Hi guys,
Back again to this wonderful game after played a while with the first version. I am still so enthusiastic that I wanted to know all about it in goal to handle it pertectly.
With all the contributions here and there, I found some guides and stuff very helpful.
But this game is complex. And since it is very difficult to remember all, I wanted to create, for myself first, a summary of all the units data : names, abilities, icones, armor types and levels, and, last but not least, the efficiency of each unit category against each other.
While I found very instructive some charts made by the community (SithLordAJ, Volt_Cruelerz, Badken...), some of them was quite complex (too much datas) and sadly, some of them are out dated.
So, I have taken the decision to perfect my own Exell chart (re working it with Illustrator) and bring it at the level it would be very useful for other players. As this, it may be launch on a second monitor while playing or be printed (I am sure I am not alone to like to read some docs while taking a bath...).
Of course, it may be some mistakes or errors on this chart and will be glad for all feedback to improve it.
To finish, I d like to thank some other contributors for the light they bring on this game that was helpful for playing: Raging Amish, Morthion, Ptarth and SageWon...
Enjoy!
Link to the PNG version: Steamrobin_SoSE-Rebellion-UnitsChart.png
Link to the PDF version: Steamrobin_SoSE-Rebellion-UnitsChart.pdf
Below, the preview:
Nice chart. A definite must for newbies to learn.
What tool did you build the chart in if I may ask?
I don't want to be an annoying man, but it would be complete to see the nanite swarms there, as the assault nanite is the anti-structure cruiser for the Vasari, and the other swarms are interesting too (though many players don't like the Rankulus but it's not that bad, only average..)
Nice work! Good to see people still have enthusiasm towards this game.
Thanks for your feedback, guys.
My tool for this chart is Adobe Illustrator, Zombierus5. Useful for this kind of project, rather than Photoshop or InDesign...
Definitely agree Turchany. I should complete my chart with all these nanite stuff. But, despite of more many hours spent on this game, I hadn't yet try to play with Advent nor Vasari faction. So, I lack of knowledge about nanites. If ever you would like to give me these infos, I ll be happy to improve my chart. For example, I m not sure where these nanites should take place on the chart. Around the fighters and bombers, at the bottom ? The ball is in your court...
These function as frigates, there is a combat nanite swarm that is a weaker light frigate, costs 40 antimatter for the Rankulus and lasts for 3 minutes, there is a practically unarmed healing nanite swarm (not sure of its name) that "attacks" one of your damaged ships and restores some hull(like 150 or 200, like the Overseer, just a weker version), and there is an assault nanite swarm efficient against buildings. The combination of these... not sure what it does, I never use that feature (level six Rankulus ability), I think it combines all nanite swarms deployed, to a single big light frigate swarm, although I am far from sure of it.... So a weak light frigate, a support nanite and an anti structure one (the greater nanite swarm will always be a mistery for me.. ) I guess they have the damage multipliers as their class, although only matters for the combat swarm, as that is the only one that can attack ships. I recommend watching the Rankulus abilities to make sure you write these names in the correct way as I can't really remember these nanites either, I rarely use them.
These nanites are not the strongest stuff, but Vasari frigates are quite expensive, and every nanite swarm costs only 40 antimatter, can be good addition to your fleet, and the AI always uses them as it has random as it's first capitalship choice I think (sometimes starts with Marauder lol), maybe helps players to know what are these nanites good for
Excellent work, Robinoude! Very helpful for both new as well as experienced players.
I don't want to complain about it, but you mistaked the silhouette of the Disciple vessel with the Advents Construction drone.
Not much of a mistake but I thought you might want it as perfect as possible.
Greetz
maybe you should add the Vulkoras ability spawned bombardment platform, and the missile platform of the SOVA, to make this list even more perfect
That is a damn nice looking chart....very pretty...
Thank you!
except for the fact that he put the titan abilities into star bases.
Thks to all.
I knew some errors should be in this version (V. 1.0). Too much infos to handle...
Thks, Tyrchany. Sadly, I need more infos before including the nanite on my chart. I fair I will need to play advent before include these on my chart. Perhaps for a V.1.2 in few weeks.
However, for the Vulkoras and Sova abilities, you are right. I will correct this for for the next version available soon (I hope to release a V. 1.1 for next week).
