Fellow Modders, I would greatly appreciate a list of ".ogg" files that SINS Rebellion DOES NOT use so I may ignore them.
Please give me this small helping hand. I would really appreciate it.
Thank you in advance to any and all that reply.
Starting new posts will not make anyone do your work for you
GameInfo\SoundMusic.sounddata
Open with a text editor and make a list of what the game does use and go from there.
HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I got heartburn.
wow, ok, thanks for being total d-bags (mainly IskatuMesk). and I'm not trying to make people do my work for me. I just want to know what music files are or arent used. Thats all. And I didn't know about that file, so sorry (and thank you). This is my first mod, I'm just looking for a little help is all. Why is everyone here so stuck up?
You could have, you know, just used your existing thread already talking about music. Instead of just posting "bump" as if to insinuate this forum has enough activity to warrant a 2 day bump, you could have, you know, posted a reply containing your new question. This assumption would be incorrect, by the way. Everyone is too busy being either DAN THE MAN 69 or STEVE THE STEAMY 42 to do anything as preposterous as use 15 year old forum software.
On top of that, you posted your new thread in exceptionally comical "PLEASE HELP!!" as though to insinuate your heart burn was, in fact, life threatening. Not withstanding the exceptional amusement I get out of such banter, I believed I could extract an exceptionally entertaining response by making light of the over the top and childish nature in which you construct your posts. I was indeed correct, and much entertainment was garnered from our meeting.
However, I suspect this encounter was educational two-fold, because now you'll walk away from this topic as an enlightened man, he who widens his horizons, expander of the ring. Your forum skills have tripled and you now possess mastery over what is often comically branded as "coding". The sky's the limit! I'm happy to have been of service.
(You got me on a good day.)
^Lol, I hope dark doesn't take that too offensively Iskatu, but since I know your sense of humor that was great. Speaking of 15 year old forum software, where did our quote buttons go.
Anyways dark, the reason you got no responses on your last thread is because no one had an answer. I even make music mods and I haven't bothered to check if every file is used. And even if someone did do such a test, I doubt they would still remember the results of something so trivial. I know you didn't mean it that way, but I could see how it might appear that you're wanting the answer to be spoon fed to you.
Yeah I was going to edit in something actually useful but then I was looking for the edit button and was like, "huh?"
Getting no answers is often the part of modding really, really niche games. I know it too well.
We've setup Sins: Rebellion to use all of the included OGG files if that helps you any.
Looks like a browser caching issue - I couldn't see them in FireFox 19 until I hit F5.
I apologize, I've been extremely stressed lately and I became both impatient and lazy. Also, I'm not sure what other forum to go to, so I just started here. I'm not normally like that. Hopefully you can see that now. (Not meant sarcastically) and I wish there was a delete button so I could repost, but apparently that's not an option. I'll stop there because I'll just start going on and on if I dont.
Don't fret it.
We have all had our days, I was also on one of those days when I posted reply 1, so I to should take some blame and apologize. I am usually pretty helpful to the n00bs and will try better in the future.
Anyways, welcome to the modding forum, I usually start off giving the 1st karma to new m0dders, but nothing seems to work anymore.
Well, thank you for giving me that karma. Idc if it's just one. Its more than I had before right?
On a seprate note, does anyone know if you can spawn Artifacts in the Dev Console? I've looked at the "guide" provided in this forum and havent found anything (though I may have missed it because that guide is a bit hard to read).
I'm trying to test an Artifact rename I performed in my modified "English.str" file.
Yarlen should be able to answer this pretty easily since he's an employee. lol
hmm, never seen that in the dev. You can do it with Galaxy Forge though. Once you set stuff in GF, open the map in notepad and look at what it added, this will make you very aware of what's going on under the hood.
Take a look at Ancient Gifts.galaxy in the Galaxy folder. This map gives artifacts using templates built into the map. If you put a Galaxy folder in your mod, include that map and rename the artifact, you should be rockin'. The artifact does have to be in the GSD for it to be able to be added to maps.
Home planet 1
planet designName "Planet0" inGameName "IDS_PLANET_HW_032" type "TerranHome" pos [ 1107 , 101 ] owner "NewPlayer0" isHomePlanet TRUE normalStartUpgradeLevelForPopulation 0 normalStartUpgradeLevelForCivilianModules 0 normalStartUpgradeLevelForTacticalModules 0 normalStartUpgradeLevelForArtifacts 0 normalStartUpgradeLevelForInfrastructure 0 quickStartUpgradeLevelForPopulation 0 quickStartUpgradeLevelForCivilianModules 0 quickStartUpgradeLevelForTacticalModules 0 quickStartUpgradeLevelForArtifacts 0 quickStartUpgradeLevelForInfrastructure 0 planetItems templateName "" subTemplates 1 template "StartingWormholeArtifact" groups 0 spawnProbability 1.000000 useDefaultTemplate TRUE
Templates at the bottom
template templateName "StartingWormholeArtifact" subTemplates 0 groups 1 group condition type "Always" param "" owner "NoOwner" colonizeChance 0.000000 items 1 item "Artifact:WormholeTravel"
In the GSD
planetItemType designName "Artifact:WormholeTravel" entityDefName "RESEARCHSUBJECT_ARTIFACT_WORMHOLETRAVEL"
Ok, thank you very much
lol, umm, where are the Galaxy files stored for the Dev? My galaxy isn't showing up. I've tried under the Galaxy Forge Folder in "My Games", putting it into the Galaxy Folder in the program files and now I'm trying under the Galaxy Forge Folder in the Program Files
Never Mind. I was able to test what I needed. Thanks anyway.
If you look where Sins is installed, it has a Galaxy folder beside GameInfo. The enity files in GameInfo are added to the game via the entity.manifest, Galaxy files in the Galaxy folder are added via the galaxy.manifest, so if you change the name of a map or add a new one to the m0ds Galaxy folder, the manifest must be changed as well.
If you make a map using Galaxy Forge, they will be saved to the GalaxyForge folder where the m0ds are and will be in a separate list when using "Change Maps". If you use the In Game Map Deigner they will be stored in the MapDesigner folder where the m0ds are. I dont own Rebellion but it should look like
C:\Users\myfist0\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForgeC:\Users\myfist0\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\MapDesigner
C:\Users\myfist0\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.1 Dev\Sacrifice of Angels 2 -REB\Galaxy\Ancient Gifts.galaxy
C:\Users\myfist0\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.1 Dev\Sacrifice of Angels 2 -REB\galaxy.manifest
Just load the map the regular way when starting a game in DEV mode.
Ok, that makes sense.
Now, can mods be used in Multiplayer? Not necessarily ICO but in LAN/Direct Connect? To me it seems lik they wouldn't because that could potentially make the game unfair.
Unless, of course, everyone had the mod. That's the only way I could see it being possible.
Changing music, sounds or textures do not change the checksum, pretty well everything else does. Multi-playing, checksums must match.
Ok, thank you. That's what I figured.
Ignore this post, issue resolved (at least for the moment).
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