hits a level four
"- armor is a waste of iron. Period."
This is my biggest problem right now. The balance is completly off.
Just build 5-6 six horse spears with the INITIATIV trait, the +3move+3 attack in first turn trait, and the +3attack if initiative is higher trait.
You can steam roll the map now, the game is over.
- cause on the battle map you start closer
- cause enemys armor is a waste only if you sorround them
- cause you dont need iron for armor or a better weapon (it is a waste only and lowers initiative)
- cause you dont need to research in the war section anymore
- cause you dont need more or expensive troops anymore, so you dont need so many gold
I am happy if there is a 2. turn in the battle...
Yea, my general feeling is that all troops now are canon glasses ...
Finally ! So i am not the only one who thinks so. Defence is ruined totaly in this game now with that pack atack system.
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