Thks, HumbleUnity, I will correct these silhouettes for the V. 1.1. By the way, I am very happy that you have guessed so well how much I want this chart perfect ^^
Thks RiddleKing, I need to corret that too for the V. 1.1
anyone else think advent starbases should keep there chastic burst?
Since it is obviously simply a problem of copy-pasting, I don't see clearly why you are coming again on that subject ? I don't find it a good joke...
i just think advent starbase should keep there chastic burst robin hood.. you of all people can appreciate stealing from the rich and giving to the poor (cliche joke but what the hell )
That chart wouldn't look amiss from the Sins manual - it would have been nice (back in Trinity days) to have a printed version of that chart instead of the huge tech-tree poster.
Scout class frigates are conspicuous by their absence though.
Advent capital ship classifications aren't correct - Revelation & Rapture fulfil the assault (siege) & support roles respectively, while the Halcyon is their carrier.
Might be nice to use each race's starbase names though (Argonev, Transcencia, Orkulus), also Talion Saviour's construct abiliity is called 'Chrysalis'
As RiddleKing has noticed starbases appear to have titan abilities, same also goes for fighter/bomber squads - now that would be scary!
That at least would make them useful
Cool!
Chart is visually very cool but does give some incorrect impressions.
For example, fighters smoke corvettes and long range frigates. You wouldn't get that idea from the chart.
Bombers smoke heavy cruisers. In your chart, if you look at bombers row, you do get the right idea. But if you look at heavy cruisers row, you get the wrong idea.
And so on.
Maybe update and correct?
I fully support other charts being out there, especially when the aim is to organize it in such a nice graphical format (I have no artistic ability. The colors on my charts are merely to differentiate things). Seeing as I am spending less time on the site than I have in the past, I'd even hand the reigns over to someone if they wanted them and could deliver.
However, I do want to offer some advice. There have been a number of different charts over the years, many of which were very pretty. The trouble is that they don't last because it takes a lot of time to make such a thing and then all the data changes with an update.
What you have is currently very unlikely to change unless a new expansion or sequel comes about, but realize that if you insist on a graphical approach, it has a time limit. For example, badken's chart. there is a couple of changes to the percentages, but the real problem is that now there are a lot more ships.
Even my chart suffered from this problem when Rebellion came out. I have it setup to easily extract all the data directly from the files, but organizing additional ships take work. The advantage of pulling it from the files is that when there is an update, I just have to click a few things and all the values are up to date; new things are still a problem though.
Namby pamby
Would it be correct to say that bombers and fighters are weak against Flak, but do normal damage to other heavy armor types? Also, are heavy cruisers are strong against all light armor except from anti-module cruisers? I'm not sure what you're going for with this rating system, but it would probably be logical to change it to percentages instead of symbols, or have people agree on the general effectiveness of some ships against others (i.e, corvettes being strong vs. LRM in practice) and rate them accordingly.
?
No. So much seems off about this chart. What does attack level stand for? Why is the Ragnarov the only titan that doesn't have a max rating? Why is the Skirmisher considered to have a higher attack level than the Assailant?
How long have siege frigates had medium armor?
I think he was concerned you might be derailing the thread with questions about how sins works rather than questions about the chart itself. There are other threads that explain the mechanics.
You are right about the siege frigates. Though, if I were in charge of designing interstellar space ships, siege craft would get heavy . I'd also point out that the chart suggests that fighters, bombers, and starbases are either implied to have their own armor types or are listed incorrectly.
But lets look at fighters and bombers and see how to the chart details them.
Bombers do antiveryheavy damage and fighters do antilight.
The chart shows bombers do very good versus HC, anti-structure cruisers, and capital ships; while being poor against flak.
Actual mechanics only have them good versus HC, but we all know they are great against capitals... I can't say for certain versus anti-structure, but i dont think that's a huge stretch. vs flak though.... i'd say bombers are weak (dont do enough damage), but i wouldn't say flak are good versus bombers either.
The chart shows fighters do very good versus bombers and poor against flak.
Actual mechanics have fighters good versus anything with light armor (colony, scout, lrf, siege, bombers, antimodule). mechanics also do not highlight how heavily flak counter fighters, but it does show a favoring of flak. I think that at least lrf and siege should be counted as strong points for fighters.
